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its really a fun game if u give it a chance , many options 2 build an army and much harder and smarter then it first seems
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i have seveal complaints, the combat is overtly random with little interaction, which becomes anoying if you just want to hurry through it and click next turn 6 times, since it then spends 10 mins telling you who took how much damage, the screen is way to big, the dropdown menus are blocked off, progression is too slow, and for some reason i cant buy anything and the menu stops working when i go into the market, which i can only fix by either refreshing or by clicing the get new reinforcements things. fix or gtfo of kong.
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Not quite sure what a player's skill has to do with the outcome of the battles... Still, it's not nearly as bad as the number of "window too big" and "not unique enough" QQ'ers suggest. Fun enough to sink a couple of minutes a day into.
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This game is good, just a few tweaks and it can be amazing. Mainly battles, more control and understanding in them would boost this straight to 5 stars and get a hell of alot more players.
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Why the hell are you people complaining about the height of the window? Even if it wasn't so huge the whole game would have to fit somewhere else, either by making tons of tabs to click instead of scrolling or some other way... there's no actual difference other than extra 2 seconds to get to the comments where you see over 9000 posts of "0mfgz teh window too big, 1/5" Also to those who complain about it: Why don't you try making a game yourselves and see if you can make a better one?
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ok, so do you plan to make you game window any bigger? maybe the size of a tennis court, or an airplane? or why don't just go for it and make it a lightyear/lightyear.
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I give it 2 stars. You lost 1 of them because of the overly large window, another for the annoyingly long and boring tutorial, and the last one wouldn't have been there to begin with because this game really isn't all that unique or fun.
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We have quite high standards here. Just because something was good on facebook doesn't mean that you can expect it to be good here too.
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one more multiplayer game with premium content, dwarves, orcs...... what for? we have seen this a thousand billion times!!!
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ok, this game is dead to me. waiting 23 hours for fighting 1 time in a quest/subquest? really? and almost no choices in battles. really? waste of time ...
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Very good game 5/5. Whoever did the artworks did a brilliant job.
I suggest you add some sound effects during battle to make it feel more battle-like instead of some cards attacking each other.
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"You can not play Waraxe without third party cookies." ha ha ha no, not while I have three security warnings on this page that Facebook is trying to weasel it's way in.
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I liked this game at first, didnt have to pay, took a while to recharge but i was able to deal with that, the main problem i have is the combat, i get so frustrated and stop playing. first it goes so quick you dont know whats going on. second i can have 2 of the opponents guys dead, all mine alive and out of nowhere the vp bar slides all the way over to my side, even when i dont have any guys dead or escaping. clean up the combat or explain it easier than in the wiki
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Actually finding myself a little bit annoyed that killing EVERYONE on the opposing team ina battle doesn't net SOME sort of additional reward. doesn't make sense...
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Requires third party cookies and unknown site(79.143.183.29) script access for no reason other than lazy programming. 1/5
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game is WAY TOO BIG ... couldn't even come close to fitting it onto my laptop screen ... much i'd like to have a flexible lightweight folding screen that wouldn't drain my battery or my wallet, and could unfold to the size of my 54-inch tv, unfortunately, i don't think they've been invented yet ... so in the meantime, i'll just have to give this a rating of 1/5 (for lack of playability), and give the game a miss ...
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The game is unplayable - the window is way too high, pieces of text are cut off (invisible) in various places, tutorial arrows pointing at empty areas of the screen, tooltips not appearing or disappearing too fast, etc. It seemed interesting, but after 10 minues I got turned off by all the chaos on the screen.
And someone dears to say that there are no glitches in this game...
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Overly sized window system, RANDOMLY DETERMINED ATTACKS and no real choice of actions beyond one click per unit? Really?
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4 hours and 35 minutes to recharge 330 energy. Are you kidding me? You're trying to force people to use refill's. It's not going to work, as people will find something else to do in those 4 hours and 35 minutes and forget about this alltogether. Such a pity the way players are treated. Just know even though you're thinking you're looking down on us players, as if we're bags with $$$ signs on 'em, we're looking down on you, as a waste of oxygen and space. 8 x 300 refill(1-4 hours of gameplay?) for $20. It's almost too funny to take seriously, but still don't know wether to laugh or to cry. Either way it's pathethic.
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Addicting and fun little game, but can already see it's pay2win with expensive pricing. The stretched out screen is very annoying, hope there will be a solution. Also.. "the player’s skill determines the outcome of a battle" How dare you advertise with such lies? A player's wallet determines the outcome. Luck can determine the outcome... However, skill has little to do with it. And don't get me wrong, a patient player can get as strong as a paying one, but in PvP the paying lvl 10 player will absolutely massacre the non paying lvl 10 player.
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You can use spell once per combat. Attack/Defend procs happene randomly, so yes, your opponent could deal them more times tha you. Simple RNG. There are no glitches.
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1. why mobs deal dmg 3-4 times per round while my "army" 1 rarely 2? they not escaped.
2. can use mind spark only once per battle?
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Great game that I'm glad to see made it to Kongregate as well. Really looking forward to going through the story on the other side now.