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Just finished it... Well made game but the controls are pretty fiddly and sometimes when energy balls bounce back and forth and miss me, it suddenly hits me, so the hit box isn't very accurate. Also you seem to glide around like the floor was ice or something sometimes. And there are several shortcuts to cut the levels in half or so, not sure if they are intentional or not. Sometimes you can make things go through walls as well using boxes and turrets pressed together in a corner or something. The frustration on some of the levels are pretty annoying as well, it's on the edge of being too long, but at least the achievement for completing lvl 4 is "hard" so I guess it's appropriate. The concept is what makes this a good game, not level design, so a weak 4/5 from me.
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The game is good, but the fact that the turrets can stand up right again and kill you after you power them down frustrates me >.<
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people dont know what momentum is so ill give them a walkthrough of it: place a portal on the white spot above you and one below you, then go through, while falling place a portal next to the one on the ground and push right, ta-dah
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I love having a computer that can actually play this. When it first came out the potato I had lagged way too much to enjoy the experience this game has to offer.
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I feel like it got too difficult too quickly. I was much better at the regular portal games. I was having so much fun too... Level 15 :/
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This game is incredible and I would love to see a sequel but I would have 1 request. Please make the controls, Left Click - Blue Portal Right Click - Orange Portal!!!! [+] If you agree!
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This was the game that i signed up to Kongregate to play. Glad to see it as badge of the day and gives me a lot of fond memories.
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They gave me a quantum space-hole gun. They gave me the ability to float anything I want. They made an energy ball that can go to a hole as a trigger. But no bullets? C'mon!
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Spikes, platforms, energyballs and the character etc moves so fast on new PCs compared to 10 years ago. At some point in time flash/specs have changed and the game is nasty to play instead of fun.
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I was in level 30, the cube was going in an endless loop, and trying to stop it, i jumped into it, the second turret started shooting, an energy ball appeared and disabled the turret, the turret fell dead, and scared i jumped into the portal again and the ball killed me. 5/5
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Controls are out of whack. Soft one time pressing on A or D causing big movements. Same with W. So many times had to repeat simple moves because each time it reacts differently. Sometimes you can jump through the walls, same with cubes and robots. Other than that it is OK game but really annoying with those controls.
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And seriously? The level 37 where the blocks have to stack. Sometimes you have to rely on random chance for the blocks to stack correctly. Too many "gotchas" in this game. Not cool.
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or anyone wanting an easy badge spam the pause button as you end the level, its a glitch that allows you to constantly beat every level for every time the pause button is pressed. If spammed enough you can even get the levels above 41. I've done this countless times and always get removed from the highscores so don't bother trying to get a highscore with it. Just felt everyone should know this. Just to make it clear, as you exit a level you spam the pause button, timeing is pretty easy to get down. (Please keep this comment alive)
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i once restarted a level through the menu (esc - restart level - ok) now it doesnt do it on its own any more and i always have to do restart levels manually after i die.. life is to short for that, im outta here..
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Thumbs up if you also tried to get the 360 achievement were you had to shoot the portal above you and one below you and pass through them, like, 100 times
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T-t i have no idea why but when i move , it will auto move some times . Made me very pei cheh but manage to complete the game thou
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The true nostaglia from 2007(Valve) and 2011(Portal 2). Great game. The true memories of the past. Cake is a lie, no dobubt.
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*Spoiler* If you're having difficulties with level 35, just place a portal on the topmost part of the left wall (buttons 2 and 4*) and keep it there. You can access all the buttons using only the other portal. (*From left to right, the buttons correspond to the walls number 2-4-1-3-5.)
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This game is entertaining but full of bugs.
in lvl 38 i entered a portal and died for no reaon,
turret instead of falling teleported 2 floors up.
companion cube too.
it's already difficult without bug and glitches.
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If portals would actually connect to the corners of the wall, maybe level 36 wouldn't make me want to bash my head against the wall. Thanks for making level 40 a requirement for achievement. Excuse me while I gouge my eye out.
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Level 9 requires an infinite loop. 1: portal the patch of ceiling. 2: portal directly under the ceiling. 3: Fall for a while and get going fast. 4: portal next to the tall column. You'll bounce up and down out of each portal. 5: land on tall column. 6: Leave one portal open behind you, open another next to short column. 7: Jump down to left, momentum will carry you up and over short column. 8: Cake.
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I remember a long time ago, when I had a very old PC. It took FOREVER to get this game loaded, and now, its like 5 seconds. @_@
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To avoid the occasional sticky keys (keys get stuck moving in one direction), I suggest turning down the image & effect quality under options.
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That moment when you spend almost twenty minutes gently maneuvering your way around the map, slowly opening doors and teleporting yourself close to the exit... then kill yourself on the final jump from one platform to the door.