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Innovative, but it becomes dull later on... It seems to me that after "Graduation" the game has somewhat lost its appeal, having exercised all the skills you are going to use throughout the entire rest of the game in one level.
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I wish there was a way to remove barricades that you've placed other than waiting for a zombie to come up and smash it in. It would make last-ditch defenses possible.
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make more types of buildings like ammo depot and Increase the length of the route between the Depots cuz the advancment is rally hard that way :P other than that it's the most difficult game evar 1000/5
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FAIL.
sometimes sniper towers are built in no fire mode, and i can't switch it. sometimes i tell it to provide ammo, and it just won't, nobodies moving. it might have been nice, but untill it's fixed it's useless.
also it would be very nice if you could prioritise or cue orders, rather than having them randomly carry out orders thereby blocking their own way and such.
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I think there should be a way to destroy barricades because 1) after youv moved outwards to get more resources the blockades protecting your original area will be useless and will only block your survivors 2)if you accidently place one it could completely block an area you want to go to or scavenge in
Food was originally a resource in the game which I removed because I was having a hard time making it interesting. It will be making a comeback in SC: Unbound.
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Zombie spawning should be in houses you left for to long and they turn into nests (the longer you leave it the bigger it gets)
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in fact, all you end up doing wait for wave to end, demolish sniper tower, build new depot, build new sniper tower, build workshops, give sniper tower max accuracy when wave starts, and repeat from start.
BORING
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this game is legendary although it would be nice to send out squads of people with guns and move around shooting incoming zombies i would mostly like a seaqual and put that feature into seaqual.
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wow, 9 snipers firing away but whats this? 1 zombie has gone around the back, somehow not spotted by the towers that are 2 tiles away and hits my depo *game over* quite frustrated because that was on a quartermaster map with all the bridges gone and only 3 infected buildings left 4/5 because if that didn't happen 5/5
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@asm1 you probably didnt have any survivors do do these things, bullets and boards dont walk to the sniper themselves (too bad)
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sometimes Iwonder.. stated above I have 200 boards...but when I want to upgrade sniper for 10 lousy boards.. they say, no board..not enough resource??? aint 200 enough for you.. @_@
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I have beaten spaghetti!...ok, so I have 121 zombies left to finish off, but i've blown up all the bridges, and have plenty of survivors, boards, and ammo.
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Sniper suggestions - probably mentioned already -
Shotgun - low damage, short range, but many targets. More people more damage. Maybe more bullets to build then standard tower.
Sniper - long range, slow rate of fire, more people - faster rate of fire. Maybe more boards to build then standard tower.
Current sniper tower - middle of road.
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on a city called verserietyies there is a floating toat in the black part of the screen for the intoroduction it is hard to see and blends with the background clikc it to get upgraded snipers that can shoot allmost through the whole map :D
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I am hope i'm the last one here that care about this game, if every one that played this game is not playing it anymore, then kongregate shut this game down.
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Dude Ur game Is perfect I would like to make 1 my self but making games to hard 4 a 14 years old. If kongregate Up this I want U to know that A game like this with a little bit of stuff in it like change the game to u control soldier and the terrorist come in and start shooting that would be fun!!! PLZ up this!!!