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At least they will have to control the way newb won't sell his units to the point he cannot do missions anymore. And the old units/items are supposed to show you your game progress. If you're annoyed to scroll through all your units, just "hide" them in inventory screen and you won't see them in army formatting screen.
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As reward from daily click and missions I have 6 units than I will never be able to use. Why not allow us to sell these units for a small refund?
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It happens. Late-game you get ~1 unit per full energy (330), get used to long streaks of no drops. Some spells and items have even lower drop rate...
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@satsaru there is no AI for skill targeting at least on attacking side. Procs are random and if unit used regenerate that does not mean it cannot attack the same turn. Undead are surely underpowered at the beginning of game, but gets insane support late-game (if only there were more reanimated core units >_<). Easiest builds to run are Orc/goblin and demon ones.
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Don't bother with the undead. It's so crappy it isn't even funny. Their 'regeneration' doesn't even heal half of what the damage done to them, and the AI is too crappy to realize that it should attack when it's lost 2 hp points instead of regenerating.
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then the rewards are realised in quests with 23h cooldown - the more you unlock the bigger your "daily reward" is. And believe me, even R1 tokens can be useful later in the game.
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@tommy9512 Formations can be obtained mostly by finishing missions, you can also get some from reinforcements or merchant.
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Please let me chose what will my unit do(does it regenerate attack or deffend to decrease damage taken)dont be random like this.I always lose of someone who is weaker than me becouse my units are regenerating for +3 hp and his units are attack dealing my unit 29 damage !?
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@Razy_Lich The game has been posted for 2 months with not one update to address the critical failures, yet the cash shop is still there stating “Pay to overpower the flaws or get lost”. So yes 1/5!
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The game has potential. Sadly the developers have shown no effort since day one.
Key problems being:
1. Layout is garbage – i.e. huge images take up the screen causing it to take up too much space to show relatively little actual content per page (I’ve played games where the stores display over 60 items per screen yet this one struggles to do 20)
2. Combat mechanic – the user actions work fair enough, the AI needs to be deleted it does more harm than good.
So far I have been playing 2 weeks now rated 1/5 will stop checking back if nothing is done in a week’s time.
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@armeswar If you are talking about the tutorial, it did that to me, too. You have to click the spell button twice, then end the turn.
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It would be nice if I could just choose which unit in the battlefield to attack. Instead of randomly spreading my attacks all over the place.
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I don't quite understand how Mozai's comment got such a high rating, it's just a huge fail, doesn't even make sense if you read it.
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its really a fun game if u give it a chance , many options 2 build an army and much harder and smarter then it first seems
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i have seveal complaints, the combat is overtly random with little interaction, which becomes anoying if you just want to hurry through it and click next turn 6 times, since it then spends 10 mins telling you who took how much damage, the screen is way to big, the dropdown menus are blocked off, progression is too slow, and for some reason i cant buy anything and the menu stops working when i go into the market, which i can only fix by either refreshing or by clicing the get new reinforcements things. fix or gtfo of kong.
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Not quite sure what a player's skill has to do with the outcome of the battles... Still, it's not nearly as bad as the number of "window too big" and "not unique enough" QQ'ers suggest. Fun enough to sink a couple of minutes a day into.
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This game is good, just a few tweaks and it can be amazing. Mainly battles, more control and understanding in them would boost this straight to 5 stars and get a hell of alot more players.
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Why the hell are you people complaining about the height of the window? Even if it wasn't so huge the whole game would have to fit somewhere else, either by making tons of tabs to click instead of scrolling or some other way... there's no actual difference other than extra 2 seconds to get to the comments where you see over 9000 posts of "0mfgz teh window too big, 1/5" Also to those who complain about it: Why don't you try making a game yourselves and see if you can make a better one?
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ok, so do you plan to make you game window any bigger? maybe the size of a tennis court, or an airplane? or why don't just go for it and make it a lightyear/lightyear.
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I give it 2 stars. You lost 1 of them because of the overly large window, another for the annoyingly long and boring tutorial, and the last one wouldn't have been there to begin with because this game really isn't all that unique or fun.
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We have quite high standards here. Just because something was good on facebook doesn't mean that you can expect it to be good here too.