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Another comment (because I like this game and wish to see it improve). Two more things I'd like to mention; the first is that maybe you should put some sort of time limit on how long leg breaks last, as when one thinks about it becomes apparent that being able to permanently incapacitating one enemy and move for away can easily lead to someone simply being left to fight one enemy at a time. Granted, that would move much slower than otherwise, but still. Add to that the fact that on most difficulties (the harder the difficulty, the quicker enemies get up on average) you can just kick heads into people then finish them and at least on lower difficulties and you have a dreaded scenario; high scores that go not to the most skilled, but to those willing to invest the largest amount of time, as with any amount of skill those two tactics on the lower/lowest difficulty could easily lead to incredibly drawn out sessions where the main question is how long someone's attention span is.
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3 lives not enought for me to beat Hector. Well to keep trying till I achieve it. This time i managet to cut down more than 80% of Hector's life. I'm not that far away.
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Did You Know The Second Boss Has A Pattern? (How To Defeat 2nd Boss:First Attack Him With Your Sword Then Block Then D the Same Thing Over and over again until he dies if you do it correctly in that pattern
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The 4th chapter has too much of overpowered swordsmen but it is still a awesome, game my high score at survival is 132kills
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I get to about 88 kills on survival random and the game freezes. It has happened about 5 times now. Is something wrong with the game?
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when 2 gang up on me, i just get close to them and jump and stab them while in the air because air shots are more powerful.
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i have a question:why sometimes when i kill an enemy he is standing?its confusing.i am only taking my time to try to kill them.
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wait a min do warlords: heros copy achilles 2.. because i saw achillies have the same moves that the episode two of warlords: hero have copycats warlord u betray us!!
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for the 3rd boss i fully died came back didnt die and he didnt even hit me he kept going backwards i kept on going forwards attacking i felt proud
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great game with some really challenging aspects but i have two things to say to people
1)the swordman is ruthless, yes but would you expect mercy in real war.
2) my complaint is that as long as u have the spear the bosses are way too easy.
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Neat-looking and initially interesting, but beset with problems. The fights are VERY repetitive, especially the boss fights, which are...all pretty much the same (largely due to their attack patterns, which render most approaches outside "mash attack and hope you've got enough lives left" fairly useless). After trudging through a glut of easy fights, Chapter 5's difficulty ramps up startlingly, and frankly attempting to use the woefully unreliable ground-kill is tantamount to suicide.
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Okay, i finally figured out how to finish off floored enemies. You have to jump and then hold in the attack key. The problem I was having (and I bet other people are having) is that if you aren't standing over the person you are finishing off before you jump, the attack changes to a normal jump attack and wont work unless you time pressing the attack key right before you land. In other words, you just can't stand too far away from the floored enemy when you try to finish them.
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great game, but my only complaints are that there isn't good variety of moves to do (why don't you add a downwards swing that slices their legs?) and that Achilles starts slicing like a maniac and then suddenly stops. other than that, it's a good hack and slash and i enjoyed it a lot.
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Another note about the freezing thing; when it happens it appears that the characters shadow/hit area actually moves away from the frozen animation. I'm not sure if any of that helps in perhaps pinpointing this thing so that I can actually attempt survival for real for once without being afraid that I'm going to get 3/4 of the way there and it'll freeze, rendering all my time wasted. Or more wasted than it already was.