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Is it just me or are the Electric Ten super good?
I mean, it's a good challenge, but how come they are so strong and all the others in the division are so weak?
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@CrafterFTW: You can reset the controls to anything you like. Look under "Options" > "Player 1 Controls". I just wish that the game were programmed to accept a key event as a top priority. I just tried again on a clean boot, and I still have my ball carrier standing still when I'm pressing a directional key, lack of movement when I give a pass or throw order, and a throwing direction that is at a right angle to the player's direction (display out of synch).
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Thanks to the anonymous party who sent me a couple of suggestions. Unfortunately, your diagnostic ideas suggest that the problem is in the game response, not in my environment. It would be much better if I could take measures on my computer and fix the problem.
As it is, the controls are not responsive enough for the programmed pace of the game. Most of my team are unresponsive to my allowed commands, and are generally stupid on their own.
I would love to see the game upon full release -- this beta version is very promising. It still needs to have the mechanical deficiencies fixed; game features need to be brought into better balance, and the documentation needs to be completed and proofread. I would be happy to help with this last part, in order to get the game finished sooner.
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I was planning on a 4 rating because of some of the AIs inadequacies, then I noticed the Monkey Island character names. You've won me over.
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I genuinely enjoyed this game. I was surprised by how engaging and how creative it was. One of the better games released recently.
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I believe I'm done playing. The game doesn't save across browser sessions, and the controls don't seem to work about 25% of the time -- either that, or the lag time for my medium-grade computer is simply unacceptable for the game speed. My players run in directions other than the one I give, they dodge the opposing ball carrier about 10% of the time, and the pass/throw option often takes more than a second to take effect, making it ineffective at game speed. This could be a really good game if I had more control over my team; thanks for the attempt and for an hour of reasonable enjoyment.
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I wish that your players, when under AI control, actually grabbed the ball. Since at speed teir 5 they are uncontrolable to the player it would be nice if they did not stop 2 feet short of grabbing the damn thing when under AI control.
The enemy team does not suffer from this issue it seems
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This is one of the better sport games around. Very original idea, and very customizable with your defensive/offensive strategy.
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This is not a negative comment, and the idea of equipping the players with those futuristic protective gear is really cool. However, isn't it incomplete? I mean they are wearing gloves, but their fingers are still all exposed. Crunchball 3000 is quite a violent sport that those hands are likely to suffer major injury at any time. And this sport is so dependent on your throwing hand (except those tanky guys who always charge forward into the goal) and such an injury could end a player's career forever.
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For the beginning, it would be nice to know how many games per season so I can save money for trading! Until you figure it out, it is hard to follow because it is never explained.
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I'm having trouble with the controls. Can I not run at the same time I throw or pass? If I'm holding down a direction key, the action command gets seriously delayed, often by several seconds. This reaction time is too slow to play a decent match. I'm 4-0-0 so far, but it's annoying.
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The worlds most important sport takes 1 minute and 30 seconds for a game, and each team only plays once a week. What a boring world!
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Its been years. this is one of my all time favorite kong games and i keep coming back to it. I am just dying for a sequel! please make it happen!
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If you want badges fast focus on upgrades not training just max toughness first then speed then tackling, you dont even have to shoot i finish it quite fast undefeated with one hand and without shooting or passing..... with a goal dif of +28 regards
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Nice game, but it needs work. For starters, not having Tackle and Throw on the same key would be great. It's still really balanced and fun.
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Better player maneuverability and mouse controlled passing/player shifting would make this game amazing, as it stands? Meh.