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Fair bit of tedious clicking. Yes when I cannot draw any more cards just skip to the attack phase. When I can no longer attack, skip to the enemy's attack.
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When i play power drain vs computer its one turn... when computer uses it on me I can't ever cast a spell again because it takes away all of my points forever.
Game fail
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Kinda fun and strategic, but there is an imbalance in cards strength. Some cards are almost counterproductive (e.g. cards that sacrifice creatures to regain health - waste of cards and cost). Other cards such as drain life and ward of life are quite powerful for their cost. Now if you'll excuse me, I'll be making a deck with 5 drain lifes.
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Going first seems too overpowered in this game. The extra turn of development is a huge advantage. Or did I miss something?
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Glitch, if you play enhanced silence on your first turn it may make it impossible to play spells for the rest of the game.
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First off, there's a BIG problem with the black card that discards a card in exchange for a 4+ bonus. If a player selects the card, not only is there no way to abort that choice without clicking a card, but the card you click ends up getting discarded regardless of you canceling. easy fix. pop open your code, add a cancel for when the card's selected, and make it so the card's discard doesn't actually happen until the input from the player confirming actually happens. Second, I have no idea how to fix this one but Frailty will repeatedly state that it's no longer active, turns after it actually went off. nice game man, I'm a Magic fan and I appreciate games that get close to it's essence. Besides the bugs I pointed out, my only problem with the card setup was that a. instants could not be played on the enemy turn.b. sniper bot can't be activated even if I have more energy
c. no way to discard cards from hand without using other means
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This game plays veeeeery similar to MTG, but that's not a big issue. I'm just seeing that instants aren't really "instants" in this game. Like, Clarity is almost an entirely pointless card, because you can't destroy the aura when your opponent is attacking you? And considering they're likely to swing out after playing something like Blessed Day, then it makes it an inefficient counter to auras. But, that's just my opinion.
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So this is my deck, http://i.imgur.com/7wbNQhP.png
It is so over powered that you can beat every single challenge with like 100 health at the end of the match! Try it out! Note that you will need "prismatic spring" first before you can build my deck.
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Played the first 6 missions. I always lost the first time I played a mission, because I couldn't get enough creatures.
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OK, having to do every little thing is ridiculous. Can't get the BotD soon enough so I do not have to play this again.
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Really enjoy this game, gave it 5 stars. After trial and error, all challenge levels get owned with cheap RED soldiers and battle cry, EXCEPT, On The Brink, again another simple small deck owns - Max both royal guard and fortress. All you need is a round where they don't attack first go, then play your blocker card, then own with power. You can throw in bondage, but I won with only playing those 2 card types.
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Anybody else kinda stop at the line, "increase your black power" and just smile at the great jokes there? Cuz i did. 420/Potato. Wonderful game.
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Beat all the challenges with a creature-heavy card deck on the first try for each game...perhaps the AI is a little too easy.
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Orzhov Gimmick decklist: 5 Solarian Archer 5 Solarian Acolyte 5 Memory Serpent. Everything is 0-1 power, so only increase power if needed to prevent milling. Otherwise, just swarm with solarians and buff with memory serpent. Best thing to remember: Board Presence > Life total. Leave it to the mtg players to devise broken decks