It wasn't a grid because when you jump or move on a long horizontal (try on the first level) movements are -rather- smooth. The problem is that I wanted that the player was able to go in small holes without spending too much time trying to get the right position so edges and verticals tend to pull the player down. I decided to try debugging it some day.
Finally, thank you for your nice comment. :)
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In a bug story there's a lot of bugs. Sometimes the flying @ go double, sometimes the bug go all ghosty and runs through walls and once the bug was killed by 0.
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nice game :D sometimes the bug can get through the platforms or walls, but that's not happen a lot. need more levels and a little "something" to get in each level than just go to the portal. Thanks for this game.