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nice game, but i would really love some sort of apocalypse or survival mode that means you can kill until you are killed because often I started to really have fun with that map when its over
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the characters' animations delay their attack speed, but pausing allows them to continue their animation, so having <0 attack speed means to use it, you have to pause-/unpause really quickly. please make the animations speed up.
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Great game, though I would enjoy it more if the order I have to fight in various areas wasn't hardcoded. If there was some kind of built in but hidden variable: lets say until I make an area all 3* in an other area opponents have triple armor and HP and it gives only 1/3 of Xp. So fighting cities in the right order would make it much easier to win, but the right order wouldn't be completely obvious. Fighting in the wrong order would make it next to impossible.
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Upgrade barack can increase exp gain for all units which is vital for the Divide challenge. I just got it after doing a few attempts now and then for a week. Two defense towers and the hero at the entrence. Every bonus spot occupied. 3-4 mobs got through. With four towers (two of them shock towers), 3xbattle standard and two damage tokens the last levels were a joke, the boss levels there was actually a pause in the rapidfire between killing the guards. Now I have finally finished this game!
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A good game but there are still some bugs: 1)When you have your champion set to attack stealth units, he waits until all units are on the field of battle before attacking any, even if stealth units led the way. They are already past him before he decides to do anything about it. If there are no stealth units, same thing, he waits until all units are on the field, attacking the very last unit first and not the ones that have already past him. 2) If you place your mouse at the top line of the champion abilities, the pop up windows opens and closes in fast sequence never stopping until you move your mouse. 3) If I tried to use the hot keys for the champion abilities, the ability area would not appear where my mouse cursor was currently but jump to the upper left where I would have to go get it so it would be active.
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Something with the targeting is a bit off, I frequently see my units missing (non-acrobatic enemies) targets, especially if they are just rounding a corner, or at really long range. This makes a certain amount of range increase actually detrimental, as the unit keeps firing at (and missing) the same target, while several others slip by...
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Remaining tips: Make friends early, the special towers are awesome, especially boost towers. Repeat levels on harder difficulties for more experience, ally benefits are worth it. Investments are good early in the game. Trying to mature boost towers into their respective upgrades will help out a lot, but only if the waves last to see those upgrades. Place them early and try to hold off enemies with your remaining towers, it will pay off late in the game. I always place respective fighters on their colored squares as the boost is pretty nice. DON'T try to sell towers, the money is not worth it and you still have to pay max price for the next one of those towers anyway.
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Some tips: Place a barracks first. Then place a trading outpost and use the rest for towers. This will save you a lot of money through the level, especially if you set them all to +30 waves like I do. If you like using boost towers, place them early so you can get their upgrade rewards before the end. Place your champion at the end of the map so they can leave experience for the rest of the towers but still stop any remaining enemies. If using a warrior (unsure about the rest), always use the cleave option. You regenerate energy quickly and it can be a life saver in a pinch. With upgrades like slow enemies and restore energy on each hit, there is no reason to NOT use it. Don't be afraid to use your abilities, they are wonderful in tough spots. Remember that one or two enemies getting through doesn't ruin a level, you can always set it to an easier difficulty later for 3 stars.
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I was able to beat the divide challenge with +30 waves, +25% health and double enemies. This is the method I used to beat it.
1]Place champion (warrior, all talents maxed, each attribute ~20) on orange square at top. 2]Place barracks on the special square. 3]Place two trading outposts, one on the special square. 4]Fight with just the champion on the first rounds (had to teleport lots but none got through). 5]Place a couple guard towers right below champion. 6]In next waves, add a 3rd guard tower and put 1 ranger on either side of top path (get Perception to uncover stealth). 7]Start spamming boost towers: first fire rate, then damage, last range. After having 2-3 of each, guard towers should be leveled to get a subclass. 8]Make all shock towers. This is important because shock towers can do MORE DAMAGE THAN MAXIMUM on each enemy. The game calls this "overkill" damage. After surviving the last few waves with ~5 enemies getting through, I beat the map with about 655000 total damage.
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Terrokian: The stat screen when you finish a battle tells you your total number of upgrades, you can check that to make sure...
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I would like to see the developer play a walkthrough of getting the Divide challenge. I can beat it with double waves and double enemies per wave, but not with 25% increase in health which is the only way to increase the damage dealt (which is the challenge). I have all my talent trees maxed, and hero attributes are 20 each and commander attributes are 24, 23, and 23.
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Ok chose what I believed were 40 upgrades for the first challenge. Aced it and no challenge reward. Can anyone explain what I did wrong?
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Love the game, but how do you get the 60/80/100 waves in a single battle awards? The most I can figure out how to do is 25+30 = 55 waves.
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Can anyone offer hints for the challenge on "The Divide"? It is the last challenge I need to get the hard badge and I do not know how I am not dealing the required amount of damage.
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One tip: Utilize your champion as little as possible in the early waves of a battle, since your troops won't get the extra experience to level up (and your champion doesn't earn exp from killing enemies during the battle).
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Selling needs to be balanced. It doesn't scale to the price you actually payed for a unit AND it does not decrease the price for the next placed unit of same type.
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You can also abuse the pause/unpause to make a unit fire and shave about a second or two off it's next shot fired. This can help in earlier waves for amped up levels.