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I understand making a challenging AI is hard but this was too easy, rather than just handicap us or bonus the AI on life points maybe you should let the AI have different advantages like creatures or auras in play.
Many spells work on both players and some of them are often counter-productive, a human can easily see it but the AI don't. Maybe balance the foe decks with fewer spells and more creatures and make some spells a little stronger than they are ( some don't need buffs at all ).
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Sniper Bot grays out when using its special ability, but you can still attack with it in the same turn. Either it needs to be prevented from using the special and attack in the same turn, or it needs to refresh when the attack phase begins. Also, Enforced Silence prevents Sniper Bot from using its special. I haven't seen Enforced Silence with a Saboteur in play to know if it affects all creature specials. Either creature specials need to be allowed during Enforced Silence, or Enforced Silence should be reworded to negate creature specials.
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love the game. The only real flaws I can think of are the lack of multiplayer and that you can only turn of the sound during a match
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Well so far so good, but i have to say this: at "Crumbling Ruins" you are forced to use the same deck as your opponent. not only is that deck quite random but it relays on you making more damage than your opponent which is almost imposible with the massive handicap -25hp you allready have. The game itself looks good but this mission is plain boring and anoying depending complety on luck with odds strongly against you. Thats a good way to make players ragequit before getting into the game.
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Lol, I just bugged out the game. When you go to block a sniper bot, you can use its ability on its self, killing it, and then there is nothing to attack you so the game freezes. If this game can still be edited, might want to + this comment.
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Oddly enough this card game ISN'T stupid or annoying. Very straightforward, though that 12th mission is infuriating. 4/5
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That last mission... No matter how I go about it, it always seems to screw me. Even when I get really close to winning, the enemy just happens to have a powerplay in the works that I can't defend against. Must've played it 10 times by now. I'll have to try again tomorrow. Just so frustrated right now.
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I opened up the last mission with a 1/1 Azure minion that ended up doing 9 damage. Best opening hand I have ever had.
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@tempepowerpop: On the Brink, think defense! I used a white deck with max fortress, max bandgage, 4 walkers, 4 royal guards, and 3 heroic deeds to sacrifice my units for life.
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AI never uses unit abilities or empowers its units with Assist, making the Blue card, Severed Uplink, completely useless.
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Way too easy, needs work, multiplayer, more missions/challenges and they need to be more interesting/complicated. 2/5.
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I generally don't like card games, because luck dominates strategy, but this was fun. Maybe I'll reconsider card games now.
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Hi, just one comment: the AI clearly requires some improvements. Mindless attacks on walls wear out the AI troops very quick. It is too easy to build killer traps for the AI even if it has good control cards and stuff.
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ai is a bit odd - i used a purple deck and took away its power early on and instead of getting power, ai kept getting cards till 1-2 rounds before it died...
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you can block...just make sure you didn't use ur card to attack already during your phase. Also make sure the enemy is blockable
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It seems I can't block any attacks.
I tried the "on the brink" challenge plenty of times, but I lose it every single time. I tried different card decks, but my best score so far is getting the enemy down to 20 life. It seems you should have at least a few healing cards you.
Overall, it's an easy and fun game!
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Not a bad game, but SOO many glitches. Constant skipping of turn phases, inexplicable inability to block random attacks...
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Bit sad how dumb the AI is.
They seem to enjoy using cards that subtract life, often when they haven't got enough life to carry out such a play without dying immediately...
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Not bad, but the computer opponents are too easy to beat. I think a multiplayer option would add a huge amount of depth.
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if you play multiple of an aura which lasts only 1 turn, then not only do you get its effect twice that turn, but one of them continues on to the next.
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not bad but not great needs some polish faster battles as well ... most enemies you can simply card out with high blockers in the challenges or beat easily using just low cost cards basically ai needs work
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Glitch: when I quit the game at the start of my turn, the dialogbox to choose power or a card stayed on screen, blocking the options to start a new game. Had to reload the page.
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game locked when i got the last challenger outta cards what a rip!. Also there needs to be a txt box so i can see what was done on opponents turn.
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Probably one of the worst card games I've played on Kongregate. Before you can even build your deck there is chance for failure in which all you can do is pray to the RNG gods. Pretty terrible...
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Commander j'Ardan or whatever his name is is bugged? Had one other soldier out (1 power) so he was at 2, played firestorm to deal one to everything, j'Ardan somehow lived. Then when I tried to swing that turn, game hung and I had to quit.