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not really good because the development is boring
dungeon only adventure, and sadly could be forgetabble..
but the concept is cool and exciting on the beginning until the mid play..
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A fun game. One thing that would go a long way to making it replayable is to add minor buffs you can find in the dungeon (rarely) that are permanent on the given character type, so there is a sense of progress upon replaying.
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Goblin Huckster: "Hello! I've sold your previous body. Here is your revenue: 25 gold 60 health +1 happiness" ///// "--sold your previous body--" ///// Why? I mean, seriously? He /sold/ my [previous] body. How, exactly, does that work?
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I think it's little bit easier ,i just get to 18 dungeons at first try(i was playing before on old computer)with knight ,that has no upgrades.
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NOOOOOOOOOO I had such a good game going and was literally 3 levels away from unlocking the alchemist, I teleported a zombie cow with the key and it disappeared and now I can't move on :(((((((((((((((((((
My coins, my progress... :(
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the door "if you explore all of dungeon floor" is bugged when a shop is present. Shop seems to be counted as unexplored tile, which is a bit odd.
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floor 75 ~ assasin ~ damage 43 ~ life 546 ~ 1x ring of health ~ 2x ressurection stone ~ 1x spikes ~
WTF am I doing with my life XD let me die please -.-"
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Great concept and brilliant execution... still something's missing. Add achievements (in-game and kong). If I spend hours on this on my second or third attempt and get nothing, then I really don't feel like playing the fourth time. Not even with new characters that I haven't tried yet.
Even a point tracker would be nice. This game could be as addictive and fun to play as gems.
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dimitrym you have a good thing started just take the advice of the most wanted thing and make it happen give some kind of goal please it is useless to have a neverending story and no purpose to doing this game especially with no achievements so please listen to everyone not just the voices in your head
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Also add races so you can get bonuses like dwarfs get more money. Elves can access the blocks around enemies and things like that and you have to unlock them buy buying them or getting far enough.
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There needs to be less of the stupid "You ate something" crap. Also they should have a item that allows you to leave and then when you continue then your right back where you left of with every thing. Only get this if you defeat one of the Gold crown guys.
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Anybody know what the skeleton mage in lower levels does?
I know it shoots... orbs of some sort, like the axe thrower, but it doesn't seem to be doing any damage to me. I missed the description because a "you ate something that didn't agree with your stomach" appeared over-top of it :c
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totally needs more quests,a story,and less poison.And someway to end it,or change character to upgrade skill etc.My vampire is immortal,I can't die nor retire
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if u cannot win u cannot end it just keeps going and going then there is no point to the game it does need either badges like easy unlock one char meduim unlock two or three chars and hard unlock all chars and get to lvl 175 or needs to have a cheesy end
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Got to level 103, and although it was fun at first, I had one of those "what am I doing with my life" moments. Need more quests to keep us interested.
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Does the effect for wooden shield "stack?" I.e. If you have four of them, there's a 40% to block? It doesn't seem that way to me, but if anyone could confirm that would be awesome.
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Nice game, but there isnt much difference between level 1 and 100, either in enemy types or basic map design. The classes are really unbalanced. The Vampire for example is the only class with healing ability making it the easiest to use, while the paladin only gets bonuses versus one enemy type.
More quests for permanent boosts, some more classes like an archer, different maps, and so on would be big improvements. Basically just improve everything bit by bit.
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Great game for grinding. The mood should be able to go higher and lower than it does and be more volatile than it is. Also it needs Achievements and I agree about the suicide button that is a good idea.
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Strategy for an endless game after the recent update: Save the scrolls "polymorph" "First strike" and "teleport" and let them stack up (they yield high HP for trade in). Save these for HP when you need them on floors 50 to infinity. At the beginning of the game try to buy over 100 attack at the first shop (or 200 attack if you have enough money). Use assassin because of the 35 initiative, and use the dagger for it's ability (no strike back every 3 turns). Fully upgraded assassin + dagger + 200 attack should get you to floor 150+... after floor 150, hearts give over 100 HP per heart. Also to note, if you encounter the "save the villagers" quest, clear out the dungeon, because you will recieve double reward for coins and health. With the double health reward, plus a few hearts, your health will be maxed easily at 999. Keep saving scrolls in case you get in a tight spot, but you should be able to manage with this much health until the next quest comes along. Rinse and repeat.
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This game needs badges... Suggestions: easy badge: Gather 10,000 gold. medium badge: reach floor 50. Hard badge: reach floor 150. Impossible badge: reach floor 500+ (This badge is more time consuming than it is impossibly difficult). + if you agree.
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well, staying poisoned seems to help get yourself killed. only way to kill a vampire with enough armor -it seems- is suicide