Comments for Shattered Colony: The Survivors

avatar for Aaron_14
Aaron_14

Sep. 30, 2010

Under rating threshold (show) should be great if you can command a little group of survivors with weapons to clean the streets and a better system when the survivors move resources between depots sometimes you have all survivors moving resources and then the zombies attack and any repair the barracks or resupply with more ammo the sniper towers, must be a quota of survivors to move resources

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(8)

avatar for asm1
asm1

Sep. 30, 2010

Under rating threshold (show) Other minor ways to improve the game: survivors pathing AI is awful. And more hotkeys, particularly for survivor quota up/down. I will look forward to the next version of this game more than any other game I've anticipated for a long time.

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(8)

avatar for guilla
guilla

Sep. 29, 2010

Under rating threshold (show) A lot of micromanagemente there's in this game, but I think there's something missing, like a list with all the buildings, mainly sniper tower, with their actual amount of survivors, boards and ammo inside it, so we are able to manage them from a tab instead of scrolling through the screen always, 4/5 until you put that

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(8)

avatar for tonttu112
tonttu112

Jun. 1, 2013

Under rating threshold (show) GOOD GAME

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(5)

avatar for asdfe
asdfe

Apr. 21, 2014

Under rating threshold (show) achievements please!

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(5)

avatar for devoidsigma
devoidsigma

Aug. 6, 2011

Under rating threshold (show) i wish there were achievements for this game and i really wish there was a second one the game kicks ass its as fun as rebuild.

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(20)

avatar for arceus213
arceus213

Apr. 25, 2012

Under rating threshold (show) Great game 5/5. I love how this game not only has campaign levels, but you can play almost an infinite amount of different maps. A sequel would be awesome, maybe with more things like campaign levels, different turrets, barricade upgrades (maybe spiked barricades?), etc.

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(39)

avatar for Fastcats68
Fastcats68

Feb. 2, 2013

Under rating threshold (show) I love the game!!! <3

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(5)

avatar for 123feli
123feli

Nov. 17, 2012

Under rating threshold (show) this my map is easy map copy this http://auriga-squad.appspot.com/get/agxhdXJpZ2Etc3F1YWRyDAsSA01hcBiOiYQCDA

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(5)

avatar for balrok
balrok

Dec. 14, 2012

Under rating threshold (show) @skweel: Always keep the towers full (11) then you have 100% hitchance. Try to keep your network as small as possible (remove unused depots and gather left resources with a workshop)

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(7)

avatar for PatKDay
PatKDay

Sep. 29, 2010

Under rating threshold (show) Just some suggestions for the next game :) 1) A general tab that allows you to set quotas for everything at once (all turrets, etc). 2) A "Get to work button" - The people quota for turrets gets set to zero. Hit the button again and it goes back to the previous quota. 3) More special equipment. Like a firecracker (whatever) that can cause noise to attract zombies further away than just gun shots. 4) More types of zombies - Fast zombies, strong zombies, etc.

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(19)

avatar for alexiares
alexiares

Jun. 16, 2014

Under rating threshold (show) Shoud really have a command to empty a specific depot. I cleared and area and I need the resources elsewhere, but it is pain to withdraw.

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(5)

avatar for Brichess2
Brichess2

Sep. 30, 2010

Under rating threshold (show) Try to delete depots in your back line, because they are an unnecessary drain on resources. Just make sure you dont delete a depot supporting your defenses!

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(28)

avatar for Curulin
Curulin

Aug. 30, 2012

Under rating threshold (show) It's really sad this great game has no badges, perhaps it's not easy to say what they should be for. I'd suggest an easy badge for finishing the campaign and a hard badge for completing Spaghetti.

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(6)

avatar for Charlielor
Charlielor

Apr. 20, 2014

Under rating threshold (show) This game deserves a sequel. It really does.

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(6)

avatar for coolcat432
coolcat432

Sep. 15, 2013

Under rating threshold (show) I love this game.

