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Play a tough level with limited resources and 25000 zombies! Better be proactive or you're lunch. http://auriga-squad.appspot.com/get/agxhdXJpZ2Etc3F1YWRyDAsSA01hcBjZ7b4BDA
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Its fun i don't understand the map creating mode that well though. like how to make land like grass or just normal ground. :)
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Fun game! Super Legit! Loved it, was sad it was over. Half the campaign was training was hoping there would be a second island or something when I finished the island. Oh well looking forward to another one that is even more in depth and has a lot more levels. Also could use a little more challenge in the next one for me. Maybe instead of just sound the zombies 'roam' or something so it adds a constant threat, not just when expanding your base or when the timer goes off. But it was lots of fun, hope you are working on another. 5/5
FYI, there are tens of thousands of levels online you can play and billions of random levels available. I'm working on the sequel and will let people know when it is released via my profile page. :)
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no new up dates despite being the most hevlay updated game no bages evan thoe the hooks are hear i first read this...last year wow is this game dead
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Zombies are able to walk on the water after destroying the bridges,atleast in -> new game ->browse map section,some of those missions are imposible to finish.Anyway game is fun as hell.More games like this will be awsome
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Started the tutorial, got to the last map of it, and just got bored with nightmarish logistics involved in it. Incessant clicking irritates me. 2/5
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these survivors got guts. they run out in front of a hundred slavering bloody zombies and calmly build up the barricade.
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if you could build stuff and people respond faster it would be nice. And if there was a next wave button it would be better
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After a tower is built I should be able to hit the upgrade button which would signal a need to the nearest depot. I should not have to wait for a person to be in the depot to make the request.
Also I should be able to place blank sniper towers which would tell the nearest depot how many supplies is needed. As supplies come in the towers are built. It would be like how the workshops are placed rapidly and then the people come in later.
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Sniper suggestions - probably mentioned already -
Shotgun - low damage, short range, but many targets. More people more damage. Maybe more bullets to build then standard tower.
Sniper - long range, slow rate of fire, more people - faster rate of fire. Maybe more boards to build then standard tower.
Current sniper tower - middle of road.
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As a bug - I only see three numbers being displayed - when you get to the thousands and tens of thousands it it hard to tell what you have.
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I would like to see the ability to designate a supply depot as the central supply (maybe a different color) and all unassigned supplies would be moved to there by unassigned civies. I know that this can be done in a way by increasing the required amounts in a depot, but by doing that it limits what is distributed to the snipers and walls.
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If i made a map only one building that like an HQ( mall with oversized parking lots and few buildings that sticked up with together).. DUERIG, can you make a mode called survival (free-play/how long you will survived).. It started out few buildings nearby but have limited of woods and huge stockpile of ammo to see how long to survive those zombies trying to destroyed your base before blow out..
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Sometimes I'll build a sniper tower, set the quotas to, say, 3 people and 30 ammo, and it'll still be inoperative even after the quotas are met and even though my totals of people, ammo, and boards are all positive. Anyone know what's happening here?
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The game is great, but the depot pathing needs some work. Aside from just screaming about how often it gets glitched, I actually have an idea to help (some) make the depot's range path only, instead of free. What I mean is, don't allow a depot to be built on the other side of a river that you have to cross half the map to get to. do the same thing regarding "nearest" depot. A Depot 3 spaces away across the same river is much farther than one 5 spaces down the road, but the sprites walk for 5 min to reach the depot across the river.
Pathing is already a lot better in the current SC2 build. But I will definitely take pathing into account for placement. I'm revamping how the supply network is implemented more generally. I like the basic idea of supply networks, but it is tricky to make sure that they have interesting trade-offs.
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hey emanresu the reason why the depot isnt suplynibng the sniper evan though ithas enoughsuplies is be couse there isnt any surviviors in it or the survivors in it are doing other things try increasin g the survivor qouta
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Has anyone found a way to keep survivors from trying to fix barricades from the wrong side, or generally ending up on the wrong side when they're built? I always feel really guilty when someone gets backed against a barricade and turned (even if it has little to no impact on my economy peer se)
I should mention that usually the best strategy is to place your barricades such that there is a path through them but one that zombies are unlikely to take.
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http://auriga-squad.appspot.com/get/agxhdXJpZ2Etc3F1YWRyDAsSA01hcBiJ1LcBDA
That's a Pacman map I made. Just copy and paste the link into the "Download Map" section of the game. It has the outline of the classic pacman board. I actually finished the map a while ago.
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may i sugest not allow your population to go negetive must of been a bug when it was updated, i played when you had a limit but tried and had countless humans.
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when civvies are hiding in a depot build another on next to it and demolish the lazy one.
then you can recover resources.
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This is a ridiculously great game. Easy, yet challanging strategy, but i'll re-say the various things people say need to be fixed. A vacate supplies button for a depot would be nice. Also a prioritise button would be helpful (Get this done first.) and finally, this game REALLY needs better pathing. For the larger, community maps (Spaghetti and kill box, to name a few) are really fun and actually challanging, but after awhile, there are too many things to keep track of, civvies stop moving, the game freezes, and then the zomb's kill you. I recognize that its hard to fix a lga issue like that, but it's the only thing keeping this from being a 10/10 game.
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a few tips . 1: try to make multiple peaple at a tower at defense time as to make the tower mor accurate and save bullets.2: if your not haveng enough peaple try lowering the peaple at the depots your not useng [to do this first riasethe peaple at depots at the front of the line so you can build things faster then lower the peaple number at the ones your not useng].3: if you have multiple towers next to eachother, then make them have different upgrade levels so they dont all shoot at the same zombie at once and only one bullet hits. thats another way to save bullets.4 if your still haveng problems with not enough peaple after the second tip then dont have peaple in the towers when zombies arent comeng
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Here's an issue I've noticed.
Civvies can leave an enclosure through a barricade but they can't come back into the enclosure through a barricade. A bit frustrating that.
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this game is on my top 10 list of flash games. A+++ hope there is a part 2 of it. and also it would be nice if there was a fast forward button.
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make a second... add some new things like a realistic mode... where you dont know whats in buildings till you get there
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KA-BOOM! fhew, i think we're safe now--but wait! how will we get food? I don't see any farms.--Just shut up and eat your zombie brains
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Great game. However I think that the + - buttons could be a little better. Someone mentioned allowing the input of numbers. That would work too but I suggest putting in a + - 10 as well as whats there already. Does that make sense? Still a great game and I'm looking forward to the sequel. Excellent work. I'm enthralled.
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Pathing needs work. I hit the Flee button and all it does is destroy the building while all the humans stand there with their thumbs up their ass til the zombies eat em.
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Sniper towers are inaccurate? But I thought the whole idea of a sniper was a human that could take out something from long range without missing?