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Comments for Grokion: Inception

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knapp16

Jan. 19, 2011

Under rating threshold (show) I feel like starting up my super nintendo now

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(7)

Zandax

Jan. 19, 2011

Under rating threshold (show) would love a map and not just a square with letters in it either.

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(1)

psum

Jan. 19, 2011

Under rating threshold (show) Hi, this game looks excellent, but there are some bugs to break the pleasure. Especially during white screen transition, 2 times i kept stuck with white screen, impossible to do something, i can hear that the game is still running, foot sounds and jump sounds. i had to reload the full page. I clicked also on the 'credit' button while the 'new game' button wasnt fully loaded, buttons disappear and nothing more, impossible to go back. Otherwise, well is not a bug, its for poor ppl that use a azerty keyboard instead of qwerty, we use ZQSD instead of WASD, unity webplayer doesn't handle keyboard language switching as flash player and others apps do. if 'z' and 'q' keys have no action assigned could you make then equal to 'w' and 'a'. Thank a lot!

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(2)

MoreRidonkulous

Jan. 19, 2011

Under rating threshold (show) Yikes. Stuck on map-point F-N, on the way back the other direction (I've been all the way across to the blocked elevator. Anyone else having an issue here? There's a big pool of lava on the left side of the level you can't cross, even with the armor on. Or there's a big rocking platform you can't get to from below. Eek! Then again, there have been several fuel tanks I've never managed to get along the way... Anyone actually build a walkthrough for this?

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(1)

motorcycleboy

Jan. 19, 2011

Under rating threshold (show) better,the blue can be opened with a simple shot,the yellow need a more sophisticated shot.

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(-2)

motorcycleboy

Jan. 19, 2011

Under rating threshold (show) this thing of energy doors are thing of the super metroid!the yellow can be opened with simple lasers...

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(-2)

motorcycleboy

Jan. 19, 2011

Under rating threshold (show) looks like super metrid(samus) and abuse,an old,old plataform game.but this one have beautiful graphics.

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(0)

RuSSia2388

Jan. 18, 2011

Under rating threshold (show) why is it when you die... the screen... it goes black... there is sound... but you are stuck... and forced to refresh the page... hum... how refreshing, this game is...

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(-1)

superdudo

Jan. 18, 2011

Under rating threshold (show)

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(-4)

Apollyonx

Jan. 18, 2011

Under rating threshold (show) It would be nice if we could reconfigure our controls, I want to use W for jump.

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(0)

meitemarx

Jan. 18, 2011

Under rating threshold (show) Needs a way to reset level if you do something stupid.

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(3)

dragon_slayer520

Jan. 17, 2011

Under rating threshold (show) megaman+samus=grokion

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(1)

bobafett333

Jan. 17, 2011

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(-9)

megaraynor99

Jan. 17, 2011

Under rating threshold (show) the covenant ark......

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(0)

hughperman

Jan. 17, 2011

Under rating threshold (show) Brilliant game so far, as other have mentioned aiming crosshair would make it better; also I feel the arm moves verrrrrry slowly so it takes a long time to aim at anything! I would like if this could be increased (or variable in the options).

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(70)

Craetions

Jan. 16, 2011

Under rating threshold (show) Why is there a door in the ceiling? Oh ... because someone wanted a door in the floor. Looks legit.

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(6)

poopmaster42

Jan. 16, 2011

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(-6)

Urockhofer

Jan. 16, 2011

Under rating threshold (show) UGH, i waited forever and now it says ERROR! >.<

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(0)

Urockhofer

Jan. 16, 2011

Under rating threshold (show) Im only sitting here waiting 4ever! for it to load because of the your guy's comments. Hope its worth it!

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(-1)

DannieGeeko

Jan. 16, 2011

Under rating threshold (show) This is simply awesome! A Turrican or Metroid for the present day.

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(0)

laner275

Jan. 16, 2011

Under rating threshold (show) Lol at "High Security Defense Drone" Stuck in a corner, took 10 seconds. If that's high Security, then I'm afraid for the future

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(0)

MoreRidonkulous

Jan. 16, 2011

Under rating threshold (show) Question: How do we get this on the little slidey "Featured Games" animation on the front page? Or at the very least in the "Hot New Games" area? Honestly, before this game I was convinced Unity inherently sucked. This needs to be up-front on Kong so people see that's not true.

