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I was wondering why dont you put different kinds of game modes, If the game reaches 1,000,000 plays and gets a good rate. ???
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I hate how you can win by simple holding s and spamming the quick punch
the grafix are very nice, the animatio is smooth and every character has his very osn model.
in total a 4/5
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Another key setting is: Moving with arrow keys, q for first punch, w for first kick, e for second punch, r for second kick!
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You can pretty much cheat on some of the characters. All you have to do is push the enemy into a corner, and spam the basic quick punch. Damage is minor, but its so fast the enemy can't do anything.
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there is a glintch it is flying when i was fighting jim wilson he floated and then i jumped and hit him he fell down but what glintch was that?
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Alright, i understand, Dragon Fist was your main project for most of the time, and i know you wanted to make it perfect. But there's only one thing left of that we await...where THE hell is our Starfighter: Infinity...?
SF:I is a big project and I nearly bankrupted myself trying to finish it. I need to make some other games to pay the bills. Whether this one will has yet to be seen
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There hasn't been one game of yours that I haven't thoroughly enjoyed.
This is no different.
You might as well be the savior to flash games, keep up the good work sir
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This is awesome beat it every which way not much more to do but dam good game I hope you add updates or make a sequel
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I loved Dragon Fist 3, and was excited to see this on the front page. Unfortunately, the (incredible) graphics upgrade came with a downgrade in gameplay. The fighting is slower and less fluid than the previous game's, and is less complex. For example, weapons are no longer available. Personally, I think it makes for a purer fighting game, but it reduces choices. Also, fewer moves have guard-breaking properties that can be used to set up combos. I applaud the visuals, but if I want some Kung Fu fighting, I'll be heading back to Dragon Fist 3.
I know some features have dropped, but there is some new stuff. Each style has quite a few more moves with the addition of hard and quick attacks. If this game does well, then there may be a sequel with more features, perhaps weapons. I would love to make that
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For all of you who are having trouble with this game, let me give you a mega hint. Blocking is important. Boom, your mind is blown. Now play the game and have fun.