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love the game. the only tihng that I think is annoying or even wrong, is the that using the freezing scroll doesn't actually stun for 3 turns, but 2.
1st turn: attack only
2nd turn: attack only
3rd turn: attack, getting attacked.
this is kinda stupid only because the game was changed so that enemies attack always first, but not in this situation.
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Something about the numbers of the spells isn't right. I have maxed abilities for the Vampire so that means 20% chance to heal and 12% chance for bat rush. Bat rush seems to proc just fine, but the Blood Drain simply doesn't work. I kept an eye on it and killed over 200 monsters and not a single time did Blood Drain proc. While Bat rush which is a much lower chance procced around 25 times in 2 runs, so that seems fine.
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i really love this game and i love the fact that you are getting better even after defeat. but what really bothers me is that i have to play the first dungeons over and over again although they are getting more and more trivial. maybe a skip function would be awesome which could be like after reaching dungeon 17:
- jump to dungeon 15, receive gold 200, ap 15, lose 50 hp
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Found a bug: Make much money in one game -> Buy upgrades -> Start new game -> Exit the game to the menu ("||" button in down left corner) -> You have money from your last game -> + so dev can see it
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Something is wrong for me. I cant see the entire play area. Its like a window sorrounded by bricks. So im unable to see what i have to do when i win or loose - the button is covered up with bricks - i can only see a small corner of what i am asuming is the dialogue box.
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Uhhh I think I found a bug, I'm not sure since the game lacks a bit of information, but I have a double mouse click bug, which makes all traps activate inmediately, also, goblins double hit me.
Oh, and I would like a confirmation before going down, I misclicked with a room full of unused tiles ....
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I don't know it's a bug, but when I entered an arena I tried to activate a fireball, but I couldn't click on any enemies and I had to reload the game. :O
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It's a fun little game - the screen is a bit dark for my tastes (is it just me or do a lot of game developers love putting dark objects on a dark background?) and there doesn't seem to be much in the way of tactics (click a random tile and see what comes up), overall 4/5.
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I hate to do this, but... I'm giving you a 1/5 due to the fact that while using Firefox, one of the most used browsers the screen does not work properly. When I click on an item to see what it does I can't read most of what it says, let alone figure out how to use it. Also, I'm sorry but "use another browser" just doesn't work for me when a person is using a more or less standard browser. Fix this issue, and I would likely increase the rating to 4/5 or 5/5.
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What are red gems for? i cant use them by any way... shop or skill upgardes, i got 32 of them but no idea what to do with gems...
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Can you tell us why this uses the Unity plugin? That requirement looks like overkill considering the interface and graphics quality.
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Addictive game, great job, would be cool if this project grow, more fearures, upgardes options etc, to be honest 4/5 i rate it 5/5 if Devs add some expanded feartures, the concept it self is great.
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Loving the game but it would be nice if there was some way to permanently increase your starting attack be it through a gold upgrade in the main screen or another gem type item to be found.
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epic game! so addictive! I would like to see more characters added, but a solid 5/5 nonetheless. Also, I wish there were some kind of hints, like minesweeper style, for where certain things like traps or enemies are. Perhaps you could add buyable/earnable bonus items which do things like this...just a thought
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I seem to be having some kind of a screen issue. I cant see the whole game, ive tried to zoom in and out but I'm still having problems.
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This is very addictive game, 5/5, but I'd like to have a way to upgrade basic damage permanetly. It is always a roll of the dice if the shop appears on level 1 or level 6.
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Can you add an option to speed up the battles? Perhaps a toggle to turn to off the animation? Seeing them swing their little swords for the 1000th time gets a little boring.
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Enjoying the game, the only problem I have is that the floors seem less like they are random and more like they are specifically geared to screw with your choice of character. I played many many games as the paladin, high level holy smite skill, barely see any undead, but when I play as the vampire, floor one is infested with 3 damage 7+ life skeletons. It's enough that I don't even want to touch the vampire when I play.
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It appears that the enemies scale to the amount of red rubies you have? If so, why would I want to collect them if they don't offer me a true benefit?
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Oh and please lower the amount of health you get form the Rubies, this game gets kinda easy after you get over 100 of them
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I found a bug. If there are monsters and a fire mage on the map when you enter and beat an arena, then when you return to the map the fire mage does not attack the current monsters on the map. However, the mage will attack any new monsters you uncover from that point.
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pro-tip: a) scrolls stack - you can open blue chests even with full inventory (if there's a duplicate in there). b) do not eat spells for health until you really need to, they give more hp the lower down you go.
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Monsters shouldn't scale with you. If I upgrade my character the monsters should stay the same they were before so I have a feeling of progression and becoming stronger. This way I feel like I am barely becoming more powerful. Also I found the arena buggy, sometimes me and monsters attack many times at once and sometimes I got stuck in the arenas because the door won't unlock despite all enemies being dead.
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This is a great game, but the screen is too small for me and half of the messages and my info bar that come up are cut off.
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Nice game, looking forward to more classes/skills/unlockables. My biggest gripe so far: not too happy with the vampire's undead sympathy skill: upgraded the skill early? Too bad, you probably won't make it past level 15, because those half damage hits will turn undeads in your path into pseudo-tanks while axe-throwers slice you apart. I'm fine with certain skills not working on certain enemies, but giving you a permanent disadvantage is not cool.
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After i made some upgrades monster on first lvl became 5/5+. It's game regress instead of progress, now i can't reach even 5 dungeon lvl.
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Amazing game concept! Truly unique and very fun to play. The game would be even more awesome if there would be unlockable things. For example: Reach floor 4 to unlock new character, start with higher damage, new spells etc. Plus some showroom for ingame achievements and more tooltips would be nice. Thanks for the game, it's definitely my new favourite Unity game ♥