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Okay, i finally figured out how to finish off floored enemies. You have to jump and then hold in the attack key. The problem I was having (and I bet other people are having) is that if you aren't standing over the person you are finishing off before you jump, the attack changes to a normal jump attack and wont work unless you time pressing the attack key right before you land. In other words, you just can't stand too far away from the floored enemy when you try to finish them.
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In order to kill someone lying at you feet, you have to take a giant, slow leap up into the air. And miss half the time. freakin' brilliant.
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Very fun game, sort of like a few other I have played, but very fun and even goes along with some real Greek battle. Only main improvment still needed is that your safe while killing someone on the ground because many times Im almost done killing someone and then a random archer or another guy on the ground gets up and hits me breaking the kill and causing the soon to be dead guy to get up who then hurts me. If we could have a like 1 second invul. for when we are killing someone on the ground it owuld be nice.
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Hector, the boss for round 5, is THE fairest boss, so long as you strike first and dont let him overlap achilles, or he will eternal combo you.
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Man i remember playing the first achilles game and losing horribly but this game makes it so the difficulty increases progressivly so you can get better with the easier parts to get ready for the harder parts, could use upgrades but other than that i would rate this 9/10
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I don't know why people are complaining about the floor kills. It's not that hard. The only thing hard for me is trying to not get hit by the immediate arrows that I cannot dodge because I am doing a floor kill animation.
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i love the game better than the fist one but you should have a partner and upgrades and i dont like the controles for this one
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Well I could not be arsed to play much because:
There is no time to get used to the controls. When a scenario starts the character is frozen and the player has no time to try out things. Also when last enemy is killed the character is frozen again. There is not even enough time to read the tips in the stat screens as they go by so fast. Ridiculous. It needs to chill down and give the player an empty arena to get used to the commands. Not worth my time at the moment. Nice idea though.
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Nice step up from the last achilles game. I'm very impressed with this, especially the flooring and finishing off of floored enemies. My one complaint is that finishing off floored enemies is either glitchy or very difficult to time. Other than that, wonderful game!
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seriously, the finishing move is usefull when u can get it right, but half of the time, it really gets in the way... maybe if we could still hit enemies when they are down, without being a one shot kill...
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getting to hector was pretty hard for me, but once i was there... i just smashed the crap out of the k key and he went down.
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DJStatika...were the highscores updated or somethin', because the last time I checked, I had over 5000 kills and I was on top of the scores...nobody remembers?
sorry about that. I've been trying to fix the pausing on each kill bug. Its only on kongregate, so Ive tried to change the way the kills api gets used. But it seems like its not working at all now. I will try and get it fixed soon
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Brilliant game a worthy sequel only 1 complaint; when you go to finish off a knocked over enemy some times you end up jumping around him without killing him 4/5
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The main problem with this game is that when you get hit you get stunned for less then half of the time between enemy swordsman attacks, so when your against 2 of them they stagger you attacks and you can't do shit until your dead
i would recommend one of the following: a) Use shield to get close then break a knee of one, then back away and then kill the other. b) use a running shield bash to knock over one, then kill the other c) use a jumping attack to kill one of them. d) Throw a spear at them e) kick a head at them to knock one over
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Awesome game, maybe make movement a little more fluid, specialy after finishing some moves, there is a delay in between animation and next move ie: turning arround and covering with shied.
5/5 for making me feel im Aquileo.
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you cant block any of the boss attacks and the instant kill thing goes away to quickly when i go to do it i leap into the air when i meant to stab the guy change it to down
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I would rather you map spear throwing to something like the E button instead of having it come up whenever I am pressing forward.
They are not more challenging, they are usually less challenging because its not about player skill any more, its about what upgrades you buy. It seems like all game have to have upgrades these days and people complain if there aren't. Which i think is a shame. Eventually al game will end up being the same
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I would love some upgrades, maybe a choice of paths to take conquering each country, something to make the game seem more involved.
Need more info! I thought I had fixed it. Can you tell me when its freezing. Before it was when you threw a spear at someone off screen. Is is still that? What are you doing just before it freezes? or are you talking about a slight pause every kill?
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Hm...I wasn't aware that if you are stabbed with a sharp object, it'll cure a broken knee... Has anyone mentioned this to medical professionals? The tip that says that breaking a knee will disable your enemies is a little misleading. It should say it will stop them from attack for about one attack time. (like half a second.) I thought I could break one knee and turn to attack the other person trying to kill me. But when I turned around he came back, and I was stuck in the stabbing loop.
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great game, but my only complaints are that there isn't good variety of moves to do (why don't you add a downwards swing that slices their legs?) and that Achilles starts slicing like a maniac and then suddenly stops. other than that, it's a good hack and slash and i enjoyed it a lot.