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(3)

MoreRidonkulous

Jan. 16, 2011

Under rating threshold (show)

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(-3)

MoreRidonkulous

Jan. 16, 2011

Under rating threshold (show) Anyone have any tips for that Lava level, where you have a series of ascending metal boxes diagonal from each other you have to jump between? The jumps seem possible... but... incredibly hard.

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(-2)

MoreRidonkulous

Jan. 16, 2011

Under rating threshold (show) What's amazing to me is how well the control scheme works (other than the crosshairs thing, which we know will be addressed). Mouse control was never so good as in this game. I actually feel comfortable using a mouse to both fire and jump--something I usually HATE on most games.

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(4)

Krafen

Jan. 15, 2011

Under rating threshold (show) Awkward controls, particularly aiming.

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(-1)

josecm

Jan. 15, 2011

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(-3)

Irasfel

Jan. 15, 2011

Under rating threshold (show) Definitely impressive, but as much as I love to quibble... cause I do I admit. We really need an option to make jump be either up arrow or w instead of space please. Really isn't any reason that I can get behind to make me go push a key away from the home movement set just to jump, specially when there's one IN the home movement set that'd do just fine. And yes, of course we need a reticule for aiming but that's been covered. As far as arrow key movement ruining the zoom in/out thing, I'd just switch sets depending on what a person picks in options. Thus, either move with WASD, zoom with arrows, or move with arrows, zoom with WASD. There, problem sorted :) Did I mention well done? Although the new unity-esque 3D perspective DOES take some getting used to I'll admit - that's my problem - not the games.

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(2)

noc2d2

Jan. 15, 2011

Under rating threshold (show) Controls remind me of "Abuse" good stuff.

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(0)

DeathPortal

Jan. 15, 2011

Under rating threshold (show) 5\5 epic game but you need some sort of aiming reticle plz and ty u.u

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(1)

MoreRidonkulous

Jan. 15, 2011

Under rating threshold (show) Wow. Thank you for proving Unity games don't have to suck! The lack of aiming crosshairs is the only big issue for me.

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(24)

BumbleShock

Jan. 15, 2011

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(-8)

Franzt

Jan. 15, 2011

Under rating threshold (show) Please add arrow keys - unplayable for me with WASD.

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(-2)

Asvarduil

Jan. 14, 2011

Under rating threshold (show) I see the Super Metroid inspiration...though there are some fresher, more modern influences I like. This is a game I will enjoy playing for a while to come. A firing reticule and possibly a mouse sensitivity setting would be really nice things to add to this already quite good game.

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(3)

Loongkee

Jan. 14, 2011

Under rating threshold (show) wow, this is a totally impressive game!! Really ROCKZ man!!!! I wish for more sequel on this game.. Thumbs UP!!!

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(2)

catslilbro664

Jan. 14, 2011

Under rating threshold (show) this is TOTALLY like metroid! amirite?

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(-1)

saintvio

Jan. 14, 2011

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(-23)

Alator

Jan. 14, 2011

Under rating threshold (show) Also, i seem to have gotten stuck on map HN where i can not get anywhere?

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(2)

Alator

Jan. 14, 2011

Under rating threshold (show) Wow, these jumps are unforgiving.

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(0)

ChaoticHeartLD

Jan. 14, 2011

Under rating threshold (show) Excellently designed Metroidvania game; with all the exploration, item gathering, and physics-based puzzles one could want. I definitely applaud. As mentioned, a targeting recticle (or a laser sight would be even better) showing where a shot will go would be very helpful. Past that, EASILY a 5/5. One of the best games on Kongregate.

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(97)

Barkay

Jan. 14, 2011

Under rating threshold (show) crosshair and NOT switching firing direction when walking left/right and you got yourself an enjoyable game.

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(3)

Ilfirin666

Jan. 14, 2011

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(-9)

companioncube2

Jan. 14, 2011

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(-10)

Sajin86

Jan. 14, 2011

Under rating threshold (show) An excellent metroid inspired game coded in Unity. A minor suggestion would be to add a cursor to control the direction the gun is pointing. It would help a lot.

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(85)

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