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Innovative, but it becomes dull later on... It seems to me that after "Graduation" the game has somewhat lost its appeal, having exercised all the skills you are going to use throughout the entire rest of the game in one level.
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I used to be upset that I couldn't have guys wandering around with machine guns gunning down zombies, or that I couldn't carry more than 10 bullets at a time. Then I realized that it all makes sense if you don't think of the sniper towers as carrying rifles, but rather as having small artillery rounds
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maybe add survivors who are able to fire weapons possibly handguns and can move freely and don't have to reside in a tower and some better survivors as currently they basically advertise there bad average AI and lack of defense when not near a tower.
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you know how with games like ShellCore Command: Skirmish theres a place to load other people's uploaded shellcores to fight in the arena? they should add something like that to this game, only its to load up people's uploaded maps, thumbs up if you agree ^_^
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so when a tower needs more ammo, someone walks buy with a giant bullet, when a tower needs someone to man it, i was half expecting for someone to come to the tower with a baby cradle saying "adopt me"
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Unit management is terrible. I'll have a tower next to a depo, tower wants 3 more guys, depo has 0 guys to distribute, tower has no ammo, depo has tons of ammo, all of the humans prefer to sit in the tower with no ammo than to fill it up.
Survivors are dumb. Very dumb.
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The pathfinding is a little bit weird, and that can lose you the game sometimes... but apart from that, this is a cracking little game.
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@skweel: Always keep the towers full (11) then you have 100% hitchance. Try to keep your network as small as possible (remove unused depots and gather left resources with a workshop)
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god, been waiting for a sequal for fricken ever, this game is the only one that i can play non-stop, and still come back for days to play again
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sniper: "we're out of ammo!"
survivor leader: "go look in that car, every body carries ammo in their car...do you not?"
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yeah the only other orginisim on the planet that moves to a spot and multiplys until all resourses r used up like humans do is a virus!!!pretty ironic indeed!
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for the final mission can you make it so the random scattered barricades have the right quantities of wood? it makes me think i have more wood and less people than i actually have
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Damnit I am sick of those bridges, there should be an option when creating map to allow zombies to spawn or not at bridges, im trying to do death park and it's hard enough without the extra 120 zombies coming every 2 minutes out of the blue.
There are a few ways to do this, though it involves hand-editing some XML. Alternatively, you can build a map with no bridges. If you want help in constructing such a map or editing an existing map, feel free to PM me.
I implemented the API long ago. It is up to Kongregate to add actual badges. Since they haven't by this point, it is unlikely that they ever will. Sorry. :/
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How do you beat the levels that have the dynamite off the edge of the bridge? Like "The Church". Cannot figure out how to beat it!
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Whoo! Finially beat Quatermaster! I recomend Lima for anyone else trying and I advise you make a beeline for the bridges