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I originally clicked this cause I thought I saw "hearthstone" lol
Seems like a pretty chill grind until you get to do 250k challenge.
You DON'T need to run it at double everything to get the damage. You can get it from overkill damage by stacking shock towers with supporting towers... damage mostly. I was able to pull 330k with only max waves and +50% to everything else. Good game.
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I don't know, for me it lags when I choose to send waves continually and sometimes on bigger waves. Which can be a pain for the divide challenge and teleporting the champion for the stealth enemies.
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Yes, like other comments i found, a easy way to complete the 250k total dmg challenge is putting 4 interlocked shock towers(guard tower originally). i got 434k in the first try.
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There seems to be a massive memory leak in the game. Random and frequent lag spikes, freezing, bugging the page causing it to refresh rapidly over the course of a few seconds, etc. It seems this game has not been refined, at least in the programming department. 4/5, seems like an awesome game of what I can play, but otherwise the lag issues kill it.
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OK I finally beat the last level at the highest difficulty settings. First I beefed up to level 90 with emphasis on firing speed and damage. Then I set up the "strategic barrage" in the center and left with guard towers, ward spires, and amplifiers, and with wizards and a ranger to the right, with the champion at the lower left, then teleporting him to the top when necessary. It only took about a hundred tries.
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Is it even possible to win the last battle on the hardest settings (everything doubled) without letting any enemies past? I've tried many times, and can't, cannot, can not do it.
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One badge says Endurance and to get rank 5 says defend against 100 waves but even final battle with + 30 waves doesn't make 100 so HOW?
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I was having fun, but I am no longer receiving experience or reputation points after a battle. I just completed the hidden path and it updated to reflect 3 stars on the map, but nothing else. This was after reloading a local save,
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There seems to be a problem with the endurance badge - you can set 25+30 waves max. And the badge lv3 can be earned by defending 60 waves, not to mention levels 4 and 5...
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Hint when your hero is high level (level 38 for me) complete mission by only using your hero buffed by support Towers, that gives A LOT of experience. Use the +30 waves and build some random tower before the last wave. I got 10k exp in single mission (3 level ups).
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About the problem with the recruitment badge I reported below: the badge finally registered, albeit some time later. The seven 'friendly' factions were recognized correctly, even if one was already upgraded to an 'ally'. My mistake.
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Easy divide challenge: Multiple Shock Tower (Upgraded Guard tower) + 4 Battle Standart = Fire Rate < 0.
That means the tower will continuously fire until the enemy is dead. Even if the first shot from the shock tower kills the enemy the tower will fire at least 10 more shots before the first one reaches the enemy and kills him. All those shots seem to count towards the overkill (easy overkill challenge too btw) which counts to total damage. I did over 850.000 that way (With waves +30, life + 50%, double enemies), more than enough for the 250.000 for the challenge.
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Seems that the in-game badges aren't that well-thought-out. I just lost my opportunity to earn the lvl 5 recruitment badge by achieving 'ally' status with one of the factions before gaining my seventh 'friendly' one with another. So the badge counts only six out of seven achieved. There seems to be no way to downgrade the stance, and nowhere was it mentioned that all seven factions have to be 'friendly' (and no more) at the same time. This is hardly fair. Also many of the badge thresholds are unreasonably high. Dev, please, fix these badges already.
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@Schisi [17] It Does on Chrome too, Literally 2GB and a Major Drag, you have to Restart the Browser, [not refresh] Close the Whole Browser then Open it again, for that issue. I don't know any other alternatives.
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Ok, fire rate is seriously bugged. If tower has attack animation, its minimum fire rate is limited by that animation. In other words, no wizard, ranger or warrior will make mor than one attack per second, and guard towers and spires may fire continuosly.
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The game has memory leak issues, please fix @_@ it easily reachs 2gb in a couple of matches, at least on my firefox cannot tell if it does on another browser
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Please, when the dialog box of upgrade appears, let'em disappears when we click out of the box, anywhere. Sometimes to click on "close" mess the game.
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The Warrior and Mage seem to have their stereotypical stats mixed up. Mage is always the one who take forever to cast a spell that nukes the enemies from a safe distance. Warriors are up-close and fast - medium attacks that do decent damage.
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Having placed only my champion, I earned the star soldier badge:
kill 50 units with a single non-champion unit
Is the description wrong or is it a bug?
(or maybe my champion is a non-champion unit ^^)