Comments for Dungelot

avatar for GhoullyX
GhoullyX

Jan. 3, 2013

Under rating threshold (show) Also, the game needs a suicide button. There's no way in hell that I'm going to spend over an hour trying to get myself killed. And quiting the game just made it as if my run never happened.

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(282)

avatar for Shakalala
Shakalala

Dec. 22, 2012

Under rating threshold (show) Here I am standing on Dungeon Floor 101. I've reached the boundaries of my health. I've slayed every Monster I could find on the way...but still, somehow I feel empty... Looking back the past 100 floors, I'm asking myself, was this adventure worth it? point is, add some final goal to the game.

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(264)

avatar for barnone1
barnone1

Jan. 24, 2013

Under rating threshold (show) update?

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(93)

avatar for Rygel
Rygel

Dec. 8, 2012

Under rating threshold (show) need to have unlockable characters

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(455)

Developer response from DimitryM

As you wish;-) I've added one today and more coming this month

avatar for IHateCanabalt
IHateCanabalt

Dec. 9, 2012

Under rating threshold (show) Amazing game concept! Truly unique and very fun to play. The game would be even more awesome if there would be unlockable things. For example: Reach floor 4 to unlock new character, start with higher damage, new spells etc. Plus some showroom for ingame achievements and more tooltips would be nice. Thanks for the game, it's definitely my new favourite Unity game ♥

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(351)

avatar for sirspikey
sirspikey

Dec. 8, 2012

Under rating threshold (show) Love it! What I'm missing though is some tooltips and some more obvious visuals for the vampire-healing, now I have to check the numbers all the time. And maybe you should add some equpiment, armor and such, then you will have a big seller for the cell-market :)

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(316)

avatar for Endovior
Endovior

Dec. 12, 2012

Under rating threshold (show) The ability to trade in spells at such a good ratio DECREASES your options, paradoxically. The benefit of using a spell in battle can be described as 'how much HP does this save me?'. Since, for most of the game, the monsters are pretty weak, killing them more quickly or avoiding their attacks doesn't have much effect, the healing winds up being better. Exceptions include spells you can fight a ranged attacker with (polymorph, fireball, teleport) since ranged attackers do absurd damage compared to anyone else. Also, spells you can use to suppress a boss (polymorph, freeze), are better when you actually find a boss. Also, if you cast lightning to hit multiple opponents that would each take 2 hits to kill, dropping them to where you can kill them with one hit; that's also better, when the numbers line up. The rest of the time, the heal ratio is so good that you're better off healing, which makes first strike and power pretty useless; since you almost never benefit from using them.

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(418)

avatar for Meybus
Meybus

Dec. 21, 2012

Under rating threshold (show) Good game. But I'm immortal xD ... Please implement a button to suicide xD I'm in the dungeon 286, with 9990 of life (max) and 514 damage ... and advancing xD ... I can not die, so I can not raise the skill of the assassin xD Who has not thought about selling swords in the greedy door and sell all objects to try to die ;D PS ... I now understand the message when you died ... "Congratulations, You have died" ... Is the real challenge of the game ... xD

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(6)

avatar for Jantonaitis
Jantonaitis

Feb. 7, 2013

Under rating threshold (show) The best you're going to get is v1.4 on his official site, dungelot.com. Doesn't have the new char he promised but it nerfs assassin and increases game difficulty, other stuff. + so more people see.

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(8)

avatar for suitepee3
suitepee3

Dec. 18, 2012

Under rating threshold (show) waiting for the update to play ...

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(11)

avatar for Blink88
Blink88

Dec. 12, 2012

Under rating threshold (show) Any known issues with Chrome? I cant seem to see the game properly

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(9)

avatar for chaoschampion
chaoschampion

Dec. 11, 2012

Under rating threshold (show) 3. Some abilities are comparatively weak due to reliable enemy first-hitting you: dwarf stun and vampire undead sympathy both are intended to lower incoming damage from enemies, but even in ideal circumstances don't proc until AFTER you've already taken a hit from the enemies. Since to make meaningful progress you generally need to be stacking enough damage to 1-2 hit enemies anyway, you rarely see the benefit of debuffing them or stunning them. Compare this to the paladin's shield, which is also intended to reduce incoming damage from enemies, but works just fine because it triggers reliably in response to enemy hits. To fix the gap between these skills, have stuns and debuffs trigger first, then enemy damage, then your damage. This keeps enemies hitting first, but makes those skills actually useful as damage mitigation.

