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Great game, lots of fun, however there's one thing that I find really annoying. Namely that I can't see where both the horizontal and vertical lines are filled in a huge block. This way I'm left with 9 4-pieces after sorting everything else, and it's really tedious to search through the huge blocks for the right combinations. Once the whole board is filled the stage should end.
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When a row/colums is indirectly completed by filling all its intersections, that number should be automagically removed from its lists. I do not see why I should do this myself: it's not a pencil and paper puzzle but a flash one. Apart from this and a too short music loop I think it's a good puzzle game
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The game's bugging out on me! When I select a stage, the puzzle shifts rapidly and then gives me a "Congratulations" message, then freezes. Is anyone else having the same problem?
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Neat little game, but the "check numbers" just seems like an obvious cover-up for not being able to program the puzzle to end when correctly filled out.
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Massive marking down for the check numbers problem. If a number has been completed by filling in other numbers, it should disappear from the list. I like the concept, and have enjoyed this sort of game in paper versions, but I stopped after the first level when I found this annoying problem. 2/5
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I wish I knew how to correct a mistake without restarting the whole puzzle. Maybe the undo function just won't work for me, but it's annoying having to start all over again because of a small mistake. Aside from that, it's a fun game!
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What about adding 2 more rows of empty blocks (top and left side for example), and highlighting diagonally half of the blocks next to/above the rows? So we don't have to hunt for the missing numbers when we've filled the board. Besides this stuff it's not a bad game.
And about more things starting with same number: you have to work it out which one fits there by placing stuff elsewhere first.
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Perhaps I'm missing something, but...what the heck is this? How exactly are we supposed to decide where any specific number goes other than through sheer luck? It's like, ok, so I need something that starts with, say, a 5; I have 2 or 3 different ones that would fit in that area. How am I supposed to pick one other than to just randomly click one, use it, and hope that everything pans out? In all honesty this just seems like a terrible idea for a game unless I've severely misunderstanding what's supposed to be happening here. You compare it to a crossword puzzle, but one of the key parts of a CW is that you're given clues as to what word fits in any specific set of blocks, and YOU CAN ERASE THINGS IN CROSSWORD PUZZLES. Also, in CWs words intersect at certain given points. They certainly aren't just some big jumbled mess like here. This is nothing like a CW other than in that things cross sometimes...
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This would be a very good game if it wasn't for one thing...
I CAN'T REPLAY THE LEVELS. FIX THIS OR I WILL PUT YOU IN THE TIME TRAP. (I'll think up your eternal torture later.)
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It's a very goos concept but suffers from having to place duplicate numbers down. It still deserves a 5/5 for its calmness.