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you made the heroes unbelievably strong if i want to stun them i have to kick kick kick kick kick on and on because they are damn near immortal and cant be stunned for more than half a second needs upgrades and updates in attack speed damage and responsiveness. + if you think so too.
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Neat-looking and initially interesting, but beset with problems. The fights are VERY repetitive, especially the boss fights, which are...all pretty much the same (largely due to their attack patterns, which render most approaches outside "mash attack and hope you've got enough lives left" fairly useless). After trudging through a glut of easy fights, Chapter 5's difficulty ramps up startlingly, and frankly attempting to use the woefully unreliable ground-kill is tantamount to suicide.
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hehehe, the dialogue in here is funny. Too bad my speakers don't work.....an somebody tell me when Achilles' talks, is there some voice speaking, or not?
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A thing that would make this at least 25% better is that you could at least slash people on the ground for minor damage as to not instant kill them.
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I hate that there is, quite simply, NO trick you can use against the bosses. All you can do is hold down the attack button and scream in frustration when they inevitably kick your butt. Seriously, if there is supposed to be something you can do, could somebody please explain it to me?
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My strategy throughout the game was basically just "kick, kick, jump!" Not the most inventive, but it's effective if you're quick about it. I beat the game, complete all the achievements, look down at the comments, and apparently people are having difficulty with the executions. I literally figured that out in the first level. Insta-kill for the win, guys.
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Okay, i finally figured out how to finish off floored enemies. You have to jump and then hold in the attack key. The problem I was having (and I bet other people are having) is that if you aren't standing over the person you are finishing off before you jump, the attack changes to a normal jump attack and wont work unless you time pressing the attack key right before you land. In other words, you just can't stand too far away from the floored enemy when you try to finish them.
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In order to kill someone lying at you feet, you have to take a giant, slow leap up into the air. And miss half the time. freakin' brilliant.
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Very fun game, sort of like a few other I have played, but very fun and even goes along with some real Greek battle. Only main improvment still needed is that your safe while killing someone on the ground because many times Im almost done killing someone and then a random archer or another guy on the ground gets up and hits me breaking the kill and causing the soon to be dead guy to get up who then hurts me. If we could have a like 1 second invul. for when we are killing someone on the ground it owuld be nice.
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Hector, the boss for round 5, is THE fairest boss, so long as you strike first and dont let him overlap achilles, or he will eternal combo you.
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Man i remember playing the first achilles game and losing horribly but this game makes it so the difficulty increases progressivly so you can get better with the easier parts to get ready for the harder parts, could use upgrades but other than that i would rate this 9/10
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I don't know why people are complaining about the floor kills. It's not that hard. The only thing hard for me is trying to not get hit by the immediate arrows that I cannot dodge because I am doing a floor kill animation.
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i love the game better than the fist one but you should have a partner and upgrades and i dont like the controles for this one
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Well I could not be arsed to play much because:
There is no time to get used to the controls. When a scenario starts the character is frozen and the player has no time to try out things. Also when last enemy is killed the character is frozen again. There is not even enough time to read the tips in the stat screens as they go by so fast. Ridiculous. It needs to chill down and give the player an empty arena to get used to the commands. Not worth my time at the moment. Nice idea though.
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Nice step up from the last achilles game. I'm very impressed with this, especially the flooring and finishing off of floored enemies. My one complaint is that finishing off floored enemies is either glitchy or very difficult to time. Other than that, wonderful game!
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seriously, the finishing move is usefull when u can get it right, but half of the time, it really gets in the way... maybe if we could still hit enemies when they are down, without being a one shot kill...
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getting to hector was pretty hard for me, but once i was there... i just smashed the crap out of the k key and he went down.
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DJStatika...were the highscores updated or somethin', because the last time I checked, I had over 5000 kills and I was on top of the scores...nobody remembers?
sorry about that. I've been trying to fix the pausing on each kill bug. Its only on kongregate, so Ive tried to change the way the kills api gets used. But it seems like its not working at all now. I will try and get it fixed soon
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Brilliant game a worthy sequel only 1 complaint; when you go to finish off a knocked over enemy some times you end up jumping around him without killing him 4/5
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The main problem with this game is that when you get hit you get stunned for less then half of the time between enemy swordsman attacks, so when your against 2 of them they stagger you attacks and you can't do shit until your dead
i would recommend one of the following: a) Use shield to get close then break a knee of one, then back away and then kill the other. b) use a running shield bash to knock over one, then kill the other c) use a jumping attack to kill one of them. d) Throw a spear at them e) kick a head at them to knock one over
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Awesome game, maybe make movement a little more fluid, specialy after finishing some moves, there is a delay in between animation and next move ie: turning arround and covering with shied.
5/5 for making me feel im Aquileo.