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When you put a scouting post on the map with the Eagle Sight (ranger ability), the scouting post have 150 range instead of 100 after the end of the bonus... I think it's not intended.
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It would be nice to see the challenge progress during the game, so we could know what to check in the settings menu before start.
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A good tower defense game, but maybe you should change your font next time, this font is a little irritating to read, and makes everything look messy. Just an advice.
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After playing this game for a while, it's not so bad... bud I still think Djugan can do better, atleast better graphics... 3/5
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4/5; -1 for having units with a random dodge ability. I just watched one walk past my entire line of towers without taking a hit. Random and unlikely though it may be, it is incredibly annoying to have that happen (and I have downrated other TDs with similar abilities for the exact same reason). Other than that, very excellent game (though I also enjoyed your other games, so no big shock there).
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Your tower targeting priority is, for lack of a better word, retarded.
Even when I switch it to fastest, the attacks are inconsistent.
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For whatever reason, I'm not gaining any reputation, or experience from any of these battles. I can complete the missions, get 3 stars, but I get 0 rewards. This game is getting very difficult, very fast without any upgrades available.
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"I've increased the number of additional waves that you can add to a battle, making it possible to complete that challenge. Thanks for the heads-up!" ----- Levels work but there is a Hero badge, the endurance one, that cannot be completed pass Rank 2
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not too bad for a TD, could have been more creative with the tower sub types, they all eventually had basically the same abilities at the same cost, also never really likes the ideas of towers having to earn exp to level up, as the towers at the beginning tend to hog all of the exp, which means you are screwed if you happen to leak a couple of grunts because your towers decide to attack the dumbest targets
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I believe i font a problem ... My game is not allowing me to earn any of the challenges even tho i am doing what it wishes.
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Nitpciks: If "closest to the exit" isn't a targeting option, at least have a "farthest [from tower]" option -- it would be more useful than the current "closest [to tower]" option. Also, targeting fastest seems to check unit's NORMAL speed (so slow/stun won't make them change targets; not sure if it happens all the time or only sometimes). What's with the ranger champion missing targets at certain angles? Since I have very little practical control over who it targets, it becomes more luck than skill defeating levels at harder settings.
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Good, entertaining TD. Technical defects: If a support tower (i.e., power/speed/range enhancement) is placed when Eagle Eye is active, the towers have (and keep) extended range. If a support tower's effects would decrease a unit's stat below minimum, it appears to just ignore the tower altogether, rather than set to minimum (judging from the tower stats screens and eyeing the speeds of the towers). Arrow rain continues even when paused, so I can force units to stand underneath it rather than walk through (likewise, you can make shots miss this way).
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completed everything without much difficulty. this game is a good merge of great td elements (seeing bits of gemcraft and cursed treasure among many others). But there are quite a few bugs (mostly to do with talent and ability points). Also the XP system is kinda silly when you have enemies with Resolute (temporary invulnerability), I leveled up a tower to 10+ just by having it spam attacks on invulnerable enemies for XP.
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"save tempor - be it's custodian"... Be it's custodian? Did the land's greatest champion just ask me to be this land's janitor? I gotta clean up someone else's mess?
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That's strange. My champion missed an enemy with a 28% dodge rate four times in a row. It hit it, moved on to the next enemy, and the exact same thing happened. Three waves later, it misses five times in a row against an enemy with the same dodge rate. Am I really unlucky or are the percentages bugged? :x
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I just completed the blade's edge challenge, and though it gave me the badge and changed the check mark from red to green, I did not receive the +2 talent points as I should have.
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After about 5 hours of playing this and fireball usage I thought the fireball attack looked familiar.
It's the meteor storm attack from Maple Story, shrunk down.
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1. Needs the ability to send multiple waves. When you set up your forces at the end of the map it'd be massively time saving to be able to send the next wave so that it will be there just after you kill the current wave, rather than having to wait all that extra time. 2. Needs a far faster speed-up button, everything still moves very slow for my tastes. 3. Needs to be kept active when it isn't the active window! You should know that most online gamers are multitaskers and especially without a super fast forward button you cannot expect people to want to sit there and watch enemies walk toward them.
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The Divide and Warpath challenges are insanely difficult. Completed them with double waves, double enemies, and double health and still haven't completed the challenges.
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so whenever my units miss their target, their missiles go all the way off of the map. why is it that they can't they shoot that super far all the time? D=
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Can you alter the game so that warrior range translates to running speed? Because I've lost time over my champion stumbling, and it's not funny.
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Putting your hero in the front, thus making him get a big chunk of the kills actually is in your disadvantage, as he will not get stronger while in a map and all your other towers remain underleveled. I hate the EXP-concept. Had to always put my lvl51 hero in the very back of the map to get the hard badge because otherwise he steal the EXP from all other towers.
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I really like the game but there's one thing that's annoying me. When you hover the cursor over the upgrade choices of a unit, the description of the upgrade vanishes way too quickly and I have to keep moving the cursor away from then back to the upgrade to bring up the description again.
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A couple of quick thoughts: The intro and some of the mechanics look an awful lot like Cursed Treasure - flattery perhaps. It doesn't look like the Grand Champion Achievement is working. I like the persistent hero skill accumulation - I've always wondered why there aren't any great TD games that incorporate RPG elements. Kudos to the dev on that tip.
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So.... -7 fire rate equates to what? The tower seems to shoot REALLY FAST, but does it going even more negative help? Fun game though!