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Nice step up from the last achilles game. I'm very impressed with this, especially the flooring and finishing off of floored enemies. My one complaint is that finishing off floored enemies is either glitchy or very difficult to time. Other than that, wonderful game!
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seriously, the finishing move is usefull when u can get it right, but half of the time, it really gets in the way... maybe if we could still hit enemies when they are down, without being a one shot kill...
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getting to hector was pretty hard for me, but once i was there... i just smashed the crap out of the k key and he went down.
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DJStatika...were the highscores updated or somethin', because the last time I checked, I had over 5000 kills and I was on top of the scores...nobody remembers?
sorry about that. I've been trying to fix the pausing on each kill bug. Its only on kongregate, so Ive tried to change the way the kills api gets used. But it seems like its not working at all now. I will try and get it fixed soon
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Brilliant game a worthy sequel only 1 complaint; when you go to finish off a knocked over enemy some times you end up jumping around him without killing him 4/5
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The main problem with this game is that when you get hit you get stunned for less then half of the time between enemy swordsman attacks, so when your against 2 of them they stagger you attacks and you can't do shit until your dead
i would recommend one of the following: a) Use shield to get close then break a knee of one, then back away and then kill the other. b) use a running shield bash to knock over one, then kill the other c) use a jumping attack to kill one of them. d) Throw a spear at them e) kick a head at them to knock one over
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Awesome game, maybe make movement a little more fluid, specialy after finishing some moves, there is a delay in between animation and next move ie: turning arround and covering with shied.
5/5 for making me feel im Aquileo.
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you cant block any of the boss attacks and the instant kill thing goes away to quickly when i go to do it i leap into the air when i meant to stab the guy change it to down
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I would rather you map spear throwing to something like the E button instead of having it come up whenever I am pressing forward.
They are not more challenging, they are usually less challenging because its not about player skill any more, its about what upgrades you buy. It seems like all game have to have upgrades these days and people complain if there aren't. Which i think is a shame. Eventually al game will end up being the same
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I would love some upgrades, maybe a choice of paths to take conquering each country, something to make the game seem more involved.
Need more info! I thought I had fixed it. Can you tell me when its freezing. Before it was when you threw a spear at someone off screen. Is is still that? What are you doing just before it freezes? or are you talking about a slight pause every kill?
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Hm...I wasn't aware that if you are stabbed with a sharp object, it'll cure a broken knee... Has anyone mentioned this to medical professionals? The tip that says that breaking a knee will disable your enemies is a little misleading. It should say it will stop them from attack for about one attack time. (like half a second.) I thought I could break one knee and turn to attack the other person trying to kill me. But when I turned around he came back, and I was stuck in the stabbing loop.
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great game, but my only complaints are that there isn't good variety of moves to do (why don't you add a downwards swing that slices their legs?) and that Achilles starts slicing like a maniac and then suddenly stops. other than that, it's a good hack and slash and i enjoyed it a lot.
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I find ground kills frustrating. Ive been caught in between 2 foes on the ground just because i keep missing them and I'm only pressing the up button!
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Oh come on, aside from the graphics, there's absolutely no difference in this game and the original game. It's exactly the same. No new attacks or anything, no new enemies, only the swordsman is op like hell now, at least he wasn't in the first game.... Sorry but this is really dissapointing. If you make a "new" game, at least make it so that I don't feel like I'm just playing a more pretty version of the first game.
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I found a cool glitch, if you jump right at the start of a level (before he starts talking.) you will get stuck up in the air. you can get down by jumping.
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Yup just worked out to perform executions properly you're only supposed to click up not pressing any other directional buttons, you should note that if you want it to remain the case. Having the option to press down as well as up would still make it more fun. Please do adjust the head kicking perimeters. Thanks for the response! Just finished the game. Was fun while it lasted :)
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there is a bug with this when i try to throw the spear he suddenly turns around and throws it the other way, overall its a great game though i think the prequel was better
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Not sure if it's historically accurate that Achillies was a bad footballer as it takes sometimes about 10 kicks into mid-air before he kicks the actual head. Amazing. Of course this is your take on Achillies, so maybe that's what he's supposed to be like. Maybe I'm just looking at the wrong dude though, I mean, the guy in the Golden armour doesn't seem to respond to movement that well.
Other than that, good game! :)
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Jumping up should be optional. What's wrong with pressing down & instant kills being easy and making you feel powerful? Nothing. If you feel it makes the game easy, add more numbers to the enemy team. Otherwise the gameplay feels flawed and I personally feel stupid jumping around on the enemies corpse 3 times before spontaneously deciding to finish him off at last.
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right, I see what my mistake was now. I was pressing "up" together with the direction key, turns out it was my own mistake all along. (:
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Pressing "down" to kill a fallen enemy feels more intuitive to me than "up", but I can see how that might make it a bit too easy (time taken for instant kill is too fast). Would it be possible to ensure that it doesn't miss, at least? For me, the biggest annoyance would be when Achilles turns away from the soldier I've just knocked down, so that even though I jump in the right direction and hold "up" he fails to make the killing blow.
direction he is facing shouldnt make a difference. There is a problem with it sometimes missing if you are a fair distance away. I will try and fix it tomorrow