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Comments for Hands of War Tower Defense

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ChrisDaPatriot

Jan. 28, 2012

Under rating threshold (show) I don't care what other people say, I can never get enough TD games.

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(22)

Alxdu89

Jan. 28, 2012

Under rating threshold (show) When you put a scouting post on the map with the Eagle Sight (ranger ability), the scouting post have 150 range instead of 100 after the end of the bonus... I think it's not intended.

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(4)

Leothyr

Jan. 28, 2012

Under rating threshold (show) My champion is retarded, isn't he. Targeting enemies entering the screen instead of those who are 5 px from leaving.

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(4)

Darxstar

Jan. 28, 2012

Under rating threshold (show) Warrior hero should have movement speed adjusted to range.

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(-2)

fecc

Jan. 28, 2012

Under rating threshold (show) It would be nice to see the challenge progress during the game, so we could know what to check in the settings menu before start.

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(1207)

Grumell

Jan. 28, 2012

Under rating threshold (show) The divide challenge is so tough...

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(16)

csjaugustus

Jan. 28, 2012

Under rating threshold (show) A good tower defense game, but maybe you should change your font next time, this font is a little irritating to read, and makes everything look messy. Just an advice.

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(1)

lordbrain

Jan. 28, 2012

Under rating threshold (show) After playing this game for a while, it's not so bad... bud I still think Djugan can do better, atleast better graphics... 3/5

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(1)

darkwarrior42

Jan. 28, 2012

Under rating threshold (show) 4/5; -1 for having units with a random dodge ability. I just watched one walk past my entire line of towers without taking a hit. Random and unlikely though it may be, it is incredibly annoying to have that happen (and I have downrated other TDs with similar abilities for the exact same reason). Other than that, very excellent game (though I also enjoyed your other games, so no big shock there).

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(0)

TheChad

Jan. 28, 2012

Under rating threshold (show) Your tower targeting priority is, for lack of a better word, retarded. Even when I switch it to fastest, the attacks are inconsistent.

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(0)

sk8inglegend

Jan. 28, 2012

Under rating threshold (show) Did the opening scenes remind anyone else of mortal kombat? o.O

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(0)

Sunrunner1605

Jan. 28, 2012

Under rating threshold (show) So my champion's speed was 6 (-22) (from powerups). I don't get it...

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(0)

driesemol

Jan. 27, 2012

Under rating threshold (show) fast forward doesn't work lol

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(10)

ishnick

Jan. 27, 2012

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(-6)

aidyncross

Jan. 27, 2012

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(-4)

sb404

Jan. 27, 2012

Under rating threshold (show) "I've increased the number of additional waves that you can add to a battle, making it possible to complete that challenge. Thanks for the heads-up!" ----- Levels work but there is a Hero badge, the endurance one, that cannot be completed pass Rank 2

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(2)

DestructoFridge

Jan. 27, 2012

Under rating threshold (show) not too bad for a TD, could have been more creative with the tower sub types, they all eventually had basically the same abilities at the same cost, also never really likes the ideas of towers having to earn exp to level up, as the towers at the beginning tend to hog all of the exp, which means you are screwed if you happen to leak a couple of grunts because your towers decide to attack the dumbest targets

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(4)

XKageOokamiX

Jan. 27, 2012

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(-9)

Falos

Jan. 27, 2012

Under rating threshold (show) Old English fonts are neat, but not what I recommend for small tooltip text.

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(2)

holya

Jan. 27, 2012

Under rating threshold (show) I believe i font a problem ... My game is not allowing me to earn any of the challenges even tho i am doing what it wishes.

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(-2)

tudorb

Jan. 27, 2012

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(-3)

Monkeyman326

Jan. 27, 2012

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(-3)

TDemon

Jan. 27, 2012

Under rating threshold (show) This met my expectations and i like its different take on td games. 4/5. Cant wait for HOW3.

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(-2)

dragon_of_celts

Jan. 27, 2012

Under rating threshold (show) Nitpciks: If "closest to the exit" isn't a targeting option, at least have a "farthest [from tower]" option -- it would be more useful than the current "closest [to tower]" option. Also, targeting fastest seems to check unit's NORMAL speed (so slow/stun won't make them change targets; not sure if it happens all the time or only sometimes). What's with the ranger champion missing targets at certain angles? Since I have very little practical control over who it targets, it becomes more luck than skill defeating levels at harder settings.

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(0)

dragon_of_celts

Jan. 27, 2012

Under rating threshold (show) Good, entertaining TD. Technical defects: If a support tower (i.e., power/speed/range enhancement) is placed when Eagle Eye is active, the towers have (and keep) extended range. If a support tower's effects would decrease a unit's stat below minimum, it appears to just ignore the tower altogether, rather than set to minimum (judging from the tower stats screens and eyeing the speeds of the towers). Arrow rain continues even when paused, so I can force units to stand underneath it rather than walk through (likewise, you can make shots miss this way).

