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Comments for Shattered Colony: The Survivors

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skikid

Sep. 30, 2010

Under rating threshold (show) cuz i didnt save

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(-2)

skikid

Sep. 30, 2010

Under rating threshold (show) finally I won! too me like 6 hours

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(2)

felipeboralli

Sep. 30, 2010

Under rating threshold (show) needs keyboard buttons for adding bullets wood and peons to structures

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(4)

froobsrule1

Sep. 30, 2010

Under rating threshold (show)

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(-3)

sporac

Sep. 30, 2010

Under rating threshold (show) A statistics page on the final screen (once the game is won or lost) would be nice. Zombie killed, humans kills, buildings destroyed, structures destroyed, time, etc.

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(7)

Brichess2

Sep. 30, 2010

Under rating threshold (show) As proof I beat the last level with no more than 3 towers at a time (well I went over 4 breifly) also make sure to upgrade your tower's range because if you have 5 towers with 11 people whos gonna scavenge?

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(0)

Brichess2

Sep. 30, 2010

Under rating threshold (show) Try to delete depots in your back line, because they are an unnecessary drain on resources. Just make sure you dont delete a depot supporting your defenses!

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(28)

Brichess2

Sep. 30, 2010

Under rating threshold (show) if your able always fill your towers with 11 survivors, this conserves ammo,adds security and saves the need for barricades (unless your building is barely inside the range, if you did this theres probably something wrong with your strategy)

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(5)

Brichess2

Sep. 30, 2010

Under rating threshold (show) It would be nice if you could send survivors out to "lure" zombies to your towers so that it isn't so tedious building a entire new building to lure a zombie out

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(5)

lionking989

Sep. 30, 2010

Under rating threshold (show) why is it that my survivors insist on taking a detour around three blocks when there's a shorter, safer path?

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(10)

ColdBeets

Sep. 30, 2010

Under rating threshold (show) Really fustrated on how the survivors inside a building survive with zombies inside, and yet they have no weapons. Also, I want my sniper towers' barbed wire and boards to mean something T.T...

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(1)

Nick04

Sep. 30, 2010

Under rating threshold (show) This Game Is The Best Flash Game I've Ever Played 10000000000000000000000000000/5

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(5)

RPEtiger

Sep. 30, 2010

Under rating threshold (show) You don't need to fully staff your snipers nests. I find that 6 per nest is adequate enough. What I would like to see however is end game stats. Ammo collected/used, boards collected/used, Survivors found/lost. and Zombies killed, besides just how long it took you.

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(4)

bluedevile

Sep. 30, 2010

Under rating threshold (show) having too many depot pose a problem of where the heck is your survivors? having more than 1 depot connected improve supply. there should be a priority button in the depot to ensure your front supply line is not depleted or else you have to keep destroying old depot. an important thing about placing an object is a lighted up area shows area in supply range, rather than keep moving until you find a suitable place.

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(0)

Bigmacdaddy35

Sep. 30, 2010

Under rating threshold (show) if you have a map you wanna post go to this thread in the forum http://www.kongregate.com/forums/3-general-gaming/topics/115524-shattered-colony-maps-here

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(5)

crazybubbles

Sep. 30, 2010

Under rating threshold (show)

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(-4)

marchao

Sep. 30, 2010

Under rating threshold (show) make maps and post them here

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(0)

BenderIsGreat

Sep. 30, 2010

Under rating threshold (show)

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(-4)

BenderIsGreat

Sep. 30, 2010

Under rating threshold (show) I like the game. The story is short but the random maps make up for it. Some maps on harder difficulties are really a challenge. I see some pathing issues when it comes to survivors transporting between waypoints. Setting priority on sniper nests would be great as well. Sometimes they target the smaller mob because they are closer but let the bigger mob overwhelm the area. All in all a good game, it will keep me entertained for a while. 5/5

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(15)

JedyD

Sep. 30, 2010

Under rating threshold (show) ZOMG! That is one hell of a last level!

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(5)

phatyman

Sep. 30, 2010

Under rating threshold (show)

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(-4)

silvermage447

Sep. 30, 2010

Under rating threshold (show) Mikrey to answer your question Australia.

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(3)

phatyman

Sep. 30, 2010

Under rating threshold (show) i didnt qite like it but it was pretty good 6/10... i kinda thought that the fact that you start off with like nothing worth for bullets and how when you play bridge your barricades start off were you cant shoot the zombies that were attaking them i was like wtf sniper do something then !OWNED! went the zombies

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(0)

Poochisan

Sep. 30, 2010

Under rating threshold (show) Make buildings garasinable if thats a word... also it shouldnt take ten people to fire one gun though i do like the spotter aspect

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(-2)

peterson616

Sep. 30, 2010

Under rating threshold (show) BIGEMW2 >:| when a zombie out break happens u will see....you will see ಥ_ಥ

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(4)

BIGEMW2

Sep. 30, 2010

Under rating threshold (show)

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(-5)

Fenlun

Sep. 30, 2010

Under rating threshold (show) A sniper tower might have 20/20 bullets and 5/5 snipers inside of it, and still have a big red X over it, and will not fire at any incoming zombies...

