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The lack of extra gold or experience and the only ways to get it makes further fights unnecessarily difficult (you need to choose between new units to try new strategies or refilling heal spells).
Maybe switching from consumable spells to a mana bar and permanent spells would make the game less frustrating, but I think that the game would be mostly improved by:
Letting the user to replay levels.
Add an arena-type of location to train without penalties for losing.
Keeping the gold and experience gained when losing a fight.
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I personally think that there should be a option to have all your units set as auto attack at the beginning of a fight, I hate having to keep turning all 6 of my units on auto. + if you agree.
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yes well i cant even say if the game is good or not because it wont load all it does is get to 100% then say fog.com and spins for half a friggen hour how dumb.
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So spells are one-use, they don't come back next level. You can't set units aside to use later, you have to sell them. And you can't repeat previous levels for more cash / exp. Way to prevent players from exploring and experimenting and having fun.
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When will you finally understand that a good part of the fun comes from experimenting with different units/builds. Non-repeatable missions, as well as more ways to waste exp and gold (= limited resources) than i care to list, ruin that fun.