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Love the game, very addictive and entertaining. Also loving the friends aspect- makes a change from harassing your Facebook friends because people actually want to play on here.
Only one thing I could say that could be improved or changed, is that when you power whack using all of your hard earned power and you get nothing. I've heard some suggestions on chat about junk instead of nothing, so you can collect it and possibly give it to a junk collector in exchange for items. 4.5/5 :')
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You're overthinking this. If you're close to leveling up just use all your energy. Then use your mana to fill in the gap. If the gap is too big for mana: harvest a crop, buy a fruit basket, or use an energy packet. It's just a game you don't need to conserve everything.
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Not only do I love the fact that we can use all our energy packs at once, I also love that just now I got a warning telling me that I'm close to leveling up and using a pack now might mean missing out on the free energy refill. Seriously, thanks. :) 5/5
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Somehow, I have a hard time believing that my newly hatched pet moth really left all these giant turds around that I'm supposed to clean up...
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It could be good to cook something with the stove win in the event.
Instead of earn energy with fruit in bushes, if we could stock them and cook something that give us more energy. (of course with a certain sucess rate).
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Any chance of adding a request Gems feature? I mean even being able to request Agates, Aquamarines and Citrines would be a huge help in later stages, trying to trade up for the big trinkets.
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Devs, here's an easy-to-implement feature that will make any player happy:
Add an energy usage filter to Quick Whack; that is, a little dial next to the Quick Whack icon that shows the largest allowed whack (or None, if the user has it disabled). If a player is in an area and wants to Quick Whack everything costing 2 energy and below, they can do so. It would be oh-so-lovely.
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It would be nice if the pets changed as they leveled up and also the rewards for achievements could be a little better as your rank improves.
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Please, improve the way to track the event achievements. At least for those that you have to help 50 times each npc. The actual system doesnt count how many times you helped each npc. Maybe if you put separate counters inside the achievement, like, NPC1 0/50, NPC2 0/50, NPC3 0/50.
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@losann Buy the hats and capes from the guy standing next to a sign with a dollar sign on it in the St. Patrick's Day area. Put on the correct hat and cape and (for some leprechauns) gloves and glasses, and talk to the leprechaun with the matching outfit. They'll say something that recognizes the match.
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That poor, poor girl. It can't be healthy for her every day to be eating 25 pints of ice cream... that were found in the bushes... in the desert.
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Trick or treat spots:
1. The Mysterious Forest: Near exit.
2. The Windy Crest: North east corner.
3. Desert Ranch: Near exit.
4. Evergreens: Hermit's place.
5. The North Swamp: 2nd field.
6. Flux.
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We can get a bunch of quest item with power whack which i only need some, why can't we get a bunch of Puzzle with power whack?
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If I unintentionally enter Ye Olde Shoppe one more time and then have to wait for the graphics to load before I can leave (and wait for the outside graphics to load again), I swear I'll nail that door shut!
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"I used to be a bush whacker like you, then i took a rose bush thorn to the knee" No matter where I go, what i do, or who i see, i still can't escape Skyrim.
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I have 25 energy packs left but I can't use any more until tomorrow. DJArts, Y U NO want me to play Bush Whacker 2? This is most definitely NOT a game for the impatient... *is impatient*
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Why dont hats / capes etc. Give something? like 2% more energy. 5+max mana this like that , you got nothing at that customation things. + if agree.
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Since you insist on capping the number of energy packs we can use each day, and since the energy to wack things increases the further in the game you get, I think the least you can do is lower the regen rate. Or just remove the energy pack limit.