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2x Land of Plenty
5x Myrkin Sentry
3x Markov's Library
2x Power Drain
3x Feral Wolves
2x Council Watchman
4x Recycle
This deck won me the first challenge and On The Brink with ease - the strategy is to spam the sentries to bring up Land of Plenty. Recycle and Power Drain keep the opponent from rushing you. Finish off with the Wolves and the Council Watchmen.
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Good game, though short. Would be interesting to use this sort of game in pvp, similar to Kongregate's Kongai, as this would give more playability to the game. After one time through, there's little challenge left, other than trying new decks, and when you think you've got the best deck, there's not much point in continuing to play (the deck that got me through all the challenges was a blue/black deck). Fun while it lasted though!
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okay i like this but (in my opinion) kind of short and the deck builder isnt the easyest to use. also is it sad that i won all chalanges on the first try with a deck i barely put any thought into. i'll give this a solid 4/5
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seems to beat Kongai? The only thing this is missing is showing the people actually attacking, i couldnt think of a better way to kill 30 minutes than this game. if there was the button i would say 6/5 but for purposes we all know i can only give this a 5/5.
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I think that the purple cards are underpowered. Take the last challenge for example. Opponent have 100 life, but all he do is playing 1 health/wall cards and moving my cards back into deck. Just compare it to black cards desintregating and red cards tactic, described by obstsalat(at end of which soldiers start dealing 6-9 damage). Do anyone else agree?
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Lastest Firefox here. No issues with any missions. In the Challenges theres the Enforced Silence card on turn 1 bug, it lasts until youve gotten 6 to 8 energy and then you kick the AIs ass with draw 2 cards. It can never overtake you due to that card advantage and energy.
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I got the last Challenge down to 1 card and it locked the game. It refused to choose either power or draw a card, forced me to quit. Other than that, not bad. I've been playing card games for years, and this is one is all right. It has some interfacing issues, and not being able to use deck build for regular missions kind of stinks. Try not to end up like Elements in multi player though...
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Both players just spam the land of plenty card and Myrkin Bureaucrats and they both become invincible as their health breaches the 100 mark! There should be a limit on how many Land of Plenty cards can be in play at once.
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Are there any plans for sequel? Random mission geenator with few difficulties would be nice and AI could be more inteligent (it makes some ridiculus decisions, even sucides) PVP s good addition, but please don't make another game with refilling energy over time...
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I agree with Capjames, great game, but there should be a multiplayer feature. That'd be AWESOME. Otherwise, it's just too time consuming just to play on your own all the time.
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quite stupid when my opponent cast Hardy Steed (what make selected unit unblocakbe during the WHOLE match, so for infinite time) 2x or 3x for the SAME creation.
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"Defeat! You ran out of cards." but I have a full area of 6 monsters attacking, he has none, he's got 63 health vs my 148, and he only has 2 cards... so because i ran out 2 cards before him, but EVERY OTHER sense I'm winning, yet I lost. What is this? 8-ball?
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I feel as if Global Enlightenment aura should stack. I was under the impression it did, and was thoroughly displeased when it didn't.
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1 HP (don't worry, opponent doesn't have any drain life or other insta-kill spells...) - yeah! But he's got unblockable creatures, great!
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On mission 6 the card that destroys all you have is OP. You work so hard to build up your field and that card is like. "Lol nope"
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If you're an offensive player and want to breeze through the challenges, Blackguard is excellent. Veterans make good grunt attackers, and Leaders are capable of blocking the majority of enemies, while Disintegrate can eliminate whatever they can't. Add that with Drain and some Thugs at the start, and you are virtually undefeatable.