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So everyone starrts out "neutral" or "unfriendly" to me. I'm the appointed one, single-handedly leading the push against this invasion, and everyone's all "meh"?
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OK I finally beat the last level at the highest difficulty settings. First I beefed up to level 90 with emphasis on firing speed and damage. Then I set up the "strategic barrage" in the center and left with guard towers, ward spires, and amplifiers, and with wizards and a ranger to the right, with the champion at the lower left, then teleporting him to the top when necessary. It only took about a hundred tries.
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I've found that my hero's attack speed and range have a max limit but i could still put points into it. Using archer speed is maxed at 13 which is 34 points and range capped at 225-32 points, can't tell if damage has a max though pumped it to 64 points and it keeps increasing, no more points atm. just thought I should put this out so people don't end up with wasted skill points :)
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I found a bug: when I begun a battle and I was asked to place my champion i clicked on one of my spells, selecting it (storm of swords i think), I pushed Esc to deselect spell and place my champion. Placement cursor was not there, I couldn't place my champion, select spells, tower icons told me to place champion first and retry and quit buttons stopped working.
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Noticed a bug while playing. The talent "assembly line" states that both cost and upgrades for 2 types of towers are lowered, much like another one for warriors. however, while the warriors placement cost is reduced, the 2 towers are not, likewise while the warriors subclass upgrade is reduced, 340, the towers are till 400.
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I was having fun, but I am no longer receiving experience or reputation points after a battle. I just completed the hidden path and it updated to reflect 3 stars on the map, but nothing else. This was after reloading a local save,
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I like the game overall, but it seems like once I have all of the upgrades there are very few differences among the towers. There are some unique abilities, like the shock tower, but overall the towers are very similar. 4/5
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Tell you what - nice and easy and fun with nice pace of upgrades and simple maps right to the last challenge, then BAM! hard as nails and satisfying as hell to complete. Really enjoyed this, not to short or long - 5/5
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@DaRedGobbo: the fact that they wont go down actually makes sense... because if you have barracks (or few of them), you make the guard tower price fall under 50$, and if you build guard tower on top of abandoned tower, you get 50$... so if the building prices would drop, you could just build a guard tower on abandoned tower (lets say you use 45$ and gain 50$...) then sell it (gain a bit more gold) and build it again, repeat multiple times and voilá! you have infinite money...
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bug: if you use eagle sight and place aura towers while it is active (scouting post/power totem/battle standard) the range increase becomes permanent.
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Please add an upgrade unit and/or sell unit hot key. I wouldn't even ask if the upgrade unit button wasn't miles away from where I initially clicked. I'm sure someone else agrees that would be nice.
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Bug report: any unit can be placed on any tile by selecting the unit, right clicking while choosing where to place the unit, and then left clicking on the tile where you want the unit afterward.
Units can be placed on tree tiles as well as on the wrong zone (i.e. warriors on grass tiles and rangers/towers/wizards on the path) in this way.
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Specifically it seems to lag as the number of enemy units increases, and you don't get any exp/rep for completing missions which makes the game impossible as it is built around that progression.
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it seems that upgrading an unit while in frenzy mode allow you to have twice the effect on fire rate so that you can get your units to attack really fast
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You have to love the champion thing. None of the other TD's I've played have ever had anything like a champion. The champion is what makes the game awesome. 5/5.
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My game has started making a "sword-fighting" noice. And it´s on contanstly, so I have to turn off the sounds effects. I tried restarting my browser and everything. A bug perhaps? A real shame, since I find the voice of the commander rather entertaining.
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@fuedal For the heck of it, I built many minus fire rate towers around one map to get my fire rate down as low as possible. A steady stream of bullets, etc, is amazing to watch.
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@sisel for the blade edge challenge, all you have to do is finish the map with 40 total (basic and sub-class) upgrades in 1 game. i recommend adding 30 waves and others to delay the game.
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@fluval you can individually choose a unit, and select which enemies it will attack, (closest, least hp and a few more).
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Does anyone know what game the map music comes from? Its from a console or PC game.. I'm sure of it. Feels too nostalgic.
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To beat the switchblade challenge you have to kill 500, to kill 533 enemies set it to +15 waves and double the enemies per wave.
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For those asking, the Hard Badge (Grand Champion's Challenge) will eventually complete, despite being 3 stars (from 2 missing and/or premium levels?) short. I don't think I did anything special to finally receive credit; I just kept playing the game and it eventually updated.
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Excellent game. Just a minor tweak would make the game even more enjoyable: a different font for the narrations (difficult to read), and correct capitalization of first words of sentences. Life is too short not to spend your time playing meaningless games, but if they have bad grammar, well, that just takes the fun out of it.
