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The fact that this game *congratulates* me upon dying makes this quite possibly one of the more enjoyable roguelike games I've played. No bitter feelings upon dying, nothing negative.
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love it. would like to see some more everlasting upgrades other than health and the specials. like say 1 base damage each 5 gems or so.
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You might want to tell everyone that holding down "Ctrl" and scrolling to zoom in fixes the screen issue. (make sure you click somewhere on the page out of the game first)
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Upgrading the vampire's 'Undead Simpathi' sounds like it's a bad thing... You get more use out of increased damage on your end than decreased damage on theirs.
If you're going to keep it like this, at least give us the option to 'undo' the levels.
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stuck in a view where i dont see the full view... i only get the first 4 blocks on the upper left corner, unable to move around at all.
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It's annoying that you can't upgrade your starter dmg, because when you don't find swords on the first levels you get nowhere...
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Tips: 1.) At your first shop spend all your gold on damage. After this you'll never need to buy anything from the shop again. 2.) Always kill ranged units as soon as possible. 3.) Get a lantern and avoid traps. 4.) Sell everything except lantern and ring of health when inventory gets full. 5.) Always clear every floor, open every chest, do every arena. 6.) At greed doors never spend damage (the sword icon). That's it for now.
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Is it just me, or is the size of this game off? It shows a rectangle where the game is located, but like half the screen is not shown and where I click does not correspond to where it clicks in the game.
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it maybe intended for IOS but this is pretty damn good this has been added to my favorites and 5/5'ed thanks for the upload
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Very good game. Skills max out a bit quickly, such as vampire drain ability - which limits the lifespan of the game a bit.
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I hate to say that, but hatever you did with the new update totally unbalanced the game. Playing as an Assassin it's become nearly impossible to die. Even Vampire is far too easy. I liked the game better when it was harder.
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Some bugs/glitches: 1.It is possible for blocks to be completely surrounded by pits/rubble/wall/corner, making them unaccessible. 2.Sometimes when you split a slime monster it counts as a kill and you can pop the surrounding blocks without killing the smaller slime. 3. The %values of most skills seem to be way lower than stated in the tooltip. 4. Blood drain rank 4 says it has a 20% chance to drain 8 hp, in the actual game it drains 10 hp, but the chance seems to be more like 10%. 5. Spending points in undead sympathy actually makes it worse, since the chance to deal significantly less dmg to undeads far outweights the minor drain in attackpower.
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TEMPORARY FIX FOR SCREEN ISSUE. (worked for me, hope It works for you)
1. Scroll in with the mouse wheel as far as you can
2. Press ctrl+0
3. Screen should be normal size.
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i'm at the level 147, with 3552 hp + 2 resurrection stone, but i have no motivation to continue. It would be nice addition to have some issue after you get the character benefits, for example at every 25 stages would good to fight against a special stage boss etc...
At the other hand, i find this game really creative and humouros, so keep up the good work congrat for the name of all other players!
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Bug: If you purchase or otherwise receive bonus attack power while under the zombie power debuff you'll gain double when the debuff wears off. (I.E. 20 before debuff becomes 10 after debuff, plus one becomes 11 debuff wears off your power becomes 22) + so dev can see.
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Unlocking a golden sword to upgrade your start attack power could be a nice thing to add . Like you get 1 every time you get to floor lvl 20 or 1 time only for every 5-10 floor lvl you manage .
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I enetered an arena once and used a lightining card. Now im stuck with the bottom screen saying "choose enemy to cast". Had to quit because it couldnt let me cast. Is this a glitch or are cards just not allowed in arena?
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Also, I'm one of those people that likes to kill everything before proceding to the next room. if there was some kind of benefit to this... like getting 1 gold for each time you kill something, or getting some kind of bonus at the end for killing all the monsters in a dungeon
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the +50% damage spell is misleading, it works for 3 attacks when it says just the next and some people even thinks it lasts entire floor.
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Upgrades do not show new stats IF you would upgrade which makes its too much of an annoying guess for me. Dungeon players do like a bit of thinking, numbers, I guess.
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Firstly, traps are really annoying; I don't see a purpose of it. Secondly, door of greed isn't usually worth getting, especially if it costs attack or crystals. Thirdly, some spells aren't that useful (like first strike) compared to the health you can gain from salvaging. Fourthly, I can see how this game can be really difficult for new dungeoneering players--takes a lot of patience to get to a descent stat. And lastly, I really like this game, mostly because it's very similar to Desktop Dungeons.