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Comments for Shattered Colony: The Survivors

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0ctavian

Oct. 06, 2011

Under rating threshold (show) Play a tough level with limited resources and 25000 zombies! Better be proactive or you're lunch. http://auriga-squad.appspot.com/get/agxhdXJpZ2Etc3F1YWRyDAsSA01hcBjZ7b4BDA

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(5)

vrock1

Oct. 05, 2011

Under rating threshold (show) Did anyone notice when they take ammo to the depot its like mortar shell?

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(9)

Qgon

Oct. 04, 2011

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(-9)

mente

Oct. 02, 2011

Under rating threshold (show) It would be cool if it have some badges =)

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(12)

rondawg97

Sep. 30, 2011

Under rating threshold (show) Its fun i don't understand the map creating mode that well though. like how to make land like grass or just normal ground. :)

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(5)

urak

Sep. 30, 2011

Under rating threshold (show) Fun game! Super Legit! Loved it, was sad it was over. Half the campaign was training was hoping there would be a second island or something when I finished the island. Oh well looking forward to another one that is even more in depth and has a lot more levels. Also could use a little more challenge in the next one for me. Maybe instead of just sound the zombies 'roam' or something so it adds a constant threat, not just when expanding your base or when the timer goes off. But it was lots of fun, hope you are working on another. 5/5

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(15)

Developer response from duerig

FYI, there are tens of thousands of levels online you can play and billions of random levels available. I'm working on the sequel and will let people know when it is released via my profile page. :)

rage445

Sep. 28, 2011

Under rating threshold (show) should add more than sniper in the game aka: shot gun

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(5)

alexraybry

Sep. 27, 2011

Under rating threshold (show) no new up dates despite being the most hevlay updated game no bages evan thoe the hooks are hear i first read this...last year wow is this game dead

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(5)

Developer response from duerig

All new updates are being consolidated into a sequel. You can be sure that I will post it on my user page here when it is released.

rangorax

Sep. 27, 2011

Under rating threshold (show) Zombies are able to walk on the water after destroying the bridges,atleast in -> new game ->browse map section,some of those missions are imposible to finish.Anyway game is fun as hell.More games like this will be awsome

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(4)

Frezak

Sep. 27, 2011

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(-13)

blastysw

Sep. 25, 2011

Under rating threshold (show) these survivors got guts. they run out in front of a hundred slavering bloody zombies and calmly build up the barricade.

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(7)

Brontobytes

Sep. 23, 2011

Under rating threshold (show) These kind of games need to be created more often

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(24)

infernape7569

Sep. 23, 2011

Under rating threshold (show) if you could build stuff and people respond faster it would be nice. And if there was a next wave button it would be better

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(17)

kkoc

Sep. 20, 2011

Under rating threshold (show) Some button "next wave" would be useful ...

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(12)

mrknobel

Sep. 19, 2011

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(-18)

mrknobel

Sep. 19, 2011

Under rating threshold (show) After a tower is built I should be able to hit the upgrade button which would signal a need to the nearest depot. I should not have to wait for a person to be in the depot to make the request. Also I should be able to place blank sniper towers which would tell the nearest depot how many supplies is needed. As supplies come in the towers are built. It would be like how the workshops are placed rapidly and then the people come in later.

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(8)

mrknobel

Sep. 19, 2011

Under rating threshold (show) Relay depot - can not store supplies or people, just used to connect locations.

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(0)

mrknobel

Sep. 19, 2011

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(-6)

mrknobel

Sep. 19, 2011

Under rating threshold (show) As a bug - I only see three numbers being displayed - when you get to the thousands and tens of thousands it it hard to tell what you have.

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(0)

mrknobel

Sep. 19, 2011

Under rating threshold (show) I would like to see the ability to designate a supply depot as the central supply (maybe a different color) and all unassigned supplies would be moved to there by unassigned civies. I know that this can be done in a way by increasing the required amounts in a depot, but by doing that it limits what is distributed to the snipers and walls.

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(0)

alfieq

Sep. 18, 2011

Under rating threshold (show) If i made a map only one building that like an HQ( mall with oversized parking lots and few buildings that sticked up with together).. DUERIG, can you make a mode called survival (free-play/how long you will survived).. It started out few buildings nearby but have limited of woods and huge stockpile of ammo to see how long to survive those zombies trying to destroyed your base before blow out..

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(0)

Developer response from duerig

There is something like this already. Try playing on a random map but put in 'fiddlers green' as the city name...

Ksiusia

Sep. 17, 2011

Under rating threshold (show) Sometimes I'll build a sniper tower, set the quotas to, say, 3 people and 30 ammo, and it'll still be inoperative even after the quotas are met and even though my totals of people, ammo, and boards are all positive. Anyone know what's happening here?

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(-2)

josiah9111

Sep. 15, 2011

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(-6)

ThanosLPN

Sep. 15, 2011

Under rating threshold (show) Great game, why is it not badged ? 5/5 and favorited, need a sequel. Love zombie RTS !

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(5)

Triskael

Sep. 13, 2011

Under rating threshold (show) The game is great, but the depot pathing needs some work. Aside from just screaming about how often it gets glitched, I actually have an idea to help (some) make the depot's range path only, instead of free. What I mean is, don't allow a depot to be built on the other side of a river that you have to cross half the map to get to. do the same thing regarding "nearest" depot. A Depot 3 spaces away across the same river is much farther than one 5 spaces down the road, but the sprites walk for 5 min to reach the depot across the river.

