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The controls are so slippery at high speeds. I try to go between two objects which should be easy enough, but i end up running into one of them anyway, so annoyingly hard :S
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EMP Mines just cheat you out of your score streak. They're so stupid and if you're going super fast then they're a guaranteed game ender.
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The difficulty with this type of game is pure randomness. The target, in this case the purple orb, has two degrees of randomness. First is appearance and the second is placement. They may appear, or not, and they may be blocked by an obstacle, or in the open. Good game, though. I'll just give it one more try...
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It would be nice if you put some purple orbs in your game. Been playing for 30 min. and only seen one. Its the hardest medium badge I ever played for.
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Heh, I've got a 15 year old PC, with an idle game running in another tab, and there's no lag whatsoever. Still can't get the damn BOTD, but that's coz I suck at this game :(
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Jesus...I spent hours trying to get the medium badge collecting 10 purple orbs for a medal, all I can say the longer I played the more I hated it. This game was no fun at all, it just makes me rage.
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I have done it, my precious impossible badge... it took me a while, many many tries with lots of frustrating failures. At the end, my heart was beating so hard, that even now 15 min later I still have not calm down lol
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Ok, just need one more purple... oh! there is it is, now I just need to move just little bit to the right to catch it. "barely presses right and gets insta killed by a spike on the far right" FUUUUUUUUUUUUUUUUUUUUUUUU----
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Is a bit odd that you use keyboard to move but have to click the mouse for try again. Could not assign a key to that ? :)
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seriously, i don't even know if i reach 5 purple, and they often are just behind an obstacle, while green are very well placed be only give score... most of all, statistics at the end could have been a good idea, no?
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NOOOooooo, i got 9 OUT OF 10 PURPLES and then died with one RIGHT IN FRONT OF ME......... im going to throw myself into the sun
(it's not outrageously difficult but. ohmygod its so frustrating. its so frustrating.)
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Impossible badge is made impossible due to jerky controls... You press left just a bit and it suddenly jumps right in the way of a obstacle... Too bad, since its a nice game otherwise...
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The thing that bothers me the most is the inconsistency in picking up the orbs or getting hit. I can often grab a further out orb but somehow completely miss the one next to me, or get hit by a pillar that is further away from the orb I missed.
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Managed to get just a few hundred less than 30 000 without taking damage, then later getting more than 30 000, but realizing that mines count as collision, but now, 2½ years after first playing, I finally got the impossible badge
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*gets 5k points on a first run* Ok, that's going to be easy *goes on second run, rides for like 17 years* Whew that was intense, at least I got the badge because I ought to have like 100k *final score: 9.400*
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wow, the impossible badge is impossible :S.
imo there should be a hard badge, there is too much difference between medium and impossible
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Ultra violet badge is medium and I am Santa Claus. Come on... why making a medium badge associated to a random generation? Orbs are already difficult to collect thanks to the wacky controls, plus you need 10 purple orbs, that are rare and randomly generated, to obtain a MEDIUM badge...come ON.
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It'll be nice to have a 3...2...1... timer for when your invincibility runs out and you smash into a object right away
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1. Keep your eyes towards the very back part of the tunnel so you can see incoming obstacles earlier. This makes it easier once you get into higher speeds. 2. Use light, controlled movements. This makes your runner more stable so you're not slipping and sliding at high speeds. 3. When trying to get the impossible badge, only get the power up cubes that you are sure you can get. If a power up cube looks hard to get without being hit, don't go for it. 4. Persistence. Don't expect to get it on your first try, practice makes perfect.