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30,000!?!? dude i can beat matrix at 10,000 without hitting anything and you're telling me there's a badge at 30,000!?
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Floaty controls, in a way worse than MoneySeize's. Lagged button response, fast acceleration, and slow decceleration—the perfect recipe for floatiness. Combined with unclear hitboxes and some element of luck, the result is a game unfit to be honored by an Impossible badge. Happily, the badge is easier than many Hard badges.
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After 2 minutes I got the easy badge. 4 minutes later I got the medium badge. I'm not getting the impossible badge though, because it's impossible.
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I know it's a design choice, but I absolutely hate the control style. It's completely unrealistic and the visual cues are deceptive. Very annoying.
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I'm not sure this developer knows how to differentiate between skill and fake difficulty. Half his games are like this in their own ways.
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Simple but effective game. It gets the job done as a 5 minute pick-up-and-play game. I wish the controls were tighter though, because moving left and right feels delayed.
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The thing that bothers me the most is the inconsistency in picking up the orbs or getting hit. I can often grab a further out orb but somehow completely miss the one next to me, or get hit by a pillar that is further away from the orb I missed.
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Best attempt is around 18500. honestly just getting 30000 is hard enough, but getting it without being hit is ludicrous. Won't stop me from trying though!
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Hey dudes, i found a good plan for the badges. Just camp on the sides of the road, then u would have an easy time dodging obsticles! ;D
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Rename the medium badge to Ultra Violent because trying to get it makes me want to punch the creators of this game and the idiot who gave it badges in the face
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This game is absolutely atrocious. The point powerups give a bright green or purple flash, which can be fatal later on. The control are absolute garbage, and that in combination with some powerups SPAWNING INSIDE of the obstacles doesn't make for a fun time. In addition, Let's take the medium badge. I have to get 10 purple point powerups in a SINGLE game. That alone is hard enough, but the game speeds up so quickly that by the time I have 2-3 of them I'm already at mach 6. The EMP mines are the worst, get hit by one and that's it. No amount of skill can save a run after you hit an EMP mine. They're stupid, just like this game.
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The trick for getting a bunch purples seems to be to go for the white invincibility orbs. The blues restore shields too, both of which're real useful. It would be nice of it to tell you somewhere.
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I'll give the developers credit for this: it's hard to invoke so much passion for a simple game. I'm not sure I could HATE a game more than I hate this game. Not only are the controls floaty and arbitrary, but the number of purple gems is inanely random. Congratulations on making me miserable. Maybe I should blame Kongregate, they're the jacklegs that are making me play it to finish the quest.
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Collect 10 purple in a run to get the badge. I've played for 5 minutes, seen 3 total purple badges, two of which were DIRECTLY behind red towers. BRUTAL. 1* - and that's generous.
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Ultra violet badge is medium and I am Santa Claus. Come on... why making a medium badge associated to a random generation? Orbs are already difficult to collect thanks to the wacky controls, plus you need 10 purple orbs, that are rare and randomly generated, to obtain a MEDIUM badge...come ON.
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Kong, give me the Imp! I was almost there and was distracted by a fart and got hit but I would have gotten it otherwise. You should give me it.
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*gets 5k points on a first run* Ok, that's going to be easy *goes on second run, rides for like 17 years* Whew that was intense, at least I got the badge because I ought to have like 100k *final score: 9.400*
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Tip: In the beginning, try to get everything if you can. If a powerup is blocked skip it. Invincibility is very powerful. Once you get to the EMP minefield, stop focusing on powerups and instead focus on survival. Only go for powerups if they are directly in front of you. This will make sure that you don't mess up your run because of a powerup on the other side of the map.