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(3)

Remnantwolf

Sep. 30, 2010

Under rating threshold (show) I would like to see buildings become more useful in the future. If I was in this situation I would use empty buildings, give people some guns and have a defensible base. It would give based a new strategic value besides hiding between them and mining resources. It could be ballanced out by taking lots of resources to use.

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(10)

Midlifecrisi

Sep. 30, 2010

Under rating threshold (show) Mikry, think about it. Antarctica? Penguin zombies? Lol. Funny idea.

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(2)

speedyblupi

Sep. 30, 2010

Under rating threshold (show) the survivors are still too thick, they don't go in to empty depots when i say they have to

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(1)

Mikry

Sep. 30, 2010

Under rating threshold (show) "Outbreaks have been reported on every major continent" What, are some continents unimportant?

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(16)

Boneless

Sep. 30, 2010

Under rating threshold (show) This game gets better every time I play it. The campaign was kinda lame, and the first difficulty level is simple. But then you turn it up and everything is really cool. You actually have to barricade routes and keep an eye out for police stations to raid.

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(4)

Hithero

Sep. 30, 2010

Under rating threshold (show) There should be a warning button telling all your survivors to get into the nearest sniper tower/workshop/depot. Although its funny watching them carrying a pile of boards and spotting a zombie in the street they're in. :D Fun game, I can't stop playing. Fav'd and 5 star rating. :D

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(2)

amini74

Sep. 30, 2010

Under rating threshold (show) Some depots have a lot of resources while other areas have resources shortages....can the human AI not distribute the resources? I can't do it manually neither so I just sit there and watch the zombies destroy my base...

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(4)

marchao

Sep. 30, 2010

Under rating threshold (show)

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(-5)

rocknrat

Sep. 30, 2010

Under rating threshold (show) This game is pretty awesome, but it could use something like vehicles to move supplies fast or a way to set up traps and explosives.

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(2)

SpartanX3

Sep. 30, 2010

Under rating threshold (show) I really liked this game hope part 2 comes out soon.

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(2)

2EasyJust4Rick

Sep. 30, 2010

Under rating threshold (show)

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(-4)

willt555

Sep. 30, 2010

Under rating threshold (show) great game! second one needs more units/buildings and bosses. keep the no zombie respawn, there's something very satisfying about clearing an area. 4/5

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(5)

lolo485

Sep. 30, 2010

Under rating threshold (show) In Soviet Russia, this game is still awsome.

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(5)

Darkruler2005

Sep. 30, 2010

Under rating threshold (show) I believe I found the cause behind the sudden decrease in survivors. On the survival map, a lot of barricades have less quota than the total amount of boards there. This means survivors immediately want to remove their boards, but it's impossible due to them not capable of reaching it. Either way, I have another problem with survivors. Once they enter and leave a workshop once, they're once again added to the survivor statistic, even though they aren't finished yet. Which makes me build another workshop, thinking they're ready. It's more of a problem when I'm creating a sniper tower in a moment of need, hoping the survivors hurry up and get at least one inside. That won't happen as long as they're still busy with the workshops, which is a problem.

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(5)

Kkas

Sep. 30, 2010

Under rating threshold (show) Good game, but waaay too easy.

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(0)

Aaron_14

Sep. 30, 2010

Under rating threshold (show) should be great if you can command a little group of survivors with weapons to clean the streets and a better system when the survivors move resources between depots sometimes you have all survivors moving resources and then the zombies attack and any repair the barracks or resupply with more ammo the sniper towers, must be a quota of survivors to move resources

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(8)

jaktu

Sep. 30, 2010

Under rating threshold (show) If I could change two things, it would be to allow the user to type the amounts in quotas or when editing a building in the editor, and the other would be to be able to write a breifing for hand made maps. Asides from those there are only small things wrong. In all, 9.8 out of 10, absolutly awsome zombie game my friend!

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(3)

bushwhacker2k

Sep. 30, 2010

Under rating threshold (show) Fun, but one thing that really bugged me is that the number of your resources at the top were misleading because even if you had 900 bullets, it's useless if they're at the other side of the island.

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(2)

2EasyJust4Rick

Sep. 30, 2010

Under rating threshold (show) why they people not carring any weapon if they walk?? ~~a

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(3)

asm1

Sep. 30, 2010

Under rating threshold (show) Other minor ways to improve the game: survivors pathing AI is awful. And more hotkeys, particularly for survivor quota up/down. I will look forward to the next version of this game more than any other game I've anticipated for a long time.

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(8)

wolfdog1dmn

Sep. 30, 2010

Under rating threshold (show) Ok when survivors gathering supplies hav multiple options as to which depot to return objects to, they should ALWAYS choose the closest depot. Currently they will choose the depot that is the farthest they can reach, which means if your low on supplies you have to wait extra time because they carry them across the map to get it to supply depot B then B has to carry it to A (which was closer) and by then the zombies had already over run the sniper who needed ammo.

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(1)

dylanzero

Sep. 30, 2010

Under rating threshold (show) the screen wen t transparent black when n i tried to save :( anyone having the same problem?

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(0)

marchao

Sep. 30, 2010

Under rating threshold (show) After playing some large games, I really want a squad that can walk and kill them around the map

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(21)

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