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Also, the game needs a suicide button. There's no way in hell that I'm going to spend over an hour trying to get myself killed. And quiting the game just made it as if my run never happened.
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Here I am standing on Dungeon Floor 101. I've reached the boundaries of my health. I've slayed every Monster I could find on the way...but still, somehow I feel empty... Looking back the past 100 floors, I'm asking myself, was this adventure worth it?
point is, add some final goal to the game.
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I really wish I could play these games... half the time I get that 'you can't play on this browser it has to be IE or Safari' message even though I can load and play other Unity games on chrome.. what gives?
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Disappointing developers, you had a great game here and you let it sink, bugs everywhere and no solid way to play anymore, I'll keep my eyes out for a rework, but sadly this one's getting set aside for now
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The ability to trade in spells at such a good ratio DECREASES your options, paradoxically. The benefit of using a spell in battle can be described as 'how much HP does this save me?'. Since, for most of the game, the monsters are pretty weak, killing them more quickly or avoiding their attacks doesn't have much effect, the healing winds up being better. Exceptions include spells you can fight a ranged attacker with (polymorph, fireball, teleport) since ranged attackers do absurd damage compared to anyone else. Also, spells you can use to suppress a boss (polymorph, freeze), are better when you actually find a boss. Also, if you cast lightning to hit multiple opponents that would each take 2 hits to kill, dropping them to where you can kill them with one hit; that's also better, when the numbers line up. The rest of the time, the heal ratio is so good that you're better off healing, which makes first strike and power pretty useless; since you almost never benefit from using them.
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Love it! What I'm missing though is some tooltips and some more obvious visuals for the vampire-healing, now I have to check the numbers all the time.
And maybe you should add some equpiment, armor and such, then you will have a big seller for the cell-market :)
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Amazing game concept! Truly unique and very fun to play. The game would be even more awesome if there would be unlockable things. For example: Reach floor 4 to unlock new character, start with higher damage, new spells etc. Plus some showroom for ingame achievements and more tooltips would be nice. Thanks for the game, it's definitely my new favourite Unity game ♥
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There should be a shop you can find which lets you (automatically or by paying gold) combine objects with like effects in your inventory. So if you have two breastplates which each protect against one point of damage, they should be combined into a single -2 breastplate, freeing up a slot. Or make a single resurrection stone with two charges out of two separate stones. Etc.
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Strategy for an endless game after the recent update: Save the scrolls "polymorph" "First strike" and "teleport" and let them stack up (they yield high HP for trade in). Save these for HP when you need them on floors 50 to infinity. At the beginning of the game try to buy over 100 attack at the first shop (or 200 attack if you have enough money). Use assassin because of the 35 initiative, and use the dagger for it's ability (no strike back every 3 turns). Fully upgraded assassin + dagger + 200 attack should get you to floor 150+... after floor 150, hearts give over 100 HP per heart. Also to note, if you encounter the "save the villagers" quest, clear out the dungeon, because you will recieve double reward for coins and health. With the double health reward, plus a few hearts, your health will be maxed easily at 999. Keep saving scrolls in case you get in a tight spot, but you should be able to manage with this much health until the next quest comes along. Rinse and repeat.
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I love this game but does anyone else think the vampire massively out performs the other characters? Healing is a very strong power plus the multi damage on occasional hit is another great power. None of the other characters seem to have the staying power.
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A big problem is that progression (through red gems and skills[?]) makes the game harder? Effectively, there is a point where the game difficulty scales higher than the gained bonuses. I am making less and less progress through the dungeon levels as I keep playing. I believe that either the difficulty scaling should decrease or the characters should increase in more stats.
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How about scaling difficulty faster (so you actually die before level 30 on your first try)? And maybe instead of saving gold (i never spend it in the shops to save it for permanent upgrades) bring the red crystals back. Then use gold as "in game" currency for health, attack, and maybe random spells/items and the crystals to buy character upgrades. And finally instead of mass health for completing quests and arenas (makes them a no-brainer instead of a choice) just give crystals (or if you don't want the crystals back, more gold)
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agree with XxAznp00pxX. It is stupid for the monsters to become stronger as i become stronger. it's ok if they become stronger over the levels, but they should stay the same in each level independent of my stats
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I believe this game would benefit from having an open ended upgrade system. It would perhaps give the game a sense of continuity rather than a cap to the potential of the abilities of each character. The only downside is that if there's a player willing to go crazy over the game and try and create an unbeatable character, the astronomical loss to society would be crippling.
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I cannot play past level one because Unity crashes every time. It happens immediately after clicking to open a tile. Its not the first tile though, it is usually after the fourth or fifth one. The tile does not open, the game freezes and Unity crashes with a crash report dialogue box opening soon after. Hope this helps find the problem!
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3. Some abilities are comparatively weak due to reliable enemy first-hitting you: dwarf stun and vampire undead sympathy both are intended to lower incoming damage from enemies, but even in ideal circumstances don't proc until AFTER you've already taken a hit from the enemies. Since to make meaningful progress you generally need to be stacking enough damage to 1-2 hit enemies anyway, you rarely see the benefit of debuffing them or stunning them. Compare this to the paladin's shield, which is also intended to reduce incoming damage from enemies, but works just fine because it triggers reliably in response to enemy hits. To fix the gap between these skills, have stuns and debuffs trigger first, then enemy damage, then your damage. This keeps enemies hitting first, but makes those skills actually useful as damage mitigation.
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Loving the game but it would be nice if there was some way to permanently increase your starting attack be it through a gold upgrade in the main screen or another gem type item to be found.
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Love the game! The vampire and the dwarf are very interesting to play. I always do "money runs" and save up for a big "real run" where I then pump my strength into formerly unreachable dimensions. Still, the ninjas/assassins always get me :) Well done and good luck going mobile with it!
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ok, i liked the potential this game was displaying at first, but having the save erased with every update is just too annoying so i'm done.
there's a name for such things. BETA VERSION. usually to be combined with a 0.x version number. not 1.x.
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Great game. Assassin is still too powerful. This game still needs a suicide button. But for now, I think the best way to get yourself killed when you are an assassin is to find a healing mage and black knight. Keep attacking the knight and the mage will heal. There is a problem with the assassin stun. It seems to me if you win the initiative then the monster still gets an attack. If you lose the initiative, then you can attack without the monster getting an attack.
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Since the latest update the game seems to have become much easier. I'm on level 68 with 9990 life, 36 attack and I still haven't used my extra life from playing a paladin, but I do find the game lots of fun regardless!
Two bugs I have noticed though. The Quest to find the Altar seems to reward the gold and hearts correctly, but does NOT reward the increase in attack power even though it is listed. The Second bug is the resurrection stone does not seem to stack with the paladin's class resurrection. I died, the stone disappeared and was brought back with some health. I then died again but did not get my second res. Anyway great game! keep up the good work!
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Good Idea but you'll need to find the way to get more difficulties. With two plays, I can get Assassin. After some upgrades, my hero (assassin) reach lvl 110 and have more 5100 HP / 26000 gold. I think I will never die.
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really liked the game, but since the update I'm one of the lucky ones whose game keeps crashing. playing through firefox and about 3 clicks into the first level it crashes unity.