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Every second time FancyPants jumps on a spider he will just crouch on it and the game is stuck... I suggest to either update the game or take it off...
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Maybe it was a later one because I could have sworn I played FPA and loved it. But this is awful. You have a beautiful, fun, fast, and flowing movement system and you totally ruin it. The character moves fast yet every bit of gameplay slows you down and ruins the flow. Enemies suddenly pop on the screen and knock you down. Getting up is slow. Once you get wall kick, you stick to the wall and take forever to get off. Dying takes too long to restart. You gave me a movement system that says "go, go, go" and a game that says "woah, slow down there."
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have u noticed that fancy pants kind of looks like goku from dragon ball z ( if u know who goku is and you watch dragon ball z ) if u think it does add + please
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I love the series but it's bugging out so I can't get the badge of the day (not even sure why I don't already have this badge, considering I've beat this game before)
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I somehow was able to glitch out of the map and had to die to respawn. This was in World 1, in a hidden room, the entrance is in the ground but there is an invisible path to it. so in the room there was a jump pad with a counter, but i didnt want to use it cause the walls had corners in them, so i was running up a wall and i jump, into the ceiling and i somehow managed to get knocked down in succession and got through the wall in to oblivion where the only escape is death
good game though.
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I'm terrible at this game (not saying it's a bad game! I am just terrible at it) and just end up rage quitting every time. I'd rather save my sanity than have a shiny kongpanion. :/
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A mute button would be fantastic. Preferably one that is featured at the beginning of the game and doesn't wait for splash screens.
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The hit and platform boxes are wonky, and I cannot get any predictable behavior from anything. Like not sure if I will glitch through an object or not and landing on a platform instead of phasing through. Hiving up on a speedrun and maybe BotD.
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The controls in this game are indescribably, horribly, unplayably inaccurate. Seriously, the guy stops about a centimetre after you let go of the screen. It's ridiculous.
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You think Greg would take into account that this game doesn't work as well as it used to thanks several Flash updates, but I guess he's still too busy working on that mobile division to notice.