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Thats weird. THe game said I would die. A Lot. Here I am my first playthrough at level 25 with tons of gold, an extra life, and full health. Not...exactly what I call dying a lot.
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one of the most underrated games for me on kong,
thanks for the developer, looking forward for Dungelot 2 (the beta looks great!)
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yeah this game has a good idea but some serious flaws balancewise. to make the idea of 'dying to improve' valiad the difficulty needs to ramp up at a faster pace, i played one game as paladin. died on floor 32 mostly of bredom. leveld a vamp and had the same experience of everyone else who leveld a vamp. its just too easy.
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add a berserker class that has 3DPS, floor needed is 63, it has a 8% chance of instant killing an enemy, 67 hp, and slow.
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OK, I'm the vampire character. I've levelled up my blood sucking a bit. Now I find that I'm actually starting each floor of the dungeon with *more* HP than the one before it. Something broken?
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That's addicting. And I was really glad when I was killed on ~88lvl. I just can't take the boredom anymore. Don't know why, don't know how, but it is just broken.
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I agree. I died once then on my second run with the vamp character I got to floor 101 and I still have over 400 health with 45+ atk. Not much to go forward for, so I guess I quit. Would be nice if there was an end or a final boss or something
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One has to wonder if there's a Goal for this game... or is there no way to go to the end at all. *reading the gameplay and seeing you can't 'Win'* tell me that since someoen has reached over 100 floors... 200 even!
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Found an easy way to kill your self, just find a weapon, and keep swapping it with your weapon while something ranged hits you.
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About 4 hours in, it's pretty obvious that Vampire needs a nerf, and Assassin needs a boost. Floor 60 and finding that 999 is max health is a bit broken for a rougelike....
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this game is okay but it gets boring and the vampire is wayy overpowered on my second run i got to the 54th floor then im like ok i want to die now (had my hp at max which is 999 and 43 dmg), and was ignoring axe throwers skeleton mages and intentionally stepping on traps and not using antidotes, and i did not die utilll floor 61.
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when you screw up a floor, just press f5 to refresh and you can start the floor over again with all health etc,. reset to where you started with
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Anyone else notice that if you quit in mid-game now, there's a continue button at the main screen? No more suicide necessary, just pick up where you left off. Dunno if you can spend earned money this way though.
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Part of my game isn't showing up on the right side. I can't play like this. Pity, because I played this earlier in the year and it's a great game.
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oh dear, for the last couple of days i have only had half the game showing? no idea whats happened, anyone else suffering the same problem?
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Bug:
I'm on floor 1, just saved villager 3/3. Suddenly, I can't click on anything. The music's still going, so I know it hasn't completely frozen up, but I got no reward and can't progress in the game. If it helps, my inventory was full, so perhaps that's why I got the glitch?
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Found a bug.
Sometimes after I beat a crowned enemy, all the other non-crowned enemies (shown and covered) keep their attack boost. A few times it just shows the number highlight but has the right number, but other times it doesn't revert.
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more cariters with new perks 1x 20% come back alive or more like fire mage 40% when atack double atack but with fireball I LOVE THIS GAME
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So, apparently the Alchemist's Strength Potion only applies to your first strength point- when you start the game. Otherwise it's just bugging out for me.