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(19)

avatar for BaRdOnIr
BaRdOnIr

Dec. 19, 2012

Under rating threshold (show) The update comes today or tomorrow according to the facebook page. So keep patience :)

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(5)

avatar for Thariel
Thariel

Dec. 15, 2012

Under rating threshold (show) this game is no fun when my progression is surpassed by enemy progression, so that i become worse the longer i play...

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(5)

avatar for Karyuudan
Karyuudan

Dec. 24, 2012

Under rating threshold (show) See.. i would still like that "Suicide" button , since if i exit i lose my progress and i don't think i'll lose with assassin , already at 70 again with 2k hp and 80 atk >

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(5)

avatar for XxAznp00pxX
XxAznp00pxX

Dec. 12, 2012

Under rating threshold (show) A big problem is that progression (through red gems and skills[?]) makes the game harder? Effectively, there is a point where the game difficulty scales higher than the gained bonuses. I am making less and less progress through the dungeon levels as I keep playing. I believe that either the difficulty scaling should decrease or the characters should increase in more stats.

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(558)

avatar for ButterKnifeBoy
ButterKnifeBoy

Dec. 18, 2012

Under rating threshold (show) The Huge problem is you can garentee that you will lose at least a heart when melee attacking an enemy. If there was a speed system that wnet along side with health and attack, that would be amazing. Characters like a dwarf would be slower, but vampires would be faster. You could also find them in BARRELS and buy them at the shop. If you where to implement them, they should be a Wing.

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(5)

avatar for mimighster
mimighster

Dec. 22, 2012

Under rating threshold (show) I couldn't die because i did over 210 dmg had 9990 hp (cap) so i had to quit and it doesn't keep the money :( A give up/suicide button or save button would be good :)

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(5)

avatar for sippora76
sippora76

Dec. 22, 2012

Under rating threshold (show) Now is very nice but it need a button that brign you home without lost all your money... because if you need to stop the game you need to try to die... a very difficult thing if you have more than 100o point of life.

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(5)

avatar for DJ_Coarsen
DJ_Coarsen

Dec. 25, 2012

Under rating threshold (show) Needs a Suicide button, urgently lol. Preferably a 'Save Current Run' type of button too, if possible! Merry xmas everyone!

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(5)

avatar for Blennon
Blennon

Dec. 22, 2012

Under rating threshold (show) I enjoy this game a lot, but after a while I start losing the sense of purpose. I would be great to see a "Story Mode", or at least some Achievements.

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(5)

avatar for Lesmir
Lesmir

Dec. 13, 2012

Under rating threshold (show) ok here my 2 cent , first of all great game ! its simple yet deep and fun , can play again and again and again and it still fun , the idea is original and the music suite the game well , i gave 4.5/5 my only complain is about the character mostly , we dont feel much differant playing as a paladin or vampire cause the skill dont proc enough or dont change enough the game to realy make a differance also adding more character would be nice and maybe a twist of strategy in the selection of panel we unlock , the progression seem a bit slow i must say , getting red cystal dont had much ( 2 hp... big deal even with 30) maybe add 1 lv of weapon for each 10 or 15 red gem we get and the fac that we need to spend money in game to get better up but also out of game to upgrade spell is hum annoying i must choose to keep it to get further ( which dont give much gold reward at the end ) or keep it for better spell that cost a lot...

