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4 way road defense, bit of a sandbox/survival. Hold out for as long as ou can with the epic amount of supplies given. 4 roads with a variety of different routes for zombies and plenty of zombies in houses with too many survivors.
Can you destroy the 4 bridges? or will you just be more meat for zombies. Play this map and find out.
http://auriga-squad.appspot.com/get/agxhdXJpZ2Etc3F1YWRyCwsSA01hcBiv4AcM
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A statistics page on the final screen (once the game is won or lost) would be nice. Zombie killed, humans kills, buildings destroyed, structures destroyed, time, etc.
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As proof I beat the last level with no more than 3 towers at a time (well I went over 4 breifly) also make sure to upgrade your tower's range because if you have 5 towers with 11 people whos gonna scavenge?
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Try to delete depots in your back line, because they are an unnecessary drain on resources. Just make sure you dont delete a depot supporting your defenses!
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if your able always fill your towers with 11 survivors, this conserves ammo,adds security and saves the need for barricades (unless your building is barely inside the range, if you did this theres probably something wrong with your strategy)
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It would be nice if you could send survivors out to "lure" zombies to your towers so that it isn't so tedious building a entire new building to lure a zombie out
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Really fustrated on how the survivors inside a building survive with zombies inside, and yet they have no weapons. Also, I want my sniper towers' barbed wire and boards to mean something T.T...
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You don't need to fully staff your snipers nests. I find that 6 per nest is adequate enough. What I would like to see however is end game stats. Ammo collected/used, boards collected/used, Survivors found/lost. and Zombies killed, besides just how long it took you.
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having too many depot pose a problem of where the heck is your survivors? having more than 1 depot connected improve supply. there should be a priority button in the depot to ensure your front supply line is not depleted or else you have to keep destroying old depot. an important thing about placing an object is a lighted up area shows area in supply range, rather than keep moving until you find a suitable place.
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if you have a map you wanna post go to this thread in the forum
http://www.kongregate.com/forums/3-general-gaming/topics/115524-shattered-colony-maps-here
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I like the game. The story is short but the random maps make up for it. Some maps on harder difficulties are really a challenge. I see some pathing issues when it comes to survivors transporting between waypoints. Setting priority on sniper nests would be great as well. Sometimes they target the smaller mob because they are closer but let the bigger mob overwhelm the area. All in all a good game, it will keep me entertained for a while. 5/5
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^ADD ON^ i just noticed like wtf why are survivers given mission they're defently the crapiest army ive ever seen... if they are and army that is
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i didnt qite like it but it was pretty good 6/10... i kinda thought that the fact that you start off with like nothing worth for bullets and how when you play bridge your barricades start off were you cant shoot the zombies that were attaking them i was like wtf sniper do something then !OWNED! went the zombies
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Make buildings garasinable if thats a word... also it shouldnt take ten people to fire one gun though i do like the spotter aspect
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A sniper tower might have 20/20 bullets and 5/5 snipers inside of it, and still have a big red X over it, and will not fire at any incoming zombies...
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I would like to see buildings become more useful in the future. If I was in this situation I would use empty buildings, give people some guns and have a defensible base. It would give based a new strategic value besides hiding between them and mining resources. It could be ballanced out by taking lots of resources to use.
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This game gets better every time I play it. The campaign was kinda lame, and the first difficulty level is simple. But then you turn it up and everything is really cool. You actually have to barricade routes and keep an eye out for police stations to raid.
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There should be a warning button telling all your survivors to get into the nearest sniper tower/workshop/depot. Although its funny watching them carrying a pile of boards and spotting a zombie in the street they're in. :D Fun game, I can't stop playing. Fav'd and 5 star rating. :D
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Some depots have a lot of resources while other areas have resources shortages....can the human AI not distribute the resources? I can't do it manually neither so I just sit there and watch the zombies destroy my base...
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This game is pretty awesome, but it could use something like vehicles to move supplies fast or a way to set up traps and explosives.
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great game! second one needs more units/buildings and bosses. keep the no zombie respawn, there's something very satisfying about clearing an area. 4/5
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I believe I found the cause behind the sudden decrease in survivors. On the survival map, a lot of barricades have less quota than the total amount of boards there. This means survivors immediately want to remove their boards, but it's impossible due to them not capable of reaching it. Either way, I have another problem with survivors. Once they enter and leave a workshop once, they're once again added to the survivor statistic, even though they aren't finished yet. Which makes me build another workshop, thinking they're ready. It's more of a problem when I'm creating a sniper tower in a moment of need, hoping the survivors hurry up and get at least one inside. That won't happen as long as they're still busy with the workshops, which is a problem.
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should be great if you can command a little group of survivors with weapons to clean the streets and a better system when the survivors move resources between depots sometimes you have all survivors moving resources and then the zombies attack and any repair the barracks or resupply with more ammo the sniper towers, must be a quota of survivors to move resources
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If I could change two things, it would be to allow the user to type the amounts in quotas or when editing a building in the editor, and the other would be to be able to write a breifing for hand made maps. Asides from those there are only small things wrong. In all, 9.8 out of 10, absolutly awsome zombie game my friend!
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Fun, but one thing that really bugged me is that the number of your resources at the top were misleading because even if you had 900 bullets, it's useless if they're at the other side of the island.
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Other minor ways to improve the game: survivors pathing AI is awful. And more hotkeys, particularly for survivor quota up/down. I will look forward to the next version of this game more than any other game I've anticipated for a long time.
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Ok when survivors gathering supplies hav multiple options as to which depot to return objects to, they should ALWAYS choose the closest depot. Currently they will choose the depot that is the farthest they can reach, which means if your low on supplies you have to wait extra time because they carry them across the map to get it to supply depot B then B has to carry it to A (which was closer) and by then the zombies had already over run the sniper who needed ammo.