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When running from a battle the money you recieve does not stay in your cache, it just returns to the amount before the battle. It would be nice if you could fix this in an update.
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Great game...
Fast and dirty super team:
Trikes in front (can get a few on the inital team, gold dragons in back.. Drain heals 150% of the damage the brutes do that turn, making it the best heal spell in game. endgame that spell is healing the trikes for over 32 each.
Can get trikes and golds from the zone to the left of start and the shop is right there no fights needed... win. Clear the chest on the left for more healing after fights (major) but go right to the water then beast zones.. Those beast powerups are good.
Cheers!
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I beat the game using:
2 Werewolfs(front sides)
1 Cyclops(middle front)
3 Shadows(all back)
It was ownage. The game was easy once you got the hang of it. It was fun but there wasn't enough content.
I wish there was more to rely on level and more things to do while gaining levels. The level cap is 50 which is fine, but the animals should be customizeable
I would also like to see more to be done with the castles.
Overall, 4.9/5 not enough content!!
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I like it, you have to place the animals have a range so, making it a stratigy game. I dont like that its random, I would like it if you can pick a group or pick the animals for a custom group. 4/5
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a great little game, a little awkward at first, but once you learn the layout, it is really well designed. Money definitely gets a little lean at times, especially early on.
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Wow! I really like this game!
I'm currently playing through with a group of shadow =]
First time through I used 3 puppets and 3 ghost. Counter attack got me the worst!
I recommend putting in the kong api if you haven't so you could get some badges on this game. That would really boost it's views.
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Those arent glitches or bugs, thats supposed to happen.... Everything you just listed. Points for battles you fled from are random, and changing area's deleted all randomizers you had. I mean, the games TELLS you these things....
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wow i just found a couple bugs at once. i fled a battle and gained 8 points, for a total of 12. back at the shop it put me in when i fled though, i was back down to 4 points. furthermore when i switched zones all my randomizer points disappeared. another problem, not a glitch or a bug, but the leveling down of unconscious creature doesnt make sense. if the creature was already so weak it got knocked out, it obviously doesnt need less stats, yet gets further crippled anyway.
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wow i just found a couple bugs at once. i fled a battle and gained 8 points, for a total of 12. back at the shop it put me in when i fled though, i was back down to 4 points. furthermore when i switched zones all my randomizer points disappeared.
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not bad, it can be fun. The total inability to pick any monsters is a bit annoying. Additionally, I had mistakenly assumed blue areas were cleared of monsters, it's easy to strand yourself away from a store to replenish your supply.
Overall though, I enjoyed it.
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theres a p[ont when u start losing points for winning. so that needs fixing. also we should be able to chose beasts but maybe make them more expensive in certain areas where they are not naturally found
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Started out as a good idea, nice concept.
Otherwise it reminds me too much of monster's den, and the whole, randomness of it all is depressing. And what's up with level 11 enemies at level 2?
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Instead of cycling through random choices endlessly, perhaps you could select from a group of two or three. It would cut down on the clicking.
More choice when leveling would be good too.
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Awesome game. Would be a billion times better with MORE content, more upgrades, strategy choices etc. Very fun, but easy.
Make a sequel!
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There's hardly any tactic in this at all. It's sit there and be wasted by enemies with a higher level than you. The "clans" seem to have no effect, as half my creatures are dead before I can cast any useful magic. There's no way to customize the group apart from 10 randomizers at the beginning. All in all this game reeks of terrible design and boring gameplay. Like a watered-down kiddy version of Monster's Den without any heart or soul. The animal idea is great, but hardly representative of the creatures. Why can quick things be countered? Why is a ranged attack countered? My dragons shoot effing fire and some beetle is supposed to be able to counter? Definitely a 2/5
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Get 3 whales/puppets for your front line, then use 3 dragons for the back line. Works like a charm. I thought about using 6 octopedes, they have 3 turns and 3 power, I imagine they would rape pretty bad.
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and oh yes,almoes forgot, we should be able to choose our own beasts, BUT to make it fair, we get extra bonus(money etc) when we randomize,wat do u guys think?>
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What a great start! I really like this game. One problem I'm having is keeping track of my animals exp and leveling... better tracking of that would be nice, rather than having to go into camp to check out their status. Maybe even selecting where extra points go to when they level??
5/5 anyways... the Owl is money as hell.
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3/5, i thoroughly enjoyed beating that game. the caste's terrain is in spanish though. levels seem useless at first, but they get you more max hp, and after a 30+ish point, you gain 1 more power, and at max level, an AC. when your creatures die, they lose a level, when they are alive at the end of the battle, they gain a level, so your creatures in the back end up higher levels then your front to start, at that point try to switch your creatures up to get the front in the back and the back in the front. oh and guy with the cyclops and stuff, good luck with the last castle with that team.
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Its too hard on the first levels, it should be easy at the begining and get really hard later on. there should also be ugrades for the animals themsleves.