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Ok, this game really expects too much grinding. The last badge is not time-consuming, it is time-eating. And the classes are far to uneven. Does the warrior got any disadvantages at all? I got a ranger but when my mana has depleeted, say goodbye to hit and run, than its only run, run, run.
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why does it, EVERY TIME, get sticky keys?! anytime i move it continues untill i hit that button 100 times! soit may as wel be a wuest just to get a SINGLE quest!
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Law of the rangers #1 You may NEVER move and shoot at the same time. Ever.
#2 you may NOT, under ANY circumstance, shoot over water.
#3 If you trap an enemy, your first arrow MUST break the net
etc etc
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So, is anyone else just uselessly weak all the time for no reason? The gear does not seem to be keeping up with the enemies when two bats can kill me in the last dungeon.
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@kanger438 yep, i've killed all 4 of those heartstone guards, and all they drop is ranger and wizard stuff when i'm a warrior!
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the warriors might be the only class with short range but the benefit to that is they deal higher damage, have higher health and have dont have to charge up their first attack
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this game seems to hate the shadow runners and mercaniers. Hm... should i choose the "Destroyers of homeland and cruel" or the "guardians of the freepeople?"
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Well... playing in the main side of the Shadow Runners. I've got 2 heartstones, a quite good reputation, and I've get the alliance to kill-on-sight due to my "friendship" with the "invasor". Went to talk to the Overlord and he said: "What? Do you want me to share my plans with you, after what you've done to us" and some shit on the look-like. Then I was like "I AM DAMN WINING THIS WAR FOR YOU, LAZY-ARSE!" so I kept killing some alliance troops... but really: TOO much level-grinding. Mostly with merchants...
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I love the game 5/5. but its annoying that when you are in high lvl and go back to the start, the enemies will heal you and even give you extra life. :/
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i played this game about 10 times, but this is the only time that i played to the end. GREAT GAME! (please dont thumbs down, but i don't like Hans of war 2... i think the HoW 1 is much better... i hope that Djugan make i eat my words if he make HoW 3!)
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The drop system must work like this: ( Enemy ) Rangers should drop items that these rangers Are equiping now, While warriors drop the items they wear now,
Mages drop items they are wearing now, Its now the drop system should work, Please thumbs up so the developer ( Djugan ) Might Add This to the third series.
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The 100+ Damage dealt achievement is not hard at all!, All what you have to do is to have a Warrior, Or any class, for example:
Warrior: Increase strength to gain high damage ( More than 100+ )
Mage: There's no stat that increase the damage, So this class is not recommended.
Ranger: Increase Agility To Deal Some Medium Damage With Bows ( Have the chance to get to 100+ )
Note: That you also have to try for dealing a crit hit so you will damage more than 100+ In a small time, Good luck!
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At endgame level (25+) there's a glitch which can be exploited... due to your armor/hp regen rate, the early enemies (level 6 and below) deal -damage, in other words, they actually heal you. not only that, but this glitch enables more than your maximum hit points. sooo, I went up against the top boss with 15k hit points/2.1k max hit points. :D also, it was relatively quick gain, I was getting 45 hp/second, from 5 level 2 enemies attacking me. :)