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There are plenty of differences in each picture that don't actually "count". Which is very misleading... and at the same time I still managed to finish the game in less than 10 minutes. AWFUL.
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Transitions were a great touch. The mirrored cursor added some vague novelty and challenge as well. And I second the motion that the floor rarely being part of the differences was obnoxious.
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One of the worst spot the difference games. The floors aren't included, which is misleading. There are several levels with obvious notable differences in the actual play area which aren't even counted. Also, many of the differences were quite obvious, in a stupid kind of way. 1/5
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You should probably use the same graphics but use the (new?) engine from dreams and ... forgot the name of the dog one...
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372. I liked the animations (someone decidedly wasted a lot of time on this), but the gameplay way sort of annoying. I hated how some differences count, and some don't. Like the floor and ceiling differences didn't always count, or there would appear to be 2 separate light sources, and they weren't reflected right.
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Wonderful transitions and the mirrored cursor is great, too. However, the fact that the floor is NOT part of the errors while the hole in the ceiling IS threw me off at first, too. Overall, still a very fun game with shiny graphics, though. :)
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If the point of the game is to be able to spot differences and all the images are mirrored, I don't see the point of not mirrioring things like the floor, which is misleading. Fair or not, it completely goes against the game in the first place. And then on top of that you remove points for clicking them.
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I would just click on the screen on something that I think would be wrong on the other side. The boxes are way too generous, often I'd click on something else and the box would come up for another difference.
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very beautifully made... but as mentioned by earlier posts, the gameplay still has a lot of flaws. keep up the good work though. 4/5
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Complete garbage. Why post something before it's finished? You ask us to spot differences but to ignore the fact that you didn't make the sides mirror images. What about the flooring? Ceilings? Cener Objects? Make a game that isn't based on differences if you want to focus on just making something pretty but not identical. Maybe pong would be better attuned to your skills.
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The play area is not clearly defined. Sometimes the floor or celing will have differences and only after trying to click them will I realise they don't count for some reason. But those transitions are astounding.
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Uhm, forgot to say, floor should be mirrored, otherwise there's no sense, except if that was an intention since its "mad world", anyway, its confusing along with some other minor things that aren't mirrored (etc. ying yang symbol).