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So, next time I want someone under my bidding to do something over a day faster... remind me to roast a plain pheasant.
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hi, I was wondering if you were ever considering adding a queue. not only would this game be a little more lifelike, but it would be easier on people, keep the waiting time for one object to be made (like some stone being about 20 minuets but having the total time stack) but anywho... I enjoy the game very much and look forward to everything you are going to add.
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One thing I don't like is so many sidequests in which we obtain fine horses, armor made by famous smiths. Plus, gold income should be increased a little, can't upgrade equipment and recruit better sworn swords at the same time
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Great game. Only issue I am having is that about 1/3 of the flash window isn't being used. The part that has important information fits perfectly within my screen however there is about 2 inches of space underneath the menu that is just the background image. Not really a big deal just strange.
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Argh! It should really confirm that you want to spend gold. I didn't mean to click on a "Speed up" option for a building and spent 2 gold when it was at less than minutes left. For someone who is trying to pool gold for a while without spending Kreds for it, that really sucks.
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i understand the pay to play but the system should be better.we should be able to get some of the premium stuff for free but just with a much tougher chance of finding gold and the such.
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The fact that I have to spend gold on a money chest upgrade for the counting house pisses me off ima Lannister I want more money!
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Really need to fix the odds, One shouldn't lose half the time when the difficulty of the mission is listed as easy. Has potential, but that is one of the many things about this game that is broken.
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It really does just seem crazily unbalanced, what is the point of the numbers and a difficulty being attached to a mission? It just seems to be random whether you win or not, as someone else mentioned 80 vs 3? That should be a sure win. With an extremely small chance of failure.
Sort that out and sort your ridiculous prices for items and you will have a game worth playing.
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Very nice game, I love the storylines. However, I'm having trouble adding friends who also play the game, is this a known issue?
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I had hopes for this game, hoping it wouldn't be like the many others that are fine for the first 1hour or so, but after that, you really need kreds or just have a very good patience to have fun with.
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I cant seem to get a grip on the inventory, when i make or get rewards the first 8 things i got are showing to equip the rest is just in nothingness? help?
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The Sworn Sword training system could be tweaked a little. I have enough exp to train one, but it takes ages before it even becomes an option
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seriously this is one of the worst money sucking games Ive played so far. even the upgrades cost gold and you don't receive any free gold for leveling or anything that Ive yet to come across. i don't see why anyone would continue to play after they get both badges. apart from the delays and gold sucking vampire-ism and screen size!! (why is it so big??) the game has potential but it's outweighed by the flaws.
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Why is it that no matter when I try to send gifts I get a message back saying my maximum has already been reached for the day, and the ravens were not sent, even if that's the first time that day?
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Just an idea, but failed quests should be able to be replayed. I'm not sure how I keep failing easy quests and passing the more "difficult" quests, How is it calculated? For example my hero a while back was 124 attack against a 16 attack (or something similar), Making it an easy quest and surely a slim chance of failure?
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There are problems with the chapter mechanic. new chapters remain locked even though i have completed all requirements and the game often freezes when just simply navigating the chapter menu. so basically its broken. fun game but near unplayable because of this.