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I gave it a chance and I like it. Art is good, combat math is acceptable, PvP, PvB, PvE provides enough variability in strategy to hold my interest. Well done for what it is.
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I honestly don't see why people are having such a hard time with this game?... I've won about 80% of my battles, by looking at what damage is done respectively and by only using blood shield/servant when needed....
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so i will have no point gathering lots of procs, because i can only trigger some of them due to my "mana"...stupid idea is stupid.
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@darkbever: It is normal for a game like this that there are only enough TP aviable to max out one of the talent trees. Talent trees are for specializing in one part of the game and its never intended to max out all of them. Furthermore you dont have to pay for a skill reset. you can buy a reset potion at the thaumaturge for 20 ghost ink, which you can get as a quest reward in one of the portal regions.
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Make more challenges to earn talent point so you can make the talent tree. Instead of letting us pay for resetting it.
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@VStriker: I know that feeling bro :D there is just less equipment than in other games and it is harder to get. but im used to it (already playing on another platform)
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Servants that intercept damage should also die from it eventually. It's useless in normal PvE but PvB goes on long enough that it would matter.
(Also, what sort of pants-on-head retarded design process was used to limit combat to 5 rounds or less...)
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@LordTyphus: the coffin is just an example, when I level up for instance, the first thing I do is look at the merchant if there are new itens available, and every time I'm disapointed
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well the coffins and boots arent the big problem. the mounts are! its realy difficoult to get one, even in higher levels. the only one you can get in an normal amount of time is the battle charger, which is bad if you dont do much pvp cause you dont need his buffs. the other ones are too hard to get.
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@LordTyphus: ok, thx on the info. But I still don't like it. There could be some low level coffins, mounts, etc. because I don't want to have a hole as coffin until higher levels
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@Vstriker: boots are quite rare. Most of the boots in the game are dropped by CovenBosses (the droprates there are very low, though). sere are only a few boots at some merchants at higher levels.
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way to go dude, i've reached level 10 and still can't see any available boots in any shop. Stop being lazy and make more itens
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@Shadogun: There are already mouse over descriptions for the buffs and curses. I dont see your problem. example: berserk - mouse over description: chance to deal extra physical damage. If the mouse over description isnt enough for you, there is also a wiki. just go on the ?-icon and then click on wiki.
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The pve/pvb talents are meant to be slowly build up midgame...the pvp talents are fairly easy to obtain. The buffs and debuffs can be checked by mousing over the small icons next to them, or checking the wiki
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Well. I have mixed feelings about this game. On one hand it's not that bad. On the other it's mechanics is down right shit. Definitely revamp the "tutorial" or beginner area and provide a limited week boost to us newbies so we can rank up with out having to devote to this game.You're talent tree thing needs to be changed for per level up, because I'm not going to attempt to find 100 damn Skeletons. Most importantly of all, Have some sort of guide in the game or mouse-over descriptions. I need to know what the buffs/debuffs do, Just having a few thousand battles doesn't teach me what Curse does to me or the enemy. Take this in consideration, and you have a much better game. I'll give it a 4 for now, because you have massive potential to work with.
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On second thought, it is good for PVP as if you find little victim to hunt that boost double victory points, just change into the avatar with the most victim!!!!!!!!!!!
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@gnostic85: actually, the newly introduced avatars improve the PvP situation a little bit. One can get these avatars via donation only. When you start a new game, you have the same choice as before. The new avatars, wich you have to donate for, are special, though. You can buy the donation avatars you want and change your avatar to one of them (or to your normal one) every 48 hours. So, if you are annoyed by the new avatar-war enemys on monday, you can simply change to an donation avatar youve bought where the enemys are more common.
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This new avatar business is bad, there are not enough PVP target to begin with, to entice the new players to new avatar may result fewer targets in higher level
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I play on Armor Games and CoB Stand alone and none of this screen bs occurs there - it is these stupid ads at the bottom of each screen (not page) that screws these up. Kong needs to figure it out, the others did. I can't even see the merchants offers past the lifestealer, real useful.
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oh, great now your window is smaller, but i cannot fight a boss anymore due to the fact that i cannot reacht the "attack" button anymore - honestly....
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thanks for your kind answer, pktime. I correct myself and sugest that not only on the icon, but also on the name should the description appear.
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I would say this game is actually pretty amusing just watching. However, I think this game would benefit from a bigger bloodlust bar, because it's frustrating to know that someone who decides to click hunt-speedattack over and over in the middle of the night will get about 30% more exp/stuff. Also, I think a faster grind-fight would be nice, because it's also irritating that I spend more time waiting for the battles to load than clicking speed attack and hunt. It would also be nice if you could make more choices more rapidly, because right now I basically make a decision once every couple days or so when I actually choose what to buy.
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ELdesi, going into those places "thaumaturge, jewellers, buffs" will make it pretty much obvious what those places are for. Secondly, items like grip of darkness with procs (shadowcurse 1) can be checked by mousing over the small icon next to the "shadowcurse 1" text. The same goes for vampiric powers. Agree about tutorial though.
With regards to PvP, its not as big a deal as you think - granted, you wont beat donors; but the vast majority of the low lvlled players are not donators yet; furthermore its not as if there are PvP tournaments or something.
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6.- Don't make such a big difference between paid and non paid players from the very start. That only made me avoid PvP.
7.- Improve the tutorial A LOT. I know that there is a text help to look at, but you should cover during the game the ropes and not only "click hunt, level up and that's all".
8.- Now I'm level 7 and there is a lot of tags I still don't know how they work (i.e. jeweler, thaumaturge, buffs). If those are options for players w/ more lvl, you should keep them out till they are useful. And if I can use them from lvl 1, please guide me to use them well.
9.- If you sell this as a horror rpg, please put the horror in! Or say this is a vampire fight rpg to avoid disapointments.
All this (and other things) makes the game to lack flow, which translates in loosing of interest from players... and the worst part is that Kong gave you a badge, which is a bad point for both of you: you don't have what other games with badges have and Kong looses appeal duing this.
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This game needs a lot of work to make it worth it.
Here are some things we, players, would apreciate:
1.- Although there is in general a graphics size problem, shops graphics are specially innecesary huge.
2.- If you are going to have skills, it would be great to know what they exactly do. The same goes to scrolls. We, players, don't want to go chasing data to know if it's good to use a scroll.
3.- Simplify the menues improving the interface. It's quite annoying to start looking all the inventory tags to know what did I exactly won.
4.- Speaking of items, they have the same problem with skills. I won a "grip of darkness" that gives me "shadowcurse 1", and I still don't get what does that mean.
5.- If you are going to have weapons proficiencies, you should give more variety of weapons to buy/ win. If I need to kill 3k creatures to go up 1 lvl, it should be great that I can have the same type of weapon if I lvl up.
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I measured the height of the game screen, and unless I misplaced my measurement markers, it's 905 pixels tall.
The top bar in Google Chrome (no bookmarks, just address bar and tabs) is 61 pixels tall.
The process bar in Windows 7 (with small icons) is 30 pixels tall.
All in all, playing this game in a standard browser using the absolute minimum of vertical screen space requires (905+61+30) 996 pixels. That means it barely fits on a modern 1080p display.
Do you really need that much space? No, no you do not.
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I happen to like this sort of game, the kind that has some depth and several different mechanics in place, and makes you try and resarch. I guess to each it's own.