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Idunno if it's because of the firing animation, but it seems to me that guard towers have the potential to become EASILY the most powerful because rangers and wizards sort of... max out their firing rate. I mean, the stat decreases but they don't seem to shoot any faster. Meanwhile, I have a shock/bomb tower that is firing off overcharged cannon balls as fast as my CPU can handle and killing boss enemies as soon as they come into range.
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To do the Warpath Challenge: Choose +30 waves and double units per wave. Build only your champion, one ranger, one warrior and one guard tower near the entrance. Some more guard towers in the back of the map (so they can't shoot at the units at the entrance), but in range of the first one. Upgrade your units always and choose for your guard tower the one with the "overcharge"-ability. At last pimp your towers with boosterstructures, at least 3 power totems.
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If I sell a tower the cost to remake it doesnt decrease. so its not based on the number of total towers. is this a bug?
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Hmm, i must be missing something. The Divide Challenge: 30 extra waves, double enemies and double health, solo'd with a level 51 melee hero with all points spend to +damage, on a melee boosting tile, under the effect of 4 attack speed and 4 damage boosting towers, running bloodlust almost constantly (all 4 damage boosting towers turned into soulshrines). And i still only did ~230k damage. Any idea what i was missing guys?
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I managed to complete warpath and divide. My hero had a full upgraded talent tree with 30+ base damage and 30+ firing rate. Here's how I did it:
Warpath: 30+ waves only. I used only my here for this one. Place him in the middle of the map. Add a scouting post and a battle standard for him. As the waves progress add some power totems. He should be doing around 200 dmg per hit. This should be more than enough to get you over the limit.
Divide: +30 waves, +double enemies. Place your hero 2 spots above the vantage point so he covers the exit. You may want to give him a scouting post. Build 5 guard towers along the top of the island side by side attacking the exit. This may take a couple of waves. Upgrade them all to shock towers. Use frenzy liberally to stay alive until the towers are ready. Add battle standard when you have some extra cash. The overkill damage is enough to get you to 250k.
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I looks like i am missing a map or something, i look at the main map and i see three stars in all the maps but when loading the game says that i am short on 7 stars. I already finished the game, can somebody help me?
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From what I've seen of this game I want to point out some negative aspects: the music and battle sounds are a bit rough and don't seem natural (too "acty" and dramatic); the font you chose for your text doesn't feel right, it's hard to read and the chosen colours (black font on gray background) also don't help at all; I couldn't cancel my champion's power once I chose it (in this case the storm of blades) and I don't know how to do it. I've played many games like this, the cancellation should be intuitive if it exists. If it doesn't then it's a shame.
There are many aspects that can be improved, and for that I only give you 3/5.
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Can anyone offer hints for the challenge on "The Divide"? It is the last challenge I need to get the hard badge and I do not know how I am not dealing the required amount of damage.
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So on the map where you need to get 250,000 damage.. +30 waves, double enemies number = 144k-ish damage; +30 waves, double enemies number, 25% more enemies hp = 222k-ish damage; +30 wave, double enemies number, 50% more enemies hp = 189k-ish damage -- Are you joking with me? >_>
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About the problem with the recruitment badge I reported below: the badge finally registered, albeit some time later. The seven 'friendly' factions were recognized correctly, even if one was already upgraded to an 'ally'. My mistake.
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warrior: high damage, slow fire rate wizard: low damage, high fire rate... dont you think it should be the other way round?
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Man, I thought that the original Hands of War was great, but this brought a world and art style I was a big fan of together with the always popular and fun tower defense gameplay.
I just wanna say thanks for giving me this free, well-made entertainment. Now to play Hands of War 2!
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Regarding “The Divide Challenge” for the 30 pt Grand Champion Challenge badge. After a couple failed attempts with ranger towers I tried shock towers and ended up doing 778,000+ damage my first attempt, winning the badge. My attribute points are geared toward tower buffing, but I think even with 0 tower based attributes 250,000 damage would be doable.
I started with barracks, trade, and three guard towers in one corner of the middle of the map. I ended with a total of 1 barracks, 2 trade, 6 guard towers, 3 power totums, 3 scouting posts, and 3 battle standards. Choose shock for all the guard towers, and then add splash damage when you can choose a second upgrade. Make sure save energy and use bloodlust the last 9 levels. +Rate comment if it worked for you! Good luck!
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There seems to be a problem with the endurance badge - you can set 25+30 waves max. And the badge lv3 can be earned by defending 60 waves, not to mention levels 4 and 5...
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When you buy a tower it costs more to buy another but when you sell one the price stays, Doesn't lower. FIX THIS PLEASE :/