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***Paste** pasting the weird char after bug ..abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ,.:;èéàáòóÈÉÀÁÒÓçÇ_~{}[]()!"/$%?&*()±@£¢¤¬¦²³¼½¾\|#=
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***BUG*** Clicking on pause and then main menu causes end of screen having weird char instead of score.also all new games will be bugged
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Add a lose option: Afther a time if both castles and soldiers aren't dead you lose. Or anyway add a lose option or something
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Add clouds, rain, nature effects, and make lighting look cooler. Goos luck! Also, could you please add knights and the option to spawn giants?
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sorry and maybe different areas like instead of just a plain maybe some rugged landforms just so the archers would maybe have an advantage point and maybe if a team is getting killed they could retreat and have a chance... but its your game, your ideas(:
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maybe make an alliance chart witch allows you to team up with other colors like red with chaos or red and blue against chaos... pleasee make a bigger maap if you can, i would love to see that. 5/5 and its not even done being made yet(((:
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@alx0815
Maybe make use of the chaos bar as mana? So you would have to use the spells more wisely instead of mindlessly shooting everywhere. Or add a mana bar that regenerates faster if there is more chaos. As for destructible stuff, I have yet to find some way to include them. Maybe add houses at random locations at the start of each levels that spawns peasants that only the gray team (AKA chaos warriors) would attack.
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I think there should be something that limits your spells maybe a mana bar or limited uses per level/stage/whatever. I also think we need destructable houses and peasants (aka collateral damage) burning bodys and more blood and gore and stuff :D Its good to be evil.
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one last thing representing the enemy castles. it probably would be best if they had.. say an archer or a catapult on it because i have a swordsman level 34 because he killed the red units as they spawned out of there castle. it hurt really bad having to kill a level 34 just to allow units to come through.
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OK i really like how there is a red and a blue team.. you could make a really good story out of that. also i think there needs to be multiple different units. I personally would kill for a simple archer. also i think if the 2 enemy castle could level up allowing them to make more units types and allow past units to come faster. also [pop cap could use a little increase its way to low. love it so far cant wait till it finishes.
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@Gheata
I cannot remove that max unit thing sadly, but I will make a way to increase the limit, maybe when the game starts for the first time or with options when the game is paused. Same for the quality toggle. The next version will also have faster soldiers casting speed but not by 50%, you can upgrade them if you really want to cast them faster.
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At begining spells and soldiers are craeted too slow.Could you make the time 50% from what it is now? And please let us begin with 1-2 skill points. Also, lighting doesn't bring to much panic. It should brig 2-3 panic.
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Not a bad start! I hope to see you develop this more, as it's a lot of fun. I suggest you add something special that happens when you fill the Chaos bar all the way, like a "Super" mode of some sort. Perhaps the sky can turn ominously dark (or red), and you can add panicky crowd sound effects and make the little knights run faster - or they could even turn on each other. Or, if you add music to this, the music could change into a rock theme. Just some thoughts. I had fun playing it, and I hope to see more!
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for the summon bar for the skill panel make archers, then the side bar of that make fire or bomb... then make calvary and maybe a leader or warlord, that would be cool:)
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@julian507
That is actually what I am planning right now, that and creating the skill tree and adding some more spells.
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mayby add something like a flag that will attract all soldiers on the map so a big epic clash erupts and you gain a big chaos boost. also when i use the 1,2,3,4,5 etc. no units get spawned
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Add a posibility to be defeated like: Another god wants to kill your servants. If all die, you loose. Also limit the amount of lighting that a player can use to 2-3 but with highter damage. Add cooldawn, more tipes of units, towers. Make a attack/defence siege game with soldiers, gods, mystycal creatures and lots of powers )
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You should influence the battle by killing what soldiers you want. Also, i consider that you should be able to send some creatures like dragons, minotaurs and other shits. Good game. I expect improvement.
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needs achievements/awards, more ways to kill, resurrect, freeze, freely upgrade units, summon bigger units, use dif maps, use hero units, use epic God of Chaos spells(nukes? MUAHAHAH!). Awesome graphics and even this simple game is great! 4/5 and if you upgrade this even more 5/5
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Thanks for all the comments! I will probably get an update up and running pretty soon, since kong lets me update my game pretty easily. I also still want to receive feedback as I go so I don't end up with a game that is less fun than the one here.
Also, I will add levels in the next version but they won't have any purpose for now. The game will still accumulate skill points that you will be able to spend when I get the upgrade system up as well. (Probably a skill tree from the suggestions you guys wrote)
I want that game done the right way and I can't think of another way to ask the community for feedback and suggestions.
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This game has great potential. Id like to see this game finished to see where you go with it. I noticed that soldeirs leveled up when they killed. Maybe show their level? and a skill tree / upgrade system would make this game great. Also give it some objectives.
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its raining men.....lol
but seriously i would love to see the final product
could have more powers and units......oh and a sandbox mode gotta have that
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I think that concept is very interesting. An idea of doing something to two "entities" that do something to each other has lots of potential. Now it's all up to you how this will work.
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i would like to see a completed version of the game....i think you should have a clear goal, and enemies that get stronger and have abilities. also try giving an upgrade system and a way to get killed....otherwise if there is no danger then it wont be fun