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There's a kill-screen type of glitch in the 3rd row/2nd column area. I've tried the level at least five times, and every time there's a ghost-enemy in the long hut who only appears if you view him through a window. However, he can't be hit through the window (even at point-blank range), and if you enter the hut, he disappears altogether. Therefore, he can't be hit at all, and yet his presence precludes level completion. I believe the root of the error is that he's standing on a "red space", which means that he's actually inside a wall.
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I get sometimes the bug that I cannot left click anywhere but the characters avatars. This happens right after selecting a mission. I am using Firefox 5 with XP SP3.
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I've noticed if the prisoners get killed, the game still tries to let them have their turn. This locks up the game as they can't actually move. Since they're dead, you know.
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totally thought this game was going to be a submachine like game and then I clicked it and find out it's a strat game. Oh well..
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You are hereby authorized by me to develop the flash clone to the PC game `Jagged Alliance 2`, namely: Ripped League Threesome. All you need to do is expand what you have here, with: an exchangeable weapons inventory, character specialized class/traits, missions, projectile use, uploadable custom-portraits, object-destroy & item-drop feature.
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After playing a couple levels I realized what an amazing multi-player game this could be but, DJStatika plans on having a multi-player mode in Warlords 3.
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Good game but it could use some amelioration.
First of all, re-balancing the accuracy of the guns, the sniper is just useless. Maybe implementing criticals, with weapons having different stats (sniper and shotgun with higher critical, silenced pistol with a lower one...). Increasing the AI, give to the ennemy a peripheral vision (not letting them see you if you are in their back) and adding some more stealth weapon, so we can have a different style of gaming availlable. Implement a common inventory to store and exchange weapon between missions. Add percentage for accuary when we are choosing a target, texts aren't precise enough. And last but not least, an auto-fire mode : you reserve action point to shoot when an ennemy come in your line of sigth.
The game is good and have a lot of room for improvement. If you plan to make a sequel with this kind of features, I will play it immediately. Keep on the good work.
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only one complaint, i had a bug where when ppl, good or bad, moved there'd be a ghost image of them left behind. didnt affect gameplay just irked me a bit. good game tho
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Is it natural that whenever the shot is medium or higher, I always miss and shoot the guy standing next to my target?
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Buggy. I had an enemy who was impossible to hit standing next to him but he could hit you fine. Wiped out my entire team.
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a good game, but it needs upgrades, maybe heatseeking radar, which can spot all units on the map, or upgrades to your agents.
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Cool game! Not my style but it looks like an old game UFO Alien Invasion. Gameplay is good, concept is very old, so on.... 4/5
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Another great game from DJStatika, an interesting twist to those turn-based strategy games. I do enjoy foraging for new weapons in crates, and I love the defense mode on which I can really test my positions.