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(5)

avatar for subzero_wins
subzero_wins

Dec. 22, 2012

Under rating threshold (show) Since the game can last for HOURS now you REALLY should add SAVE/RESUME option. :)

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(5)

avatar for monkeyLT
monkeyLT

Jan. 10, 2013

Under rating threshold (show) i am practicly unbeatable, dungeon 84, and when going down, all i do increase my life points, cos has 4 rings of health, compas to key, lantern on traps, and map on treasure chests and one free space for new stuff, that i exchange to life . .player: assassin, upgrade. so i quit, there should be a save game, because i just cannot die, and have a lot of coins from this game, so i would like tu try other characters (of course upgraded with that money). so it is kind of a bug or lost feature

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(5)

avatar for abyssoft
abyssoft

Dec. 17, 2012

Under rating threshold (show) Now a level with 5 monsters and 10 traps. I hate Traps as there isn't even a detect or disarm chance

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(5)

avatar for Cydira
Cydira

Dec. 26, 2012

Under rating threshold (show) There should be a shop you can find which lets you (automatically or by paying gold) combine objects with like effects in your inventory. So if you have two breastplates which each protect against one point of damage, they should be combined into a single -2 breastplate, freeing up a slot. Or make a single resurrection stone with two charges out of two separate stones. Etc.

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(5)

avatar for Massey08
Massey08

Feb. 20, 2013

Under rating threshold (show) Strategy for an endless game after the recent update: Save the scrolls "polymorph" "First strike" and "teleport" and let them stack up (they yield high HP for trade in). Save these for HP when you need them on floors 50 to infinity. At the beginning of the game try to buy over 100 attack at the first shop (or 200 attack if you have enough money). Use assassin because of the 35 initiative, and use the dagger for it's ability (no strike back every 3 turns). Fully upgraded assassin + dagger + 200 attack should get you to floor 150+... after floor 150, hearts give over 100 HP per heart. Also to note, if you encounter the "save the villagers" quest, clear out the dungeon, because you will recieve double reward for coins and health. With the double health reward, plus a few hearts, your health will be maxed easily at 999. Keep saving scrolls in case you get in a tight spot, but you should be able to manage with this much health until the next quest comes along. Rinse and repeat.

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(7)

avatar for kozite
kozite

Jan. 13, 2013

Under rating threshold (show) If you can't play because of the error go to dungelot.com.It's the official site where you can download the game for free.Mac and Windows versions.Thumbs up so people who want to play but can't can see!

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(5)

avatar for Encapuzado
Encapuzado

Dec. 13, 2012

Under rating threshold (show) Everything is fine but the traps. Nobody likes them!

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(5)

avatar for ArdorNocturne
ArdorNocturne

Dec. 18, 2012

Under rating threshold (show) I love this game but does anyone else think the vampire massively out performs the other characters? Healing is a very strong power plus the multi damage on occasional hit is another great power. None of the other characters seem to have the staying power.

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(17)

avatar for Smiley1014
Smiley1014

Dec. 9, 2012

Under rating threshold (show) This is very addictive game, 5/5, but I'd like to have a way to upgrade basic damage permanetly. It is always a roll of the dice if the shop appears on level 1 or level 6.

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(5)

avatar for olimar44
olimar44

Dec. 24, 2012

Under rating threshold (show) How about scaling difficulty faster (so you actually die before level 30 on your first try)? And maybe instead of saving gold (i never spend it in the shops to save it for permanent upgrades) bring the red crystals back. Then use gold as "in game" currency for health, attack, and maybe random spells/items and the crystals to buy character upgrades. And finally instead of mass health for completing quests and arenas (makes them a no-brainer instead of a choice) just give crystals (or if you don't want the crystals back, more gold)

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(5)

avatar for Thariel
Thariel

Dec. 12, 2012

Under rating threshold (show) agree with XxAznp00pxX. It is stupid for the monsters to become stronger as i become stronger. it's ok if they become stronger over the levels, but they should stay the same in each level independent of my stats

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(5)

avatar for BlondeSiren
BlondeSiren

Dec. 11, 2012

Under rating threshold (show) I don't understand why I get to keep my health and not my attack power

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(5)

avatar for Luxmjya
Luxmjya

Jan. 17, 2013

Under rating threshold (show) I believe this game would benefit from having an open ended upgrade system. It would perhaps give the game a sense of continuity rather than a cap to the potential of the abilities of each character. The only downside is that if there's a player willing to go crazy over the game and try and create an unbeatable character, the astronomical loss to society would be crippling.