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(0)

RedeemedWahrior

Jan. 27, 2012

Under rating threshold (show) completed everything without much difficulty. this game is a good merge of great td elements (seeing bits of gemcraft and cursed treasure among many others). But there are quite a few bugs (mostly to do with talent and ability points). Also the XP system is kinda silly when you have enemies with Resolute (temporary invulnerability), I leveled up a tower to 10+ just by having it spam attacks on invulnerable enemies for XP.

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(2)

DXProductions

Jan. 27, 2012

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(-6)

SolstaceWinters

Jan. 27, 2012

Under rating threshold (show) "save tempor - be it's custodian"... Be it's custodian? Did the land's greatest champion just ask me to be this land's janitor? I gotta clean up someone else's mess?

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(2)

weeweeboy2

Jan. 27, 2012

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(-16)

Twilight9x

Jan. 27, 2012

Under rating threshold (show) the descriptions are confuseing

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(-1)

Twilight9x

Jan. 27, 2012

Under rating threshold (show) best way to get exp is to add waves and amount of units for 2 time exp if you don't mind the wait

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(1)

Blizzard2000

Jan. 27, 2012

Under rating threshold (show) That's strange. My champion missed an enemy with a 28% dodge rate four times in a row. It hit it, moved on to the next enemy, and the exact same thing happened. Three waves later, it misses five times in a row against an enemy with the same dodge rate. Am I really unlucky or are the percentages bugged? :x

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(-1)

kome360

Jan. 27, 2012

Under rating threshold (show) Please Decrease the Warpath Challenge Quota.

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(0)

Cronje

Jan. 27, 2012

Under rating threshold (show) I just completed the blade's edge challenge, and though it gave me the badge and changed the check mark from red to green, I did not receive the +2 talent points as I should have.

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(0)

Peanuts1000

Jan. 27, 2012

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(-5)

alexthenoob

Jan. 27, 2012

Under rating threshold (show) After about 5 hours of playing this and fireball usage I thought the fireball attack looked familiar. It's the meteor storm attack from Maple Story, shrunk down.

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(-2)

trysten87

Jan. 27, 2012

Under rating threshold (show) id love a faster game speed

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(7)

abstracted

Jan. 27, 2012

Under rating threshold (show) Game progresses much too slow to get to the higher-end towers :/

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(6)

Balladballad

Jan. 27, 2012

Under rating threshold (show) 1. Needs the ability to send multiple waves. When you set up your forces at the end of the map it'd be massively time saving to be able to send the next wave so that it will be there just after you kill the current wave, rather than having to wait all that extra time. 2. Needs a far faster speed-up button, everything still moves very slow for my tastes. 3. Needs to be kept active when it isn't the active window! You should know that most online gamers are multitaskers and especially without a super fast forward button you cannot expect people to want to sit there and watch enemies walk toward them.

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(36)

Prytz

Jan. 27, 2012

Under rating threshold (show) I have finished all the 10 challenge badges but I still haven't received the hard badge, any ideas?

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(11)

DaemonCaedo

Jan. 27, 2012

Under rating threshold (show) The Divide and Warpath challenges are insanely difficult. Completed them with double waves, double enemies, and double health and still haven't completed the challenges.

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(4)

dolton36

Jan. 27, 2012

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(-4)

Evernight27

Jan. 27, 2012

Under rating threshold (show) so whenever my units miss their target, their missiles go all the way off of the map. why is it that they can't they shoot that super far all the time? D=

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(5)

kome360

Jan. 27, 2012

Under rating threshold (show) Can you alter the game so that warrior range translates to running speed? Because I've lost time over my champion stumbling, and it's not funny.

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(3)

dubesor

Jan. 27, 2012

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(-3)

kn0x

Jan. 27, 2012

Under rating threshold (show) I belive this is their land...

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(5)

paulb104

Jan. 27, 2012

Under rating threshold (show) I really like the game but there's one thing that's annoying me. When you hover the cursor over the upgrade choices of a unit, the description of the upgrade vanishes way too quickly and I have to keep moving the cursor away from then back to the upgrade to bring up the description again.

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(94)

Dosbilliam

Jan. 27, 2012

Under rating threshold (show) Are there more levels planned? I have every level so far 3-star'd on one file and I'm still missing 7 stars.

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(4)

ajammer

Jan. 27, 2012

Under rating threshold (show) A couple of quick thoughts: The intro and some of the mechanics look an awful lot like Cursed Treasure - flattery perhaps. It doesn't look like the Grand Champion Achievement is working. I like the persistent hero skill accumulation - I've always wondered why there aren't any great TD games that incorporate RPG elements. Kudos to the dev on that tip.

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(2)

Eriy_Herantea

Jan. 27, 2012

Under rating threshold (show) So.... -7 fire rate equates to what? The tower seems to shoot REALLY FAST, but does it going even more negative help? Fun game though!

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(6)

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