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(5)

Developer response from duerig

Pathing is already a lot better in the current SC2 build. But I will definitely take pathing into account for placement. I'm revamping how the supply network is implemented more generally. I like the basic idea of supply networks, but it is tricky to make sure that they have interesting trade-offs.

josiah9111

Sep. 11, 2011

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(-8)

pakaran

Sep. 10, 2011

Under rating threshold (show) Has anyone found a way to keep survivors from trying to fix barricades from the wrong side, or generally ending up on the wrong side when they're built? I always feel really guilty when someone gets backed against a barricade and turned (even if it has little to no impact on my economy peer se)

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(5)

Developer response from duerig

I should mention that usually the best strategy is to place your barricades such that there is a path through them but one that zombies are unlikely to take.

mah0006

Sep. 08, 2011

Under rating threshold (show) Cool as bros like this game you shold play this game everyday

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(3)

Jibidiah

Sep. 08, 2011

Under rating threshold (show) http://auriga-squad.appspot.com/get/agxhdXJpZ2Etc3F1YWRyDAsSA01hcBiJ1LcBDA That's a Pacman map I made. Just copy and paste the link into the "Download Map" section of the game. It has the outline of the classic pacman board. I actually finished the map a while ago.

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(10)

Developer response from duerig

I really liked this level. You even made cool pixel art in the minimap. :)

lostntime1

Sep. 06, 2011

Under rating threshold (show) may i sugest not allow your population to go negetive must of been a bug when it was updated, i played when you had a limit but tried and had countless humans.

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(2)

theweirdgenius

Sep. 06, 2011

Under rating threshold (show) Could you add a harbor-like structure to ferry resources between survivor held islands?

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(12)

jo3n

Sep. 05, 2011

Under rating threshold (show) when civvies are hiding in a depot build another on next to it and demolish the lazy one. then you can recover resources.

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(4)

Triskael

Sep. 05, 2011

Under rating threshold (show) This is a ridiculously great game. Easy, yet challanging strategy, but i'll re-say the various things people say need to be fixed. A vacate supplies button for a depot would be nice. Also a prioritise button would be helpful (Get this done first.) and finally, this game REALLY needs better pathing. For the larger, community maps (Spaghetti and kill box, to name a few) are really fun and actually challanging, but after awhile, there are too many things to keep track of, civvies stop moving, the game freezes, and then the zomb's kill you. I recognize that its hard to fix a lga issue like that, but it's the only thing keeping this from being a 10/10 game.

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(15)

josiah9111

Sep. 04, 2011

Under rating threshold (show) a few tips . 1: try to make multiple peaple at a tower at defense time as to make the tower mor accurate and save bullets.2: if your not haveng enough peaple try lowering the peaple at the depots your not useng [to do this first riasethe peaple at depots at the front of the line so you can build things faster then lower the peaple number at the ones your not useng].3: if you have multiple towers next to eachother, then make them have different upgrade levels so they dont all shoot at the same zombie at once and only one bullet hits. thats another way to save bullets.4 if your still haveng problems with not enough peaple after the second tip then dont have peaple in the towers when zombies arent comeng

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(0)

PhantomLegacy

Sep. 04, 2011

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(-7)

Darkeststarr

Sep. 03, 2011

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(-3)

mi101

Sep. 03, 2011

Under rating threshold (show) this game is on my top 10 list of flash games. A+++ hope there is a part 2 of it. and also it would be nice if there was a fast forward button.

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(6)

barkerd9

Sep. 02, 2011

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(-5)

reikkiman

Sep. 02, 2011

Under rating threshold (show) make a second... add some new things like a realistic mode... where you dont know whats in buildings till you get there

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(3)

jo3n

Sep. 01, 2011

Under rating threshold (show) not much of humor?

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(0)

jo3n

Aug. 28, 2011

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(-15)

chimchar481

Aug. 28, 2011

Under rating threshold (show) this game iis awesome it be awesomer if had badges though

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(12)

master901

Aug. 28, 2011

Under rating threshold (show) damm i lost curse you zombies

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(7)

master901

Aug. 28, 2011

Under rating threshold (show) ahh no ammo all my men are gonnas

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(7)

altopher

Aug. 28, 2011

Under rating threshold (show) KA-BOOM! fhew, i think we're safe now--but wait! how will we get food? I don't see any farms.--Just shut up and eat your zombie brains

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(18)

billey

Aug. 26, 2011

Under rating threshold (show) You need to change it so when a bridge is blow connecting islands zombies can't walk between them.

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(2)

Darkeststarr

Aug. 26, 2011

Under rating threshold (show) Great game. However I think that the + - buttons could be a little better. Someone mentioned allowing the input of numbers. That would work too but I suggest putting in a + - 10 as well as whats there already. Does that make sense? Still a great game and I'm looking forward to the sequel. Excellent work. I'm enthralled.

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(0)

IamB

Aug. 26, 2011

Under rating threshold (show) Pathing needs work. I hit the Flee button and all it does is destroy the building while all the humans stand there with their thumbs up their ass til the zombies eat em.

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(6)

Spetsnaz2077

Aug. 26, 2011

Under rating threshold (show) @DUERIG Not to mention that those most likely wouldn't be military grade rifles.

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(2)

dej378

Aug. 25, 2011

Under rating threshold (show) Sniper towers are inaccurate? But I thought the whole idea of a sniper was a human that could take out something from long range without missing?

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(5)

Developer response from duerig

When your sniper was just a pizza boy two weeks ago, you can't expect him to be an expert marksman...

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