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Great game :) Can't wait till it's done. I'm playing in sandbox mode right now, I wonder what's happening to my armies... Excuse me a moment...
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Haha i really like this game, even though it seems to be in the starter phase, it shows to have ALOT of potential, personally i love games like this... especially with the sand box option!! kudos to you developer this is prolly one of my favorite games of this type!
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Wierd bug... glitch... or was it meant to be there? If you have soldiers and you try to spawn them without enough mana, you get 15 mana o3o Is this just me?
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i would love to see this game finished it would be awesome a couple of tips add some more defense spells like barrier and maybe some mages would be cool
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this is a very good game and i understand that more will be added but i hope that maybe you could add things like cannons and primitive tribes to make it even more interesting and also good luck as this is an amazing game in which i can see going very far.
Even though cannons would be neat I prefer keeping this game in the medieval era. I don't want to start putting in muskets and renaissance stuff. I may create another kind of siege unit though, depends on the time I can put on this game.
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You could make a special unit for each team! For the computers it spawns every minute or so, and for chaos...... you have to unlock it. Or you could choose your team!
I already have one special unit in plans, the Chaos Lord. I don't think you will be able to control him though, unless I find some way to make it possible. You will only be able to spawn one and his powers will be increased as you put more skill points on him.
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Maybe in the upgrade panel, with the knight and swordsman, you could add summon god, or yourself, but if you do you got to make it powerful....... or make it grow more powerful as you level up! Also you should be able to control it, and maybe even customize it...... also you should add a wizard. Rate up or else the god of chaos will summon a demon from the pits of Hell to rip out your heart and devour your soul! Or just shoot you with a lightning bolt..... either one is fine with me.
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oh i have another suggestion! maybe a spell to suck in the souls of the units to transfer them into mana. but i would suggest that if you make a spell like that, it should take a long time to reload and should cost no mana to use.
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u should b able to get rid of the towers in the sandbox mode, its to difficult trying to build an army with those things
Hm I added mana and casting time because they were suggestions. Also it prevents people from power leveling a little too fast. I might make another mode with unlimited mana and no casting time that gets unlocked once the player reaches the max level.
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Its Updating and looking so great! I can already tell this game is gonna be epic! but only with the supports of the viewers!!! ;D
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oh, and some more spells are needed too, like fireball, and plague (creates an area that does damage every second a unit is inside of it). my thought train derailed...
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I had a few problems lately so the progress is a bit slower than normal. Sorry guys. I will try to release the new version in about a week so don't waste your time looking for updates until then :P
If you're wondering about the progress, I added 4 new partially working skills and I'm planning on doing 4 more so next update will be a lot bigger than the other ones :P
Fixed. It will be available in the next version. I also fixed the bug where you could move the flag around if you had the flag skill active in sandbox mode before that.
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i love when everybody are allies and start to gather around the flag to chat and you kill tyhem all with an explosion
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@jahamo I'm currently working on 2 new building spells. One barrack that will spawn units of your choice and a castle that will spawn all units like the red and blue one. The castle will shoot arrows as well, more than the tower like you suggested. I will maybe put a catapult or trebuchet on top of the castle, or make this some sort of upgrade in the skill tree. In fact, the next update will probably be close the final version of the game, without the tutorial.
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great way to power level if you dont have archers yet.
Make 1 unit for red and blue team then turn off spawn. make a rally point somewhere in the middle and let those 2 units pin point the exact location of the middle. then kill the 2 units and build 2 towers around the flag. set population to 100. build all your units at the flag. turn on diplomatics to were all are friends. turn on spawn till you have a hundred each team. then make everyone against one each other. and boom easy 2-3 levels
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one idea for building spells. how about we have a spell that allows us to create a fort that shoots 6x faster and 10x more arrows than a tower. sigh* still remember when the game was just made and on the new page lol now its become awesome
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Xp is very hard to get. Also more game mods i would like to see. Some nature elements would be cool and I advice you to add clouds and rain at lighting spell. Also, you could make a "defend/conquer" castle mod with time (for attacking) and limited moves (20 spells, 100 units) for attacking.
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@milocat
I'll probably do all this for the next version, I think these ideas are good and also not too hard to do. The next version may take some time to come up though because I'm already busy with something else right now.
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maybe some cool traps like spikes and maybe make a chaos lord whos a unit in the skill tree thats maybe a necromancer who can heal your warriors and fire lighting bolts to enemies, and you can only have one and is very strong but takes quiet a time,and heres a pointer, for defend the flag, you should make it a chaos castle instead of a flag and instead of lives make a health bar, and just so that doesn't get to dry after awhile, make upgradable stats like + health, + range for archers or max health for units, max units, ect, and have it so you could level up and get stat points but make your level bar different. and im making things really complicated, but i hope some of these ideas are helpful. + so drak can see. now let me go dip my fingers in ice water from all this typing(:
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A ability I would see fit is a chaos fort/castle in which you could place at the middle that would spawn units at the cost of mana, when you run out of mana it disappears leaving the units behind.
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Heh... maybe I should have put a level limit. Don't power level too much though because when I release the final version I will probably reset the saves :/
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Holy crap, this is awesome/epic/made of pure rainbow. I want this finished, ASAP. Perhaps more complex interaction (A neutral village, diplomacy, zombies) and more units, bigger battles, and different enviroments, this would be awesome. Making a WW1, WW2, or sci-fi version would be pure epicness. Also, perhaps urban fighting and orders for units? I think house to house combat would be great, with duels on staircases and balconies, archers firing out windows, and explosions ripping apart buildings and the people inside them. This game has a lot of potential, I'm interested in how you will use it.
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i never had that bug... only when i would load to play the game and it would say text like that but that was because it was loading it
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@Longcelot
I am aware of this bug. The only problem is that I don't know exactly when it happens. The main menu button don't always bug like that and it only seems to freak out on Kong (When played via the swf file it goes just fine). If you can, please give more details on what you were doing before it happened.
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***Paste** pasting the weird char after bug ..abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ,.:;èéàáòóÈÉÀÁÒÓçÇ_~{}[]()!"/$%?&*()±@£¢¤¬¦²³¼½¾\|#=
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***BUG*** Clicking on pause and then main menu causes end of screen having weird char instead of score.also all new games will be bugged