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Adobe is blocking the play of this game now, even with SWF Enabler installed. So long, and thanks for all the challenging game play.
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great programming. This is the best version of this game that i know of. The only improvement i see would be to be able to see the islands (when there are are more than 5 island connected change the color for the corresponding bridges)
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In reply to krtake's Mar. 26, 2016 question:
Hashi Ex-Machina is "scored" in elapsed time, displayed as seconds.
It won't display your score in the list until you switch the display to look at a different puzzle size score list, then come back to the size that you just finished, and it takes up to five seconds to finally update the list, if the score function is even working at all. Sometimes a bug prevents best scores from being recorded.
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There is definitely a bug in the works: Many times I have solved the thing correctly and the clock keeps going, refusing to acknowledge that I solved it. If I ever make record time and it does that, I'm gonna be pissed.
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My life has a whole new set of pet peeves since becoming addicted to this game. For example, I'm racing along, doing great, maybe even heading for a new record score...and suddenly I'm sitting there staring at the screen, stumped. I call it hitting the wall of sh*t.
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All node green, activate the check function and game got stuck for some reason. Since you are able to detect that all node are green, it is not difficult to mark this solution as correct. I agree it is difficult to build a generator that provide a unique solution but at least allow success for any correct solve. I'm sorry but this is clearly a major drawback!
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Looking at the high scores, I cannot wrap my head around how any mortal human being could possibly complete the game at master level in 83 seconds, or even in 183. My hand, let alone my brain, simply doesn't move that fast.
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I think zooming would be useful for the big puzzles.
I also think saving would be useful if you are going to try something you can't prove.
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5:42 on 32x32. Also, just wanted to mention I'm not trying to brag; I just want a personal record (b/c I'll forget otherwise, lol). Feel free to down-vote if they bother you though :)
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Excellent game. One suggestion though: what about enlarging the playing area, specially for the toughest levels? it gets a little bit crowded. Tks
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everyone is just complaining about the "not one unique solution" thing wtf grow the fck up. I completely agree with lacura (who has been voted down by said noobs). Also: lylebot fails at trying to sound smart
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there doesn`t need to be a unique solution. The problems with the multi solutions only apply to small parts of the puzzle and if you spend enough time with the game it gets easier to recognize the situations in which they occur. I think the game is more challenging with the multi configurations
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Quite fun, despite the times where more than one solution would work. Being able to play a practically unlimited number of games, even 32x32 (which would be a huge pain to verify manually) certainly makes it all worth it, in my opinion.
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How do they calculate the score ? The all-time best high score at 32x32 Insane is 233. When im done with a puzzle all I get to know is how much time I've used.
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typodestoyer9001: your life (and eyesight) must be pretty miserable for you to spend 13 min looking for a broken chain...
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Please highlight the broken chain (the smaller one). I wasted 13 minutes trying to find the chain. Your Hashi high score should not be downed because of bad eyesight. It is a puzzle game, not a puzzling game.
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I'd like to see some puzzle sizes larger than 32x32. I'm now at a point where the biggest puzzle is not a challenge...
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games broken D: i was trying to find out what i did wrong because 2 spots were still white so i used check and it told me i had no errors
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If there's no unique solution, how can you consistently apply any strategy? Whenever I get stuck, there's the nagging question of whether it's because I haven't searched deeply enough, or just because there are multiple actions that will work equally well. It kills the enjoyment for me.
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I wouldn't be surprised if people had killed themselves due to frustration from the 32x32 puzzles. It really does deserve the name insane.