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It would be nice if we could set some kind of parameters for when a class should use it's MP, for example my healer heals for around 600-700, but wastes it's MP by triggering a heal when my tank loses 1hp, this is so inefficient, cause my healer burns through his MP in the first 60 seconds of a fight, healing ~5% of my tanks HP each time when he could say wait until my tank drops below 75%, then casting a heal, which would be more efficient and make MP last a lot longer.
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There should be a way to move the little tab showing you/your enemy's hp/etc. Some enemies are so scared of me, they just hide right under it.
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Commoners: "We hate those mercenaries because they're bandits! Anyways, we need you to murder some Merchants and give us that gold they earned."
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Just like in the previous games, it's impossible to advance in the guilds as an ethical character. "One of that other guild took my trinket. Kill all of them to get it back!"
Is Djugan a sociopath?
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Are the keepers of the red sands actually part of the game, or just a way to torture those of us who visit the website with the factions stuff?
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There is a way to improve the AI Healer's efficiency in short and long term battles. First, uncheck the auto-apply button for your healer and reset the attribute points. Then put all of the points into focus. You do not need grace because your gear alone will give a high base value of grace. Putting points in focus will relieve your healer's high mana consumption due to it's inefficient AI of healing as soon as anyone takes damage. The extra mana combined with the extra mana regen allows your healer to last longer and cause mana potions to heal more since it heals 20% more mana.
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So, in order to prove that the way to restore the heartstone is through peace and unity, I set out to do kill quests for the Alliance. And the way of the warders is peace until pushed to do otherwise, so I should go prove my worth by doing a couple kill quests against the magicians. I really do love these games, but this restoration story is tired and the peace vs. war story doesn't work at all with the game design.
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I love how siding with one faction raises your standing with them only half as much as it lowers standing with others... on a good day. As long as you're consistent in your choices at least you can get friendly with ONE faction, but make a mistake or waiver and two opposite choices add up to a net loss on all fronts. After a while you just want to tell your character to shut up and stop making things worse. Every time this dude opens his mouth people hate him a little more. An he's the hero.
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dont get the horse, i closed the game came back and he took off with my gear... ok seriously, horse is gone and gear is gone, but the other heroes have all their stuff. rather odd. i didnt lose my save, just the gear i had up to that point.
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is it really so funny you give a gender choice and then every possibility for accuracy is wasted on assuming im playing a dude?
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Evidently, paid assassination is commonplace and widely accepted in Tempor. Throughout the entire series, nearly all quests outside of finding the gen consist of this and this alone. Sometimes you fetch something while you're at it, but apparently the average Temporian's idea of progress is to mercilessly murder and pillage the other guy and take his stuff. Where are the good guys, man?
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9 months since the game has been broken. Expect it to be broken until it somehow ends up on the daily badge rotation, which is unlikely since it was on it a year ago. But that'll probably just end with removing the badges. If you want to play the game for the sake of playing, it functions on other sites like AG.
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Here are the answers to the Riddles:
Riddle 1: E
Riddle 2: 21
Riddle 3: $13,212
Riddle 4: 14.5
Click + for this to go on :)
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Did it frustrate anyone else that you have to go through like 3 main quests for the blades/warders/wizards to get this legendary weapon only to find out the local merchant sells it?
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Fix the Voidbringer battle!!!
For crying out loud, the game slows down so much it's ridiculous. I beat him once and the game glitched, wouldn't recognize I beat him.
I fought him a second time, timed it at an hour and a half, not a minute of it difficult. Really had to go the washroom, couldn’t find a pause so I had to just leave and came back to, of course, having died somehow.
Fix the voidbringer battle!!!
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I love the fact that your melee allies can walk across the river to fight enemies, but you can't shoot arrows across the river. ha!
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@People, it's not a bug. Fighting the Shadow of Gardius requires killing jim 5 times in a row without leaving the room.
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impressive the last boss just knew my weakness: he keeps casting the ultimate lag spell, and because of that i cant beat him, and im playing at low quality.
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I'm not sure why, but I cannot turn in any Quests. When I click the reward I want and click Accept the button 'pushes' but it doesn't progress and the Quest doesn't actually finish.
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A bit more backstory: the merchants, mercenaries and commoners used to all be part of the same guild, the murderers guild. However, they had no one to murder so they decided to split into three separate groups with arbitrary names so they could murder each other and all be happy.
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You probably won't pay attention to this even if you read it, but...
I think Hands of War 1 and Hands of War 2, are a lot better than this. JUST for the targeting system. I enjoyed so much going around and shooting at anything I wanted and anytime I liked. This new targeting system takes all the fun away. Many people like it, so I am not telling you to remove it but to make it so you can activate/deactivate it from the "Options" section if you want.
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there should be a window option on how many potions/items you can buy instead of clicking one at a time =) anyway give it a 5/5
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Came here to see if anyone else was having problems with the first quest. Looks like I'm not alone, AND this has been going on for 3+ years. :-/