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5 out of 5, only because I'm a sucker for vector graphics!
http://gameolosophy.com/games/action/on-flash-games-96-vector-runner/
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Laranjashtear, there actually is a meter for the invincible, it appears under you when you get it. its really small, and i got over a dozen invincibility power ups before i realized it was there, but its there.
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Eh, it's not really a hard game. It's the lack of decent controls and inability to control the quality that make it so tough. It is by no means fast like the auto-acceleration makes it out to be, you just have controls that delay both before and after you use them, and you have a hit box that is significantly larger than you are. Other than that it's like any other game of its kind out there. Except you can't quick reset. 3/5
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The white orbs and blue orbs are the key to surviving long enough to finish the medium badge. White will make you temporarily invincible, and blue will recharge your shield.
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Really not a bad game, but the fist time I grabbed a blue node I had a 3-second lag during which I apparently collided twice.
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Yes, you lose points if you're doing it, so you can't rely (too much) on the pause trick for the Impossible badge. But it doesn't negatively affect your progress for the medium badge, so pause away!
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Best attempt is around 18500. honestly just getting 30000 is hard enough, but getting it without being hit is ludicrous. Won't stop me from trying though!
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Don't worry too much if you get hit- later in the game there are a few bonus levels where you can earn those points back easily without worrying about obstacles. It's much easier to get the badge going from 15,000 to 45,000 than 0 to 30,000. In difficult areas, stay focused on surviving and don't try to get powerups that aren't easy to get. If at all possible try not to go flying across the screen- small, controlled taps are the way to go.
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I don't understand people complaining about lag. This game is nearly ten years old so if it lags on a modern computer, that computer must be set up really badly.
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Controls are way too floaty. Tap and release, sometimes it goes just a few pixels, sometimes it jumps a lot more. Hard to be precise with the randomness of motion.
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a few ideas: better vision with invinciability, no penelty for pausing, as you accelerate have rate of points increase as well and not seeing the instuctions 4 billion times
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To get the impossible just keep trying and trying, sooner or later you'll get it, probably later. (For instance, I got the first two badges on Feb 14 2016 and the impossible on April 26 2016.)
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Arrow key controls (anything less than mouse) on a game like this is rather... clunky. Otherwise it seems fairly solid. I just dislike the control scheme for something like this!