Cosmic Clicks

Cosmic Clicks

by Dark_Timmy
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Cosmic Clicks

Rating:
3.7
Released: February 10, 2014
Last updated: February 14, 2014
Developer: Dark_Timmy

Tags for Cosmic Clicks

Description

Cosmic Clicks is a race across the galaxy with your two co-pilots Steve and Max (from the Kongregate game Boss 101). You pilot the Excelsior as it races around the spiral arm - upgrading and clicking your way to a return to Earth. Along the way Steve and Max will help you out with advice and humor and you may even meet some of their old friends.

This is fun, adventure game based off the "clicker" concept. It's designed to challenge the player against themselves to decide how and when to upgrade to make the fastest ship for the fastest trip. Can you do it?! Post your time!

Hey everyone! Tim here - author of Cosmic Clicks. Thank you so much for playing! The feedback has been so great and it's inspiring me towards a sequel with more of what you want! I'm currently doing a sequel to Boss 101 with your pals STEVE and Max so look for new soon about when it's coming to you!

How to Play

It's all mouse controls! Upgrade your ship and make for the fastest time across the galaxy!

Comments

0/1000
Monstrofocozo avatar

Monstrofocozo

Feb. 10, 2014

936
32

You know what could be kind of cool? Mixing this game with something like Faster Than Light or the other spaceship management games. Have it be an active-idle spaceship game, where crew stats/etc increase over time but increase more with upgrades/clicks. The ship could slowly improve, and you could maintain/enhance the dialogue that you've got going here. New upgrades could bring in new crew members, and new dialogue with them. That'd probably be fun.

Dark_Timmy
Dark_Timmy Developer

HEY!! Where were you in the brainstorming sessions at Starbucks while we were talking about this!!! Good idea! I had some ideas about blowing this idea out a little more and you might be surprised to hear that some of your ideas match up with what I was thinking. LOVE IT! I might get on a sequel in a little while and I'm glad you enjoyed this game. It was super fun to make and the response has me considering a sequel sooner than later! Best, -Tim

KidA1515 avatar

KidA1515

Feb. 12, 2014

705
26

Fun game, but the output/cost of non-hyperdrive upgrades seriously needs to be rebalanced. I've currently got 3 hyperdrive upgrades, and have been spending billions getting the non-hyperdrive upgrades (17 so far). Even with all these non-hyperdrive upgrades, my hyperdrives account for over 97% of my output. Some balance would help here - all your interesting low-level upgrades are functionally worthless.

Dark_Timmy
Dark_Timmy Developer

Yeah, I mentioned that in an earlier comment and that one is on me. The long story was I did a little balancing at the end to reduce the amount of upgrades needed and that tossed off the effectiveness of the early ones. I'm OK with the overall effect since it brought the game time to what I was looking for but I totally agree it makes some of them look worthless. I think with all the nice responses and suggestions I now have a bunch of good info for a sequel. I'd like to bring in a lot of the stuff people want (or as much as I can reasonably put in). Thanks much for the comment and the thinking! I'm glad to hear feedback like this! Best, -Tim

manbeast avatar

manbeast

Feb. 10, 2014

605
26

I enjoyed this idle game more than others for the simple fact that you can finish it in one sitting. After a while playing a game for weeks that just idling become redundant and makes you hate the game. I would suggest that beyond just having messages come up when you upgrade you should have them cycle through a serious of preprogrammed lines that you can either then enjoy or ignore and could also make them never say the same thing twice so you wouldn’t cause repetition, but was worth a couple hours.

Dark_Timmy
Dark_Timmy Developer

TOTALLY agree and thank you for that. I think you are pointing out one of the things I will be aiming to address on games going forward. I love random new dialog on stuff too. I think you are making an interesting case here about the lines I can draw from during the upgrade sessions. I like it! I'll have to go back to the lab and see what I can do with that. Boss 101 had this sort of thing going and I went with a new dialog system for Cosmic Clicks. I think maybe I can merge the best of both! Thanks for the comment and I appreciate you taking a moment to write! best, -Tim

MonsterreactioN avatar

MonsterreactioN

Feb. 10, 2014

510
26

First overall great game, i absolutely love most of the dialogs, it's hard to make somebody laugh with this short dialogs but you did it, the artwork is pretty good for an idle game, but there is a point which isn't perfect in my eyes. Balancing ! Once u have the first HDRIVE update everything else is useless ...

Dark_Timmy
Dark_Timmy Developer

Yeah, that was one of the balancing issues I was looking at. You might find it interesting that an early version took about two plus weeks to 'finish' without using an auto-clicker and it wasn't much faster WITH an auto-clicker. I pulled out a spreadsheet and did a bit of math to figure out an optimal upgrade path. Those H-drives are totally buff I agree and make you tons of "speed" for the run. They do help upgrade any and all remaining areas though. Thank you for the comment too and the thoughts. Really good to hear the feedback from you and the others! Hope you check back as more games are coming! Best, -Tim

ad3ross avatar

ad3ross

Feb. 15, 2014

179
9

The prices might be easier to read if they were more like: 145, 2.98 K, 31.9 K, 872 K, 3.12 M, 43.5 M, 653 M...

Dark_Timmy
Dark_Timmy Developer

Hey, that's an interesting idea! I hadn't thought of shortening like that. I also was thinking of a comma on those little numbers! Thanks for the comment! I do appreciate it! Best, -Tim

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