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There's a couple of thinks that need to be improved:
1. When zombies spawn, it decreases the threat level of buildings. That's not good. Buildings should 'generate' zombies, becoming worse every time they spawn.
2. I've never actually seen a building with recourses other than low.
You should just make a part 2, fixing all bugs and things, because the gameplay is really good and i like how you have to manage your recourses and cant just sit back cuz then you'll run out of ammo. 4/5, fix some things, and it'll be 5/5
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@saviour24 Hey but maybe the zombies spawn, the infection could also create a new breeding system, eg laying eggs in a house and they hatch, how do you know thats what they could do
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Pathways are often too narrow, find it nearly impossible to not end up totally congested and having suppliers running long routes all over attracting hordes of zombies.
This was meant to be part of the challenge of the game. It might not be worth trying to expand down that narrow alley, but you still have to make sure it is defended.
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This game would be amazing if i could figure out how to beat the last mission. Its really frustrating sinking 45 minutes into cautious advancement only to be overpowered out of nowhere. 3/5
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I strongly disagree with those who say that buildings should generate zombies, instead of using up their "zombie supplies". This game follows the traditional zombie movie idea, i.e. humans turn into zombies. Therefore, the number of zombies in a house depends of how many people lived there before the outbreak; there is no logical explanation for zombie spawning. The same, of course, does not hold for the bridges that connect the island(s) to the world.
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This is beatable, but barely. 64,000+ zombies. Good luck! http://auriga-squad.appspot.com/get/agxhdXJpZ2Etc3F1YWRyDAsSA01hcBjNvN4BDA
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Innovative, but it becomes dull later on... It seems to me that after "Graduation" the game has somewhat lost its appeal, having exercised all the skills you are going to use throughout the entire rest of the game in one level.
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I wish there was a way to remove barricades that you've placed other than waiting for a zombie to come up and smash it in. It would make last-ditch defenses possible.
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make more types of buildings like ammo depot and Increase the length of the route between the Depots cuz the advancment is rally hard that way :P other than that it's the most difficult game evar 1000/5
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FAIL.
sometimes sniper towers are built in no fire mode, and i can't switch it. sometimes i tell it to provide ammo, and it just won't, nobodies moving. it might have been nice, but untill it's fixed it's useless.
also it would be very nice if you could prioritise or cue orders, rather than having them randomly carry out orders thereby blocking their own way and such.
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I think there should be a way to destroy barricades because 1) after youv moved outwards to get more resources the blockades protecting your original area will be useless and will only block your survivors 2)if you accidently place one it could completely block an area you want to go to or scavenge in
Food was originally a resource in the game which I removed because I was having a hard time making it interesting. It will be making a comeback in SC: Unbound.
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Zombie spawning should be in houses you left for to long and they turn into nests (the longer you leave it the bigger it gets)
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in fact, all you end up doing wait for wave to end, demolish sniper tower, build new depot, build new sniper tower, build workshops, give sniper tower max accuracy when wave starts, and repeat from start.
BORING
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this game is legendary although it would be nice to send out squads of people with guns and move around shooting incoming zombies i would mostly like a seaqual and put that feature into seaqual.
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wow, 9 snipers firing away but whats this? 1 zombie has gone around the back, somehow not spotted by the towers that are 2 tiles away and hits my depo *game over* quite frustrated because that was on a quartermaster map with all the bridges gone and only 3 infected buildings left 4/5 because if that didn't happen 5/5
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@asm1 you probably didnt have any survivors do do these things, bullets and boards dont walk to the sniper themselves (too bad)
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sometimes Iwonder.. stated above I have 200 boards...but when I want to upgrade sniper for 10 lousy boards.. they say, no board..not enough resource??? aint 200 enough for you.. @_@
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I have beaten spaghetti!...ok, so I have 121 zombies left to finish off, but i've blown up all the bridges, and have plenty of survivors, boards, and ammo.
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Sniper suggestions - probably mentioned already -
Shotgun - low damage, short range, but many targets. More people more damage. Maybe more bullets to build then standard tower.
Sniper - long range, slow rate of fire, more people - faster rate of fire. Maybe more boards to build then standard tower.
Current sniper tower - middle of road.
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on a city called verserietyies there is a floating toat in the black part of the screen for the intoroduction it is hard to see and blends with the background clikc it to get upgraded snipers that can shoot allmost through the whole map :D