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(14)

avatar for Reid201
Reid201

Aug. 27, 2012

Under rating threshold (show) Loved the game... One of the best games I found... Can't stop playing! Definitely needs to be more games like this!!

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(6)

avatar for Codename_aqua
Codename_aqua

Jan. 30, 2012

Under rating threshold (show) you know how your a special operation gone bad? well, for a sequel it would be cool if you got a unique survivor type "soldier" that had added effeciency at shooting, and if support was made available

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(7)

avatar for fractalman
fractalman

Jan. 25, 2012

Under rating threshold (show) I am determined to beat spaghetti. :D

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(7)

avatar for Haaon
Haaon

Jan. 24, 2012

Under rating threshold (show) When are making Shattered Colony: The Survivors 2 or like it were all waiting. Damn it.

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(7)

avatar for JoMama9998
JoMama9998

Aug. 16, 2011

Under rating threshold (show) oh, i was wrong... they do go back, it just takes a little bit over 60 seconds... then again, i was playing on a custom map that has over 25000 zombies and a few hundred were running around, maybe it was laggy...

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(7)

avatar for Shakh
Shakh

Jun. 13, 2011

Under rating threshold (show) Reminds me of an RTS version of Rebuild. Insta-awesome!

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(7)

avatar for hockeyguy39
hockeyguy39

Mar. 29, 2011

Under rating threshold (show) It could have better graphics and more guns, but defenitely 5/5

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(7)

avatar for greenos
greenos

Feb. 13, 2011

Under rating threshold (show) good game but should have a longer campaign

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(7)

avatar for Dayvit78
Dayvit78

Oct. 4, 2010

Under rating threshold (show) I also love the replay button. It reminds me of what they had in Civilization. But I would definitely like more statistics: how many people you saved, how many people you lost, etc.. so you can better evaluate how well you did. (Currently just see how many bridges and zombies left).

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(7)

avatar for sporac
sporac

Sep. 30, 2010

Under rating threshold (show) A statistics page on the final screen (once the game is won or lost) would be nice. Zombie killed, humans kills, buildings destroyed, structures destroyed, time, etc.

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(7)

avatar for TailsTheFox12
TailsTheFox12

May. 1, 2014

Under rating threshold (show) What happens when the zombies learn to swim?

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(5)

avatar for kirilye
kirilye

Dec. 18, 2012

Under rating threshold (show) Please add badges!!!

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(16)

avatar for Elicoor
Elicoor

Jan. 15, 2012

Under rating threshold (show) Wait wait wait. How has this game STILL not gotten badges?!?!!? This game is freaking amazing! I played it about a year and a half ago... and coming back to play it again now... and STILL no badges!! Come on Kongregate!

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(25)

avatar for andrew201292
andrew201292

Sep. 26, 2010

Under rating threshold (show) press ` (its next to 1) to speed up and slow down.

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(94)

avatar for target54
target54

Dec. 7, 2012

Under rating threshold (show) I wish there was a fast forward button

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(4)

avatar for jb8salstead
jb8salstead

Jul. 9, 2011

Under rating threshold (show) where is the sequel--------[+] if you want this to be seem

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(39)

avatar for dmm125
dmm125

Jun. 9, 2011

Under rating threshold (show) I wonder what would happen if this game and rebuild were mixed together with a little upgrade system thrown in for buildings and weapons.

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(16)

avatar for Bernath
Bernath

Jan. 2, 2011

Under rating threshold (show) I've been playin' on Kongregate for quite some time now, around 2 years I'd say. I have never felt the need to register until now. I wanted to register just to thank you for the amazing game you've created. I hope you work with it and either make a sequel or develop this one further. A few small issues have been mentioned, and I agree with some, but all-in-all, an awesome game. 5/5 Thank you!

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(16)

avatar for mchor
mchor

Nov. 30, 2012

Under rating threshold (show) sniper: "we're out of ammo!" survivor leader: "go look in that car, every body carries ammo in their car...do you not?"

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(5)

avatar for Chronicler_
Chronicler_

Apr. 19, 2013

Under rating threshold (show) I kinda wish my survivors were more panicky. If the zombies are bearing down on you, RUN!

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(4)

avatar for barefoot426
barefoot426

Jul. 6, 2011

Under rating threshold (show) Why is it, most of my survivors are black women?

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(30)

avatar for DrivenByRevenge
DrivenByRevenge

Feb. 21, 2013

Under rating threshold (show) Great game. But no badges no sequels. Just great game. Nothing else.

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(4)

avatar for TwinsofMLB
TwinsofMLB

Dec. 10, 2013

Under rating threshold (show) I've probably played this game more than I've slept since it was released and I'm JUST now realizing that the character with a shotgun (loading screen) was never in the game.

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(6)

avatar for spoon_bender
spoon_bender

Apr. 26, 2014

Under rating threshold (show) plesase make this fullscreen

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(5)

avatar for SeanC78
SeanC78

Dec. 21, 2011

Under rating threshold (show) 5/5 really nice game

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(6)

avatar for cookiedestroyer
cookiedestroyer

Apr. 24, 2014

Under rating threshold (show) Ya know, with size of these bullets, you're effectively using artillery.

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(5)

Developer response from duerig

That's nothing. Compare the size of the zombies/survivors with the cars and roads. This is a battle of titans! :-)

avatar for Adsum_di
Adsum_di

Oct. 25, 2011

Under rating threshold (show) Some observations: - Keep your logistical lines meshed. Build enough depots (they only cost you a nug) to resupply key defenses from multiple points. This mitigates some of the wandering nugs as well. - In Berlin, resist the temptation to go after the wide bridge first. The wide bridge means that the zombies are spread out and you can have more wall segments to absorb them... and more sniper towers to take them out. - The point of greatest danger (after the early game when you're gaining a foothold) is the end game. The hordes are concentrated. The snipers just don't have a high enough rate of fire to take them out, so try to attrit them with a yielding defense. - If you're overrun, consider abandoning your next line of defense to give them a chance to spread out. Never weaken defenses in territory that you control; it's nearly impossible to win a pitched battle against a concentrated horde. Happy butchering!

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(6)

avatar for mi101
mi101

Sep. 3, 2011

Under rating threshold (show) this game is on my top 10 list of flash games. A+++ hope there is a part 2 of it. and also it would be nice if there was a fast forward button.

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(6)

avatar for IamB
IamB

Aug. 26, 2011

Under rating threshold (show) Pathing needs work. I hit the Flee button and all it does is destroy the building while all the humans stand there with their thumbs up their ass til the zombies eat em.

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(6)

avatar for etahlive
etahlive

Aug. 16, 2011

Under rating threshold (show) For all people looking for a challenge...try map named "Nanasisan". I have no idea why it is ranked 17 on the hardest map scale. It should be in the top 3 hardest maps. Try it if you dare.

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(6)

avatar for Deadynz
Deadynz

Dec. 13, 2010

Under rating threshold (show) My survivors from an abandoned workshop are just standing outside doing nothing, and the extra ones in the depot aren't going to workshops either.

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(6)

avatar for formlafirebrd
formlafirebrd

Oct. 3, 2010

Under rating threshold (show) A points/upgrade system for completing levels and maps would be tremendous. The ability to upgrade certain buildings (Sniper Tower Range/Accuracy, Survivor speed or carrying amount, ect.) would add tremendous replay value to a game that already has a great replay value. Great game and vote this up if you agree.

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(6)

avatar for dieee
dieee

Oct. 1, 2010

Under rating threshold (show) Just a small tweak that would make game play a bit easier; please change the barricade color on the mini-map to blue or some other color because on the level 'survivor' the map looks very complicated, and its hard to tell where your building are.

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(6)

avatar for SourAbyss
SourAbyss

Sep. 30, 2010

Under rating threshold (show) Needs a hotkey to add survivors or take them off of a building. Maybe + and - ? + if you think it's a good idea.

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(6)

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