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I wish there would be goal celebrations. Because everytime I score a goal I don't really care because all the players just go back to center.
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Anyone else notice that you go like 1/2 as fast with the ball then without it> Does it weigh 80 pounds or something like whaaaat.
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Anybody who gets into Division 3 Get Dixon Cartwright.... he is so fast you can juke the goalie and everybody else!!! XD
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Is it just me or are the Electric Ten super good?
I mean, it's a good challenge, but how come they are so strong and all the others in the division are so weak?
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@CrafterFTW: You can reset the controls to anything you like. Look under "Options" > "Player 1 Controls". I just wish that the game were programmed to accept a key event as a top priority. I just tried again on a clean boot, and I still have my ball carrier standing still when I'm pressing a directional key, lack of movement when I give a pass or throw order, and a throwing direction that is at a right angle to the player's direction (display out of synch).
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Thanks to the anonymous party who sent me a couple of suggestions. Unfortunately, your diagnostic ideas suggest that the problem is in the game response, not in my environment. It would be much better if I could take measures on my computer and fix the problem.
As it is, the controls are not responsive enough for the programmed pace of the game. Most of my team are unresponsive to my allowed commands, and are generally stupid on their own.
I would love to see the game upon full release -- this beta version is very promising. It still needs to have the mechanical deficiencies fixed; game features need to be brought into better balance, and the documentation needs to be completed and proofread. I would be happy to help with this last part, in order to get the game finished sooner.
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I was planning on a 4 rating because of some of the AIs inadequacies, then I noticed the Monkey Island character names. You've won me over.
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I genuinely enjoyed this game. I was surprised by how engaging and how creative it was. One of the better games released recently.
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I believe I'm done playing. The game doesn't save across browser sessions, and the controls don't seem to work about 25% of the time -- either that, or the lag time for my medium-grade computer is simply unacceptable for the game speed. My players run in directions other than the one I give, they dodge the opposing ball carrier about 10% of the time, and the pass/throw option often takes more than a second to take effect, making it ineffective at game speed. This could be a really good game if I had more control over my team; thanks for the attempt and for an hour of reasonable enjoyment.
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I wish that your players, when under AI control, actually grabbed the ball. Since at speed teir 5 they are uncontrolable to the player it would be nice if they did not stop 2 feet short of grabbing the damn thing when under AI control.
The enemy team does not suffer from this issue it seems