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Hi, this game looks excellent, but there are some bugs to break the pleasure.
Especially during white screen transition, 2 times i kept stuck with white screen, impossible to do something, i can hear that the game is still running, foot sounds and jump sounds. i had to reload the full page.
I clicked also on the 'credit' button while the 'new game' button wasnt fully loaded, buttons disappear and nothing more, impossible to go back.
Otherwise, well is not a bug, its for poor ppl that use a azerty keyboard instead of qwerty, we use ZQSD instead of WASD, unity webplayer doesn't handle keyboard language switching as flash player and others apps do. if 'z' and 'q' keys have no action assigned could you make then equal to 'w' and 'a'.
Thank a lot!
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Yikes. Stuck on map-point F-N, on the way back the other direction (I've been all the way across to the blocked elevator.
Anyone else having an issue here? There's a big pool of lava on the left side of the level you can't cross, even with the armor on. Or there's a big rocking platform you can't get to from below. Eek!
Then again, there have been several fuel tanks I've never managed to get along the way...
Anyone actually build a walkthrough for this?
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why is it when you die... the screen... it goes black... there is sound... but you are stuck... and forced to refresh the page... hum... how refreshing, this game is...
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Brilliant game so far, as other have mentioned aiming crosshair would make it better; also I feel the arm moves verrrrrry slowly so it takes a long time to aim at anything! I would like if this could be increased (or variable in the options).
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Lol at "High Security Defense Drone" Stuck in a corner, took 10 seconds. If that's high Security, then I'm afraid for the future
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Question: How do we get this on the little slidey "Featured Games" animation on the front page? Or at the very least in the "Hot New Games" area?
Honestly, before this game I was convinced Unity inherently sucked. This needs to be up-front on Kong so people see that's not true.
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Never mind my last question--I finally (after 20 minutes) figured it out. You can't just use the jump and left and right buttons... you ALSO have to use the up (W) button at a key point in the jumps.
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Anyone have any tips for that Lava level, where you have a series of ascending metal boxes diagonal from each other you have to jump between? The jumps seem possible... but... incredibly hard.
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What's amazing to me is how well the control scheme works (other than the crosshairs thing, which we know will be addressed). Mouse control was never so good as in this game. I actually feel comfortable using a mouse to both fire and jump--something I usually HATE on most games.
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i have problems with the main screen, appears White and flashing the main menu in some times, and mainly the screen is White with some blue pixels around here.
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Definitely impressive, but as much as I love to quibble... cause I do I admit. We really need an option to make jump be either up arrow or w instead of space please. Really isn't any reason that I can get behind to make me go push a key away from the home movement set just to jump, specially when there's one IN the home movement set that'd do just fine. And yes, of course we need a reticule for aiming but that's been covered. As far as arrow key movement ruining the zoom in/out thing, I'd just switch sets depending on what a person picks in options. Thus, either move with WASD, zoom with arrows, or move with arrows, zoom with WASD. There, problem sorted :) Did I mention well done? Although the new unity-esque 3D perspective DOES take some getting used to I'll admit - that's my problem - not the games.
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Wow. Thank you for proving Unity games don't have to suck!
The lack of aiming crosshairs is the only big issue for me.
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I see the Super Metroid inspiration...though there are some fresher, more modern influences I like. This is a game I will enjoy playing for a while to come. A firing reticule and possibly a mouse sensitivity setting would be really nice things to add to this already quite good game.
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Excellently designed Metroidvania game; with all the exploration, item gathering, and physics-based puzzles one could want. I definitely applaud. As mentioned, a targeting recticle (or a laser sight would be even better) showing where a shot will go would be very helpful. Past that, EASILY a 5/5. One of the best games on Kongregate.
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When I was going through the place that explained the controls I reached the end and I have no clue what to do, only later I noticed that the game was loading the level to come, it's really not obvious, also when playing I randomly got a fatal error saying "Bad file length" and the game stopped, 1/5 because of that, make your games playable before you publish them
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An excellent metroid inspired game coded in Unity. A minor suggestion would be to add a cursor to control the direction the gun is pointing. It would help a lot.