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(5)

avatar for PsychoFruge
PsychoFruge

Dec. 21, 2012

Under rating threshold (show) I cannot play past level one because Unity crashes every time. It happens immediately after clicking to open a tile. Its not the first tile though, it is usually after the fourth or fifth one. The tile does not open, the game freezes and Unity crashes with a crash report dialogue box opening soon after. Hope this helps find the problem!

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(6)

avatar for Sar1n
Sar1n

Dec. 27, 2012

Under rating threshold (show) It needs some endgame. After reaching lvl 102 I decided to suicide, and even that took me to lvl 115, while doing everything possible to die.

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(5)

avatar for soulcrusher
soulcrusher

Dec. 10, 2012

Under rating threshold (show) Can you prioritize preventing a vesion wipe for next updates, getting 100 red crystals back is quite a pain.

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(12)

avatar for Killpixyzim
Killpixyzim

Dec. 21, 2012

Under rating threshold (show) Since the latest update the game seems to have become much easier. I'm on level 68 with 9990 life, 36 attack and I still haven't used my extra life from playing a paladin, but I do find the game lots of fun regardless! Two bugs I have noticed though. The Quest to find the Altar seems to reward the gold and hearts correctly, but does NOT reward the increase in attack power even though it is listed. The Second bug is the resurrection stone does not seem to stack with the paladin's class resurrection. I died, the stone disappeared and was brought back with some health. I then died again but did not get my second res. Anyway great game! keep up the good work!

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(7)

avatar for stannoie
stannoie

Dec. 8, 2012

Under rating threshold (show) Really enjoyable game. Smooth gameplay, good graphics. Only the difficulty needs some work. 5/5 stars, and I'm looking forward to the iOS release ;)

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(68)

avatar for Eomry
Eomry

Dec. 9, 2012

Under rating threshold (show) Loving the game but it would be nice if there was some way to permanently increase your starting attack be it through a gold upgrade in the main screen or another gem type item to be found.

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(12)

avatar for Verce
Verce

Dec. 17, 2012

Under rating threshold (show) My dwarf has the hidden (and unrivaled) ability to stun only monster with less health than his attack :-P

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(12)

avatar for BeardshakerGames
BeardshakerGames

Dec. 19, 2012

Under rating threshold (show) Love the game! The vampire and the dwarf are very interesting to play. I always do "money runs" and save up for a big "real run" where I then pump my strength into formerly unreachable dimensions. Still, the ninjas/assassins always get me :) Well done and good luck going mobile with it!

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(7)

avatar for arielv82
arielv82

Dec. 24, 2012

Under rating threshold (show) ok, i liked the potential this game was displaying at first, but having the save erased with every update is just too annoying so i'm done. there's a name for such things. BETA VERSION. usually to be combined with a 0.x version number. not 1.x.

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(7)

avatar for bubrubber
bubrubber

Dec. 18, 2012

Under rating threshold (show) waiting for the update!

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(150)

avatar for Trixrabbit
Trixrabbit

Dec. 22, 2012

Under rating threshold (show) Really pointless in the end. I got to 6k hp or so, and got bored. Then when I press quit (Yes, it does warn about losing progress), I lose all the 20k+ coins I had collected. I wanted to upgrade my assassin to the max, but I ended up wasting time. The game really needs a "leave dungeon"-option, where you keep all, or atleast some of your collected coins. (I didn't want to play the next 200 levels for a chance at dying.)

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(5)

avatar for bajaa
bajaa

Dec. 24, 2012

Under rating threshold (show) Good Idea but you'll need to find the way to get more difficulties. With two plays, I can get Assassin. After some upgrades, my hero (assassin) reach lvl 110 and have more 5100 HP / 26000 gold. I think I will never die.

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(14)

avatar for starpreast
starpreast

Dec. 26, 2012

Under rating threshold (show) really liked the game, but since the update I'm one of the lucky ones whose game keeps crashing. playing through firefox and about 3 clicks into the first level it crashes unity.

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(11)

avatar for BraveDogBFG
BraveDogBFG

Dec. 11, 2012

Under rating threshold (show) Was this really played 93000 times, or just refreshed that often because of a frozen loading screen?

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(33)

avatar for Xifihas
Xifihas

Dec. 11, 2012

Under rating threshold (show) Fails to load

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(9)

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