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It could be interesting, but there are some things that annoy:
-invisible borders
-stats in the gamefield
-why doesn't the number of balls reset after retrying?
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OK, the second is going to be like this:
-Stats Outside Playing Area.
-Powerups
-Upgrades / Money
-More gamemodes.
Hopefully it should be done within a few weeks, as im free most of the next few weeks.
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Surprisingly not bad. But I have a suggestion: The balls and boxes should not move under the score in the lower left.
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If the balls move on curved paths they could also move with non-constant speed. Fluid mechanics and field lines spring to mind. (Sorry for triple comment, I a previous comment because it was to long. -_-)
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Another thing could be extras to pick up that do things like slowing or freezing the balls, destoying near balls, making you invincible, and so on. But please don't include any guns. I think the focus should be on evading not on shooting.
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Good idea with some potential. I like the simple graphics. For Mokono Bal 2 you could have different playfields: Now the balls move on a rectangular grid. I think it would be interesting to have them move on fixed curved paths (sine curves, spirals, circles, ...)
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I know its not perfect, but I was messing around with some code and got this. May do another version with like a shop to buy guns or something.