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Noticing a glitch with the challenge door "Explore all Dungeon" I have and still can't open the door. has happened three times at least on this run.
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The game is fun, but I was on a 1-hour run (level 50+) and suddenly it froze up. It was right after I rescued 3 peasants. VERY frustrating to see all my progress lost like that because of a bug... breaks a perma-death game like this one.
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How to make OP character, vol 1.
Unlock brewer. It shouldn't be hard.
Invest all your money in his first ability, and if you maxed it, invest gold in one level of fourth ability and second ability.
Pick up every spell. Save only power ups, first attacks, and, if you want, fireballs. Trade everything else. This way you will get MANY HP and lots of attack power (20% of getting one from trading it for health). Like this comment for others to see!
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Great game! Are stats after death bugged? After my first level 75 run: Level reached: 75, Monsters killed: 43 Fell in Trap: 0, Cells Opened: 177 Pretty sure those numbers are just a bit low.
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i think there should be more stuff in the store besides just hp and attack mabey after a while on later floors that the price increases and that you can buy diffrent weapons armor ect.
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PS. Anyone find the bug when rescuing the damsels? Not sure if it exists on this version, but it does on android. If sharing bugs is frowned upon, sorry, consider it a heads up to the devs.
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An addition to my earlier comment it would be nice if you made more jobs and increased their frequency. For example increase the spawn rate of the Blacksmith minigame and add different ones like that.
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Good game overall. Although it could use some other options to the game ex. (More frequent and time consuming side missions, and/or some other elements added to playing the game so it isn't so repetitive)
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im playing vampire, im at floor 50, have max health, 30 attack, 15 spells to convert into health, a ressurection stone and no end in sight, vampire is seriously op
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It's a fun game, but as soon as I unlocked vampire (after my first run) I upgraded the blood drain a couple times, and I've been clearing every single floor I've been on, made it past 50, and I've been gaining health each floor from the blood drain. Is Vampire supposed to be so OP?
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got to floor 52 woot! i had at least 500 hp... my friend was waiting for me to die... he was headbanging at floor 20 :3
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massive bug noticed. got to floor 28, when one of the squares opened up, without a mob in it. tried clicking it, and lo! it's attackable! as a vampire, i'm abusing this bug so hard. free blood drain, over 150 hp recovered so far. just a heads-up to the developer.
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thius game is 49% strategy 51% luck :/ i got to lvl 42 with brewmaster and i had 2 ress stones and 412hp but still overall a great game! 5/5
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Is there any way to check stats aside from trying to sell equipment? And any way to see enemy stats? Agility runes don't feel that useful if you've got three and every monster on the screen is still somehow faster.
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Really fun game, but can I say that the alchemist description is less swing-and-a-miss and more concussed-by-the-ball
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I got three "Kill a monster in one strike" challenge doors on a level, and the third one failed to open even though the first two did fine.
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fun game but variation is in order even if just variation in graphix change the scene every iunno 10/20 levels? perhaps give a little background info on why we're going down this dungeon are the characters treasure hunters or are they looking for something specific? maby 2 game modes one endless and one campaign? just a few ideas :) keep up the good work ^^
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not really good because the development is boring
dungeon only adventure, and sadly could be forgetabble..
but the concept is cool and exciting on the beginning until the mid play..
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A fun game. One thing that would go a long way to making it replayable is to add minor buffs you can find in the dungeon (rarely) that are permanent on the given character type, so there is a sense of progress upon replaying.
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Goblin Huckster: "Hello! I've sold your previous body. Here is your revenue: 25 gold 60 health +1 happiness" ///// "--sold your previous body--" ///// Why? I mean, seriously? He /sold/ my [previous] body. How, exactly, does that work?
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I think it's little bit easier ,i just get to 18 dungeons at first try(i was playing before on old computer)with knight ,that has no upgrades.
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NOOOOOOOOOO I had such a good game going and was literally 3 levels away from unlocking the alchemist, I teleported a zombie cow with the key and it disappeared and now I can't move on :(((((((((((((((((((
My coins, my progress... :(
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the door "if you explore all of dungeon floor" is bugged when a shop is present. Shop seems to be counted as unexplored tile, which is a bit odd.
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floor 75 ~ assasin ~ damage 43 ~ life 546 ~ 1x ring of health ~ 2x ressurection stone ~ 1x spikes ~
WTF am I doing with my life XD let me die please -.-"
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Great concept and brilliant execution... still something's missing. Add achievements (in-game and kong). If I spend hours on this on my second or third attempt and get nothing, then I really don't feel like playing the fourth time. Not even with new characters that I haven't tried yet.
Even a point tracker would be nice. This game could be as addictive and fun to play as gems.
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dimitrym you have a good thing started just take the advice of the most wanted thing and make it happen give some kind of goal please it is useless to have a neverending story and no purpose to doing this game especially with no achievements so please listen to everyone not just the voices in your head
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Also add races so you can get bonuses like dwarfs get more money. Elves can access the blocks around enemies and things like that and you have to unlock them buy buying